Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Germans
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone
            2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to Algeria
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Germans
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Greece: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Americans to 99 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            British repair damage of 6x factory_minor; Remaining resources: 43 PUs; 
            British buy 6 armour; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Persia
            3 mech_infantrys moved from Eastern Persia to Persia
            3 infantry moved from Kwangtung to Kiangsi
            1 artillery moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from India to Yunnan
            2 armour moved from India to Yunnan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from India to Persia
            1 bomber moved from Burma to Trans-Jordan
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Greece
    
        Turn Complete - British
            British collect 37 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 bomber and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,67
    British regular : 0,00
    

    Dice Statistics:

    Total
            1 was rolled 388 times
            2 was rolled 343 times
            3 was rolled 378 times
            4 was rolled 390 times
            5 was rolled 390 times
            6 was rolled 391 times
        Average roll : 3,537
        Median : 4,000
        Variance : 0,771
        Standard Deviation : 0,878
        Total rolls : 2280
    
    Germans Combat
            1 was rolled 113 times
            2 was rolled 117 times
            3 was rolled 114 times
            4 was rolled 115 times
            5 was rolled 102 times
            6 was rolled 108 times
        Average roll : 3,448
        Median : 3,000
        Variance : 0,230
        Standard Deviation : 0,479
        Total rolls : 669
    
    British Combat
            1 was rolled 46 times
            2 was rolled 39 times
            3 was rolled 49 times
            4 was rolled 56 times
            5 was rolled 49 times
            6 was rolled 37 times
        Average roll : 3,486
        Median : 4,000
        Variance : 0,902
        Standard Deviation : 0,950
        Total rolls : 276
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 26 times
            3 was rolled 22 times
            4 was rolled 20 times
            5 was rolled 24 times
            6 was rolled 15 times
        Average roll : 3,447
        Median : 3,000
        Variance : 0,783
        Standard Deviation : 0,885
        Total rolls : 123
    
    French Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 2 times
            5 was rolled 11 times
            6 was rolled 3 times
        Average roll : 3,528
        Median : 3,000
        Variance : 2,000
        Standard Deviation : 1,414
        Total rolls : 36
    
    Americans Combat
            1 was rolled 31 times
            2 was rolled 14 times
            3 was rolled 19 times
            4 was rolled 24 times
            5 was rolled 27 times
            6 was rolled 21 times
        Average roll : 3,478
        Median : 4,000
        Variance : 1,343
        Standard Deviation : 1,159
        Total rolls : 136
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 8 times
            6 was rolled 4 times
        Average roll : 3,524
        Median : 4,000
        Variance : 1,675
        Standard Deviation : 1,294
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3,077
        Median : 3,000
        Variance : 0,736
        Standard Deviation : 0,858
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 30 times
            2 was rolled 17 times
            3 was rolled 30 times
            4 was rolled 20 times
            5 was rolled 28 times
            6 was rolled 35 times
        Average roll : 3,650
        Median : 4,000
        Variance : 1,455
        Standard Deviation : 1,206
        Total rolls : 160
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2,889
        Median : 2,000
        Variance : 0,688
        Standard Deviation : 0,829
        Total rolls : 9
    
    Russians Combat
            1 was rolled 41 times
            2 was rolled 54 times
            3 was rolled 46 times
            4 was rolled 53 times
            5 was rolled 54 times
            6 was rolled 66 times
        Average roll : 3,710
        Median : 4,000
        Variance : 1,154
        Standard Deviation : 1,074
        Total rolls : 314
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3,636
        Median : 4,000
        Variance : 0,283
        Standard Deviation : 0,532
        Total rolls : 11
    
