trulpenA+15 vsaagamerz13X bm3 rematch


  • Thanks. I’ll proceed with Franz then.


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Java to Queensland
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to Queensland
            2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Morocco
            1 infantry moved from Nigeria to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Another perhaps fishy thing. I changed the tac back to Gib before you moved Italy, but think you missed it. Might be that I posted it while you were looking at the position.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Germany to Baltic States
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Germany to Baltic States
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?


  • I’m away, but will look at it more closely in about 30 min.


  • No scramble.


  • @trulpen 7 hits ool?


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen 7 hits ool?

    Don’t have to look. Max d will be fine.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 6 armour and 3 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 2 : 2/9 hits, 3.50 expected hits
                    Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 1 mech_infantry in Archangel, round 4 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 6 infantry
            Battle in Baltic States
                Germans attack with 4 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : -3.83
    

    Savegame


  • @trulpen said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen 7 hits ool?

    Don’t have to look. Max d will be fine.

    Ok, I guess I have to look, with subs present and all.


  • Keep 2 figs and 1 cr.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 6 armour and 3 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 2 : 2/9 hits, 3.50 expected hits
                    Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 1 mech_infantry in Archangel, round 4 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 6 infantry
            Battle in Baltic States
                Germans attack with 4 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits
                    British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 3 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Germans win with 3 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Western Germany
            3 bombers moved from 110 Sea Zone to Western Germany
            1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern France to Greater Southern Germany
            3 aaGuns, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
            4 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            2 carriers placed in 110 Sea Zone
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : -3.50
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns, 4 artilleries and 10 infantry moved from Ukraine to Bryansk
            8 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 aaGun moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 mech_infantry placed in Volgograd
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : -0,33
    Russians regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 artillery and 11 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Soviet Far East to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Suiyuyan to Hopei
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 armour moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            2 fighters and 1 tactical_bomber moved from Jehol to Chahar
            2 bombers moved from Anhwe to Siam
            1 tactical_bomber moved from Kwangsi to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in Siam
                Japanese attack with 2 bombers and 1 fighter
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Chahar
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siam to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            1 aaGun moved from Jehol to Anhwe
            2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Hopei to Anhwe
            2 bombers moved from Siam to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
    
        Place Units - Japanese
            1 harbour placed in Manchuria
            1 infantry and 2 mech_infantrys placed in Manchuria
            1 artillery and 1 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 2.00
    ANZAC regular : -0.33
    UK_Pacific regular : 2.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            2 submarines placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,83
    

    Savegame


  • Crap, for some reason I though I had an ab in Cairo and could land the air in Bryansk. Since I obviously can’t, may I change the setup for Russia not stacking there?


  • @trulpen yes, of course

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