Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Shensi
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
3 infantry moved from Persia to Iraq
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 bomber and 4 infantry in Iraq, round 2 : 3/6 hits, 1,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Changing ownership of Siam from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 bomber moved from Iraq to West India
1 fighter and 1 tactical_bomber moved from Alexandria to Malta
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Scotland
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
Place Units - British
1 transport placed in 71 Sea Zone
1 bomber placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 33 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,33
Neutral_Axis regular : -1,00
British regular : 2,50
@enigma Jeg glemte at gå i Siam så editerede det. Håber det er OK, elles ændrer jeg det bare igen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Poland
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
5 armour, 2 artilleries and 12 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Poland to Bryansk
2 bombers moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/8 hits, 4,00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 fighters moved from Bryansk to Western Ukraine
2 tactical_bombers moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Poland to France
1 bomber moved from Bryansk to Poland
1 bomber moved from Bryansk to Slovakia Hungary
3 artilleries and 5 infantry moved from Baltic States to Belarus
3 aaGuns, 4 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Denmark to Western Germany
1 fighter moved from Romania to Southern Italy
1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Poland to France
1 fighter moved from Poland to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
2 bombers moved from Western Germany to Germany
Place Units - Germans
4 mech_infantrys placed in Germany
4 infantry placed in Western Germany
1 bomber placed in Germany
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Manchuria to Korea
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Nenetsia to Archangel
1 fighter moved from Nenetsia to Archangel
1 fighter moved from Nenetsia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 1/17 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 16 infantry in Korea, round 3 : 4/16 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 artillery and 3 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 4 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
1 armour placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 0,67
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kansu to Shensi
1 fighter moved from Jehol to Shensi
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 bomber moved from Jehol to Shensi
1 bomber moved from French Indo China to Shensi
1 armour and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 33 Sea Zone to French Indo China
1 bomber moved from Philippines to Malaya
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to French Indo China
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Sumatra, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Sumatra
Japanese roll dice for 1 armour and 1 artillery in Sumatra, round 4 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 fighter in Sumatra, round 4 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 1 fighter
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shensi, round 2 : 4/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 3,33 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from Shensi to Suiyuyan
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 2,33
UK_Pacific regular : 0,67
fik ikke flytte en mand ind i manchuria ,
gjore det i Enabel Edit Mode det har jeg ikke prøvet før
er det noget man kan eller skal man spøre først ??
@feltmarskal Det er OK, hvis det er en typisk forglemmelse som ikke har indflydelse på andre kampe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 0/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 4 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 0,00
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hopei
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 0/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 4 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hopei
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 bomber moved from West India to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 6/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone
British roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 41 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -43
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Non Combat Move - British
1 aaGun moved from Kweichow to Hopei
4 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Union of South Africa to India
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to Morocco
2 fighters moved from 125 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
Place Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -2,17
Italians regular : -0,50
Japanese regular : 1,00
Germans regular : 0,17
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 bomber moved from Poland to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Romania to Bessarabia
3 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Archangel to Slovakia Hungary
1 fighter moved from Southern Italy to France
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 2 transports in 41 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 destroyer, 1 submarine and 2 transports
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 2 transports in 41 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 destroyer, 1 submarine and 2 transports
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from France to 112 Sea Zone
1 bomber moved from Poland to Russia
1 bomber moved from Slovakia Hungary to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
5 infantry moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
5 armour moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Nenetsia
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Germany to Holland Belgium
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
1 fighter moved from France to Holland Belgium
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
air intercept russia