    Japanese Combat
            1 was rolled 97 times
            2 was rolled 60 times
            3 was rolled 79 times
            4 was rolled 88 times
            5 was rolled 92 times
            6 was rolled 96 times
        Average roll : 3,598
        Median : 4,000
        Variance : 1,924
        Standard Deviation : 1,387
        Total rolls : 512
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,4,6
            Italians collect 6 PUs (6 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 infantry moved from Burma to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            4 destroyers moved from 16 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Amur
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 infantry moved from Burma to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            4 destroyers moved from 16 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Amur
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Amur to Siberia
            6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Siberia
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 bomber moved from Japan to Kiangsi
            1 bomber moved from Shantung to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siberia
                Japanese attack with 1 artillery, 6 fighters and 5 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 6 fighters and 5 tactical_bombers in Siberia, round 2 : 10/12 hits, 6,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
                Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 bombers and 3 infantry
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            6 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            2 bombers moved from Kiangsi to Shantung
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
            Japanese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,33
    Japanese regular : 3,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            3 infantry moved from 5 Sea Zone to Amur
            2 mech_infantrys moved from 5 Sea Zone to Amur
            3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to Alaska
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Amur
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
                Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
                Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
                Units damaged: 3 battleships owned by the Americans
                    2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
                Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
                Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to Siberia
            1 tactical_bomber moved from Soviet Far East to Siberia
    
        Place Units - Americans
            7 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 tactical_bomber placed in Eastern United States
            7 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,33
    Japanese regular : 0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            3 infantry moved from 5 Sea Zone to Amur
            2 mech_infantrys moved from 5 Sea Zone to Amur
            3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to Alaska
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Amur
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 3 carriers, 3 cruisers, 17 destroyers, 6 fighters and 2 submarines
                Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters, 5 submarines and 5 tactical_bombers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 17 destroyers and 6 fighters in 6 Sea Zone, round 2 : 12/29 hits, 12,17 expected hits
                Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/29 hits, 14,33 expected hits
                Units damaged: 3 battleships owned by the Americans
                    2 submarines owned by the Americans, 4 destroyers owned by the Americans, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 3 cruisers, 13 destroyers and 6 fighters in 6 Sea Zone, round 3 : 15/25 hits, 10,83 expected hits
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 15/29 hits, 14,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 13 destroyers owned by the Americans, 6 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                1 cruiser owned by the Americans and 3 battleships owned by the Americans retreated to 7 Sea Zone
                Japanese win, taking Amur from Japanese with 1 battleship, 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 3 carriers, 2 cruisers, 17 destroyers and 2 submarines
                Casualties for Japanese: 6 carriers, 1 cruiser, 6 destroyers, 5 submarines and 2 tactical_bombers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to Siberia
            1 tactical_bomber moved from Soviet Far East to Siberia
    
        Place Units - Americans
            7 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 tactical_bomber placed in Eastern United States
            7 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            3 artilleries moved from Persia to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            2 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 bomber moved from India to Kiangsu
            2 bombers moved from Trans-Jordan to Greece
    
        Combat - British
            Strategic bombing raid in Greece
                    Germans roll AA dice in Greece : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Greece causes 3 damage total. 
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
            Battle in Kiangsi
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 7 armour and 1 infantry
                    Germans roll AA dice in Northwest Persia : 0/3 hits, 0,50 expected hits
                    British roll dice for 3 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/16 hits, 6,17 expected hits
                    Germans roll dice for 1 aaGun, 7 armour and 1 infantry in Northwest Persia, round 2 : 4/8 hits, 3,83 expected hits
                    1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 6/12 hits, 5,17 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 7 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
            1 bomber moved from Kiangsu to Kwangtung
            3 aaGuns moved from Kwangsi to Yunnan
            1 bomber moved from Greece to Egypt
    
