Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 132 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to French Indo China
2 infantry moved from Fukien to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Davao to Kwangsi
1 artillery and 2 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Kiangsi to Hopei
1 fighter moved from Hunan to Hopei
1 fighter moved from 21 Sea Zone to Hopei
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 50 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
2 fighters owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hopei to Hunan
1 bomber moved from Kwangsi to Manilla
3 infantry moved from New South Wales to Queensland
1 infantry moved from Victoria to New South Wales
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 47 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 50 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 carrier moved from 21 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Dutch New Guinea to 56 Sea Zone
2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 43 Sea Zone
4 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 8 infantry moved from Southern Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Inner Mongolia to Tsinghai
1 artillery moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 4 infantry moved from 132 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
2 fighters and 4 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers and 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Davao: 1 fighter
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.83
Japanese regular : -2.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 harbour, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
2 artilleries and 3 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Central America
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 marines and 5 submarines moved from 27 Sea Zone to 66 Sea Zone
4 fighters moved from 27 Sea Zone to 91 Sea Zone
3 fighters moved from 27 Sea Zone to 66 Sea Zone
1 armour moved from Iraq to Baluchistan
Place Units - Americans
1 harbour placed in Southeast Mexico
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 armour and 2 tactical_bombers placed in Eastern United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans AA : 0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Szechwan
2 artilleries and 15 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 harbour, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
2 artilleries and 3 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Central America
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 marines and 5 submarines moved from 27 Sea Zone to 66 Sea Zone
4 fighters moved from 27 Sea Zone to 91 Sea Zone
3 fighters moved from 27 Sea Zone to 66 Sea Zone
1 armour moved from Iraq to Baluchistan
Place Units - Americans
1 harbour placed in Southeast Mexico
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 armour and 2 tactical_bombers placed in Eastern United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from Eastern India to French Indo China
1 fighter moved from Szechwan to French Indo China
Combat - British
Battle in Malta
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking Malta from Germans, taking French Indo China from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 aaGuns, 5 artilleries and 11 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Western India to Eastern India
1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
1 tactical_bomber moved from Baluchistan to Eastern India
1 fighter moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to Eastern India
1 armour moved from Iraq to Baluchistan
1 mech_infantry moved from Egypt to Iraq
1 carrier and 2 cruisers moved from 83 Sea Zone to 98 Sea Zone
1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 destroyer moved from 83 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 marine moved from Egypt to 83 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 battleship and 1 marine moved from 83 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
British take Crete from Neutral_Allies
1 fighter moved from 83 Sea Zone to Egypt
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 10 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 destroyer moved from 83 Sea Zone to 98 Sea Zone
Place Units - British
2 submarines placed in 100 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,5,4,4,6,6,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,00
Germans AA : 0,83
British regular : 0,17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Algeria to Morocco
1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 94 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 artillery, 2 fighters and 1 infantry moved from 94 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Malta
Combat Hit Differential Summary :
Scramble fighter from CV in SZ 98 to defend Malta?
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Scramble fighter from CV in SZ 98 to defend Malta?
No scramble.
Go with max d in Morocco.
Amazing dice for Italy.
Max D in effect.
Italians have been lucky so far (e.g., 10 hits in Morocco instead of the expected 8). But let’s see what the Allies get. In the SZ 93 battle, Allies consistently got just above what was expected.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Algeria to Morocco
1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 94 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 artillery, 2 fighters and 1 infantry moved from 94 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
British defend with 1 airfield and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Malta, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry and 1 mech_infantry
British defend with 1 artillery and 3 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry
Americans roll AA dice in Morocco : 0/6 hits, 1.00 expected hits
Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 10/22 hits, 7.83 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 5/15 hits, 5.67 expected hits
2 aaGuns owned by the Americans, 5 infantry owned by the Americans, 3 infantry owned by the British and 5 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 5 fighters, 4 infantry and 1 mech_infantry in Morocco, round 3 : 8/17 hits, 6.83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 3 : 2/7 hits, 3.00 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 50
Casualties for Italians: 7 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
2 fighters moved from Morocco to 96 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
2 armour moved from Romania to Yugoslavia
1 fighter moved from Malta to Algeria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : 3.50
Americans AA : -1.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 66 Sea Zone to Central America
1 marine moved from 66 Sea Zone to Central America
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
2 aaGuns, 2 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Southern Belarus to Eastern Poland
6 armour and 6 mech_infantrys moved from Southern Belarus to Slovakia Hungary
1 aaGun moved from France to Western Germany
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 armour and 4 mech_infantrys placed in Germany
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Combat Hit Differential Summary :
Scramble to Arkangelsk?
No thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yaroslavl: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Gorky: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
Last post, please. With the risk of can-opening Novgorod, the air is safer in Gorky.