FMERommel vs dawgoneit (CP) 1914

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Serbia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Serbia
            1 fighter moved from Serbia to Macedonia
            2 infantry moved from Greece to Macedonia
            2 infantry moved from Albania to Serbia
            1 infantry moved from Greece to Albania
    
        Purchase Units - Serbia
            Serbia buy 2 infantry and 3 trenchs; Remaining resources: 1 PUs; 
    
        Combat - Serbia
            Battle in Macedonia
                Serbia attack with 1 fighter and 2 infantry
                Turkey defend with 1 infantry
                    Serbia roll dice for 1 fighter and 2 infantry in Macedonia, round 2 : 1/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Macedonia
                Serbia win, taking Macedonia from Turkey with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Serbia
            1 fighter moved from Macedonia to Serbia
    
        Place Units - Serbia
            3 trenchs placed in Serbia
            2 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.17
    Turkey regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Austria round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 2,4,1,6 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover industry
    
        Combat Move - Austria
            3 infantry moved from Venice to Tyrol
            2 field_guns and 4 infantry moved from Trieste to Venice
            1 infantry moved from Montenegro to Albania
            1 cavalry moved from Bosnia to Albania
            1 cavalry moved from Bosnia to Montenegro
            1 cavalry and 2 infantry moved from Bulgaria to Macedonia
    
        Purchase Units - Austria
            Austria buy 13 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Albania
                Austria attack with 1 cavalry and 1 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 1 cavalry and 1 infantry in Albania, round 2 : 0/2 hits, 0.33 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Albania
                1 cavalry owned by the Austria retreated to Montenegro
                Serbia win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Austria: 1 infantry
            Battle in Macedonia
                Austria attack with 1 cavalry and 2 infantry
                Serbia defend with 2 infantry
                    Austria roll dice for 1 cavalry and 2 infantry in Macedonia, round 2 : 0/3 hits, 0.50 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Austria lost in Macedonia
                    Austria roll dice for 1 cavalry and 1 infantry in Macedonia, round 3 : 0/2 hits, 0.33 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Austria lost in Macedonia
                1 infantry owned by the Austria retreated to Bulgaria
                Serbia win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Austria: 1 cavalry and 1 infantry
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 trenchs placed in Tyrol
            4 infantry and 3 trenchs placed in Venice
            3 trenchs placed in Bulgaria
            3 trenchs placed in Galicia
            6 infantry placed in Trieste
            3 infantry placed in Belgrade
    
        Activate Technology - Austria
            Austria activating industry
    
        Turn Complete - Austria
            Austria collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 1.33
    Austria regular : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Italy round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 cavalry moved from Italian Somaliland to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry moved from British East Africa to Italian Somaliland
    
        Purchase Units - Italy
            Italy buy 4 field_guns and 1 heavy_gun; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
            3 field_guns moved from Piedmont to Milan
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            4 field_guns and 5 infantry moved from Rome to Latium
            1 cavalry moved from Milan to Tuscany
    
        Place Units - Italