@gamerman01 Pleasure playing you as well! I hope I can quickly improve to a point where I can give you a real challenge, haha. It’s so refreshing playing someone who isn’t me!
trulpenA+15 vsaagamerz13X bm3 rematch
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Thanks. I’ll proceed with Franz then.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Java to Queensland 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to Queensland 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Morocco 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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Another perhaps fishy thing. I changed the tac back to Gib before you moved Italy, but think you missed it. Might be that I posted it while you were looking at the position.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Germany to Baltic StatesCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Germany to Baltic States Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 scramble?
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I’m away, but will look at it more closely in about 30 min.
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No scramble.
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@trulpen 7 hits ool?
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@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen 7 hits ool?
Don’t have to look. Max d will be fine.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Germany to Baltic States Combat - Germans Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 3 mech_infantrys Russians defend with 6 infantry Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour and 1 mech_infantry in Archangel, round 4 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 6 infantry Battle in Baltic States Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Russians defend with 1 submarine Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8.67 expected hitsCombat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -3.83 -
@trulpen said in trulpenA+15 vsaagamerz13X bm3 rematch:
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen 7 hits ool?
Don’t have to look. Max d will be fine.
Ok, I guess I have to look, with subs present and all.
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Keep 2 figs and 1 cr.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Romania to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 6 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 tactical_bombers moved from Slovakia Hungary to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Germany to Baltic States Combat - Germans Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 3 mech_infantrys Russians defend with 6 infantry Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour and 1 mech_infantry in Archangel, round 4 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 6 infantry Battle in Baltic States Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Russians defend with 1 submarine Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 3 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 transports owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans win with 3 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports Casualties for Russians: 1 submarine Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Western Germany 3 bombers moved from 110 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Southern France to Northern Italy 1 mech_infantry moved from Southern France to Greater Southern Germany 3 aaGuns, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus 4 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 infantry moved from Finland to Norway Place Units - Germans 2 carriers placed in 110 Sea Zone 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -3.50 British regular : -1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun moved from Bryansk to Russia 2 aaGuns, 4 artilleries and 10 infantry moved from Ukraine to Bryansk 8 infantry moved from Russia to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun moved from Bryansk to Russia 1 armour moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 mech_infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : -0,33 Russians regular : -0,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 artillery and 11 infantry moved from Amur to Buryatia 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Yunnan to Burma 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Suiyuyan to Hopei 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 fighters and 1 tactical_bomber moved from Jehol to Chahar 2 bombers moved from Anhwe to Siam 1 tactical_bomber moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Siam Japanese attack with 2 bombers and 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Hopei Japanese attack with 2 artilleries and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Siam to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 aaGun moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan 1 tactical_bomber moved from Hopei to Anhwe 2 bombers moved from Siam to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 1 harbour placed in Manchuria 1 infantry and 2 mech_infantrys placed in Manchuria 1 artillery and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.00 ANZAC regular : -0.33 UK_Pacific regular : 2.00 British regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,83 -
Crap, for some reason I though I had an ab in Cairo and could land the air in Bryansk. Since I obviously can’t, may I change the setup for Russia not stacking there?
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@trulpen yes, of course





