The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41


  • @hansworst You know me too well.

    Have a good game, all.


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Persia
            2 infantry moved from Caucasus to Persia
            1 armour moved from Russia to Caucasus
            5 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 aaGun moved from Karelia S.S.R. to Archangel
            2 infantry moved from Archangel to Russia
            1 infantry moved from Belorussia to Russia
            1 artillery moved from Russia to Caucasus
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Eastern Ukraine to Russia
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Caucasus
            Russians undo move 1.
            1 fighter and 3 infantry placed in Caucasus
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • my apologies. this needs to be amended, standby…


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            2 infantry moved from Caucasus to Persia
            2 infantry moved from Kazakh S.S.R. to Persia
            2 infantry moved from Belorussia to Archangel
            1 infantry moved from Eastern Ukraine to Belorussia
            5 infantry moved from Karelia S.S.R. to Archangel
            1 aaGun moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            1 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 artillery moved from Russia to Archangel
            1 armour moved from Russia to Archangel
    
        Place Units - Russians
            1 fighter and 3 infantry placed in Caucasus
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • ^ k. final answer… go for J1


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Manchuria to Suiyuan
            1 infantry moved from Kiangsu to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 infantry moved from Manchuria to Buryatia S.S.R.
            1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
            2 fighters moved from 57 Sea Zone to 56 Sea Zone
            2 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            2 infantry moved from Caroline Islands to 51 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
            1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands
            2 fighters moved from 61 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            3 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Formosa to Yunnan
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 2 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                    1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer and 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 4 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 5 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 6 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Suiyuan to Manchuria
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Kwangtung to French Indo-China Thailand
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            2 carriers moved from 57 Sea Zone to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from 53 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 29 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 1,00
    Russians regular : 0,67
    British regular : 1,33
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from United Kingdom to 5 Sea Zone
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 cruiser moved from 12 Sea Zone to 2 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 5 Sea Zone
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in 2 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            2 infantry moved from Trans-Jordan to Persia
            1 artillery moved from India to Persia
            2 infantry moved from Union of South Africa to Rhodesia
            1 aaGun and 1 infantry moved from Australia to 41 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Burma to India
    
        Place Units - British
            1 carrier and 2 transports placed in 8 Sea Zone
            1 fighter placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Egypt
                  Italians take Egypt from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Libya to Egypt
            1 armour moved from Balkans to Poland
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Italy
            1 fighter moved from Italy to Bulgaria Romania
            1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Western United States to Eastern Canada
            1 fighter moved from Eastern United States to United Kingdom
            1 fighter moved from Western United States to Western Canada
            1 infantry moved from Central United States to Eastern United States
            1 aaGun and 1 infantry moved from Western United States to Western Canada
            1 fighter moved from Hawaiian Islands to 42 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from Alaska to Western Canada
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 infantry placed in Eastern United States
    
        Place Units - Chinese
            2 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 infantry moved from Baltic States to Belorussia
            2 fighters moved from Poland to Belorussia
            1 armour moved from East Poland to Eastern Ukraine
                  Germans take Eastern Ukraine from Russians
            1 armour moved from Eastern Ukraine to East Poland
            1 fighter moved from Norway to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            3 infantry moved from Norway to Finland
            2 fighters moved from Belorussia to Baltic States
            1 fighter moved from Poland to Italy
            1 infantry moved from Ukraine to East Poland
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Libya to Egypt
            1 infantry moved from Germany to Balkans
            1 infantry moved from Germany to Balkans
            1 artillery and 7 infantry moved from Germany to Poland
            1 fighter moved from Belorussia to Poland
    
        Place Units - Germans
            1 artillery, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 5 armour
            EDIT: Adding units owned by Germans to East Poland: 5 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @The_Good_Captain Sorry, it’s been a while since I’ve played Germany. All clear now.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 5 armour
            EDIT: Adding units owned by Germans to East Poland: 5 armour
            EDIT: Turning off Edit Mode
            Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 infantry moved from Caucasus to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            2 infantry moved from Caucasus to Ukraine
            2 infantry moved from Russia to Belorussia
            1 artillery and 1 infantry moved from Archangel to Karelia S.S.R.
            1 fighter moved from Caucasus to Ukraine
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Persia to India
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Urals to Russia
            3 infantry moved from Persia to Caucasus
            1 fighter moved from Ukraine to Russia
            1 armour moved from Archangel to Russia
            1 infantry moved from Russia to Archangel
            1 infantry moved from Archangel to Russia
    
        Place Units - Russians
            2 infantry placed in Caucasus
            1 artillery, 1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Fukien
            1 infantry moved from Kiangsu to Hupeh
            1 infantry moved from Suiyuan to Hupeh
            1 armour moved from Kwangtung to Fukien
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            2 fighters moved from French Indo-China Thailand to Hupeh
            2 fighters moved from 62 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Fukien, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 0/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                    Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 3 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hupeh to Manchuria
            1 carrier and 2 fighters moved from 62 Sea Zone to 36 Sea Zone
            2 fighters moved from Fukien to 62 Sea Zone
            1 fighter moved from Manchuria to 37 Sea Zone
            1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
            1 battleship and 1 cruiser moved from 50 Sea Zone to 38 Sea Zone
            1 transport moved from 50 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            5 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            3 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : -1,17
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 aaGun and 4 infantry moved from India to Persia
            1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 22 Sea Zone
            1 aaGun and 1 infantry moved from 22 Sea Zone to Brazil
            1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
            1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from 8 Sea Zone to Morocco Algeria
            1 fighter moved from 8 Sea Zone to Belgian Congo
            1 bomber moved from United Kingdom to Belgian Congo
            1 cruiser and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            1 destroyer moved from 6 Sea Zone to 12 Sea Zone
    
        Place Units - British
            2 armour and 2 infantry placed in United Kingdom
            1 fighter placed in United Kingdom
            1 destroyer placed in 6 Sea Zone
            British undo move 3.
            1 destroyer and 1 transport placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour and 1 fighter moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Italy
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from Poland to East Poland
    
        Place Units - Italians
            4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Norway
                  Americans take Norway from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 fighter moved from United Kingdom to Archangel
            1 fighter moved from Western Canada to Eastern Canada
            2 destroyers moved from 10 Sea Zone to 1 Sea Zone
            1 carrier moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from Eastern United States to Eastern Canada
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Eastern Canada to United Kingdom
            1 aaGun moved from Eastern United States to Eastern Canada
            2 fighters moved from 42 Sea Zone to Australia
            1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 43 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 22 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • made a (hopefully) small noncom error on UK turn. DD in SZ43 was supposed to move with transport to SZ22 (off Brazil). I made the edit but understand if not cool as Italy has taken her turn. Soz. Let me know.


  • No worries. I don’t think I would have played Italy differently with/without the edit.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Germany to 6 Sea Zone
            1 fighter moved from Baltic States to 6 Sea Zone
            1 fighter moved from Poland to Norway
            1 fighter moved from Baltic States to Norway
            2 infantry moved from Finland to Norway
            1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Egypt to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Norway
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 fighters and 2 infantry in Norway, round 3 : 3/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery, 1 factory and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to Germany
            1 fighter moved from 6 Sea Zone to Baltic States
            2 fighters moved from Norway to Baltic States
            2 infantry moved from Poland to Baltic States
            1 infantry moved from Balkans to Bulgaria Romania
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Germany to Balkans
            1 artillery and 4 infantry moved from Germany to Poland
            1 infantry moved from Poland to Baltic States
            1 artillery and 4 infantry moved from Poland to East Poland
    
        Place Units - Germans
            1 artillery, 1 fighter and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 artillery
            EDIT: Adding units owned by Germans to Germany: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Russians regular : -1,33
    Germans regular : 2,67
    

    Savegame

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