        Place Units - British
            1 fighter and 9 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Persia
            British undo move 2.
            1 artillery placed in Persia
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4,4,5,5,6,1
            British collect 28 PUs (4 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in Kwangtung
            4 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Units Change Ownership
                Some Units in India change ownership: 4 infantry and 1 tactical_bomber
                Some Units in Kwangtung change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 3,33
    Japanese regular : 0,17
    Japanese AA : -0,17
    Germans AA : 0,17
    Germans regular : -0,33
    British regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 bomber
                British defend with 1 bomber, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 bomber in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 bomber in Egypt, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the British lost in Egypt
                Italians win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 tactical_bomber moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Turning off Edit Mode
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            5 destroyers moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 6 destroyers and 1 submarine
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
                Casualties for ANZAC: 6 destroyers and 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
            Battle in Shantung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
                    1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
                Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Turning off Edit Mode
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            5 destroyers moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 6 destroyers and 1 submarine
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -14
                Casualties for ANZAC: 6 destroyers and 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 2 fighters
            Battle in Shantung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 3 : 0/3 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 bombers and 1 infantry in Shantung, round 4 : 1/3 hits, 0,67 expected hits
                    1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shantung
                Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from Japan to 5 Sea Zone
            1 bomber moved from Shantung to 33 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 bomber moved from Shantung to 7 Sea Zone
            4 fighters and 4 tactical_bombers moved from Japan to 7 Sea Zone
            1 infantry moved from Evenkiyskiy to Yenisey
            1 artillery moved from Jehol to Manchuria
            1 infantry moved from Shantung to Kiangsu
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 transports; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 3 transports
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 7 Sea Zone
                Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
                Americans defend with 3 battleships and 1 cruiser
                    Japanese roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
                    Americans roll dice for 3 battleships and 1 cruiser in 7 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 3 battleships and 1 cruiser
    
        Non Combat Move - Japanese
            1 fighter moved from 5 Sea Zone to Japan
            1 bomber, 2 fighters and 4 tactical_bombers moved from 7 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Kiangsu
            1 bomber moved from 33 Sea Zone to Paulau Island
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 19 Sea Zone
            1 mech_infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 mech_infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery and 1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 tactical_bomber moved from Eastern United States to 88 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in 93 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Americans
            2 artilleries moved from 4 Sea Zone to Soviet Far East
            2 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 tactical_bomber moved from Alaska to Soviet Far East
            6 fighters and 1 tactical_bomber moved from Manchuria to Amur
    
        Place Units - Americans
            2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : -0,17
    Germans regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 mech_infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 artillery and 1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            6 fighters and 1 tactical_bomber moved from Siberia to Manchuria
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 tactical_bomber moved from Eastern United States to 88 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits, 4,50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in 93 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Americans
            2 artilleries moved from 4 Sea Zone to Soviet Far East
            2 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 tactical_bomber moved from Alaska to Soviet Far East
            6 fighters and 1 tactical_bomber moved from Manchuria to Amur
    
        Place Units - Americans
            2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Americans collect 58 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 armour moved from Kwangtung to Anhwe
            1 bomber moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 artillery moved from Iraq to Persia
            1 tactical_bomber moved from India to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Anhwe
                British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Anhwe to India
            1 fighter moved from Eastern Persia to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
            2 infantry moved from Kwangtung to Kiangsi
    
        Place Units - British
            1 armour and 2 artilleries placed in Persia
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 1,00
    Germans regular : 0,33
    British regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Egypt
            2 fighters moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 bomber and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
                    1 bomber owned by the Japanese lost in Paulau Island
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Amur to Korea
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 bomber and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits
                    1 bomber owned by the Japanese lost in Paulau Island
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Amur to Korea
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 24 PUs; 0 SuicideAttackTokens; 
            Japanese buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 submarine moved from 6 Sea Zone to 4 Sea Zone
            1 bomber moved from Japan to Amur
            3 fighters and 4 tactical_bombers moved from Japan to Amur
            1 battleship moved from 19 Sea Zone to 5 Sea Zone
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 4 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
                Americans defend with 6 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Amur, round 2 : 3/10 hits, 5,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 4,50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Amur
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 3 : 3/5 hits, 3,00 expected hits
                    Americans roll dice for 3 fighters in Amur, round 3 : 2/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in Amur
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                Casualties for Americans: 6 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Amur to Chahar
            1 bomber moved from Amur to Japan
            1 mech_infantry moved from Shantung to Kiangsu
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            2 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -2,00
    

    Savegame

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