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Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 5 Sea Zone 1 bomber moved from Shantung to 33 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 bomber moved from Shantung to 7 Sea Zone 4 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone 1 infantry moved from Evenkiyskiy to Yenisey 1 artillery moved from Jehol to Manchuria 1 infantry moved from Shantung to Kiangsu Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 3 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 3 transports Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers Americans defend with 3 battleships and 1 cruiser Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits Americans roll dice for 3 battleships and 1 cruiser in 7 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 2 fighters Casualties for Americans: 3 battleships and 1 cruiser Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to Japan 1 bomber, 2 fighters and 4 tactical_bombers moved from 7 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Kiangsu 1 bomber moved from 33 Sea Zone to Paulau Island 1 battleship moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 destroyer and 1 transport placed in 19 Sea Zone 1 mech_infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to United Kingdom 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 6 fighters and 1 tactical_bomber moved from Siberia to Manchuria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 93 Sea Zone Americans attack with 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 2 artilleries moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Alaska to Soviet Far East 6 fighters and 1 tactical_bomber moved from Manchuria to Amur Place Units - Americans 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to United Kingdom 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 mech_infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 6 fighters and 1 tactical_bomber moved from Siberia to Manchuria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 93 Sea Zone Americans attack with 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 2 artilleries moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Alaska to Soviet Far East 6 fighters and 1 tactical_bomber moved from Manchuria to Amur Place Units - Americans 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kwangtung to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery moved from Iraq to Persia 1 tactical_bomber moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Anhwe British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Anhwe to India 1 fighter moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 2 infantry moved from Kwangtung to Kiangsi Place Units - British 1 armour and 2 artilleries placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 1,00 Germans regular : 0,33 British regular : 1,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 2 submarines moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Italians undo move 1. 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 bomber and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits 1 bomber owned by the Japanese lost in Paulau Island ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Amur to Korea 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 bomber and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits 1 bomber owned by the Japanese lost in Paulau Island ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Amur to Korea 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 24 PUs; 0 SuicideAttackTokens; Japanese buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 bomber moved from Japan to Amur 3 fighters and 4 tactical_bombers moved from Japan to Amur 1 battleship moved from 19 Sea Zone to 5 Sea Zone 1 destroyer moved from 19 Sea Zone to 34 Sea Zone Japanese take 19 Sea Zone from ANZAC 1 infantry moved from Yenisey to Yakut S.S.R. Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 4 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers Americans defend with 6 fighters and 1 tactical_bomber Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits, 5,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 4,50 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Amur Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 3/5 hits, 3,00 expected hits Americans roll dice for 3 fighters in Amur, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in Amur Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Casualties for Americans: 6 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Amur to Chahar 1 bomber moved from Amur to Japan 1 mech_infantry moved from Shantung to Kiangsu Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -2,00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 tactical_bomber moved from Soviet Far East to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 tactical_bomber moved from Soviet Far East to Korea Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 3 destroyers and 3 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 29 PUs; British buy 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Persia 2 infantry moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 armour moved from Kwangtung to Anhwe 2 mech_infantrys moved from Kwangtung to Anhwe 1 fighter moved from United Kingdom to 112 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 3 destroyers, 1 fighter and 2 transports British roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone Germans win with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in Persia British attack with 1 bomber and 4 infantry Germans defend with 3 armour, 1 artillery and 1 factory_minor British roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1,33 expected hits Germans roll dice for 3 armour and 1 artillery in Persia, round 2 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Persia British roll dice for 1 bomber and 2 infantry in Persia, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 3 infantry Casualties for Germans: 3 armour and 1 artillery Battle in Anhwe British attack with 1 armour and 2 mech_infantrys Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Anhwe British roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Anhwe Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 bomber moved from Persia to India 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 2 artilleries moved from India to Burma 3 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Kwangtung 3 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 3 artilleries and 4 infantry Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67 Germans regular : 1,33 British regular : 0,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Trans-Jordan 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 : 0/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 5 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 1 transport placed in 97 Sea Zone Italians undo move 1. 2 artilleries and 1 tactical_bomber placed in Southern Italy Italians undo move 1. 1 artillery and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2,33 British regular : -0,67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 1 bomber moved from Japan to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 5 infantry moved from Kiangsu to Kiangsi 1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from UK_Pacific Combat - Japanese Battle in Jehol Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 5 infantry British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Kiangsi, round 2 : 0/7 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi 1 bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 5 infantry Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Jehol to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -1,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 1 bomber moved from India to Yunnan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to Kiangsu Combat - British Battle in Eastern Persia British attack with 1 artillery and 1 infantry Germans defend with 3 armour British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 artilleries, 1 bomber and 4 infantry Germans defend with 1 aaGun and 4 armour Germans roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits British roll dice for 2 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 0/7 hits, 2,33 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 2 : 1/4 hits, 2,00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 3 : 4/4 hits, 2,00 expected hits 1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 3 armour in Yunnan, round 4 : 0/3 hits, 1,50 expected hits 1 armour owned by the Germans lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 armour in Yunnan, round 5 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans, 1 bomber owned by the British and 1 artillery owned by the British lost in Yunnan Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 2 artilleries, 1 bomber and 4 infantry Casualties for Germans: 1 aaGun and 3 armour Battle in Kiangsu British attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Kiangsu British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British lost in Kiangsu Japanese win with 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Kwangtung to Kiangsi 3 infantry moved from India to West India 3 infantry moved from Malaya to Shan State Place Units - UK_Pacific 1 artillery and 2 infantry placed in Kwangtung 4 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 4 artilleries and 3 infantry Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,50 Germans AA : -0,17 Germans regular : 1,00 British regular : -4,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/5 hits, 2,17 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in 104 Sea Zone Italians attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Greece Place Units - Italians 1 battleship placed in 95 Sea Zone 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 2,67 British regular : 1,00
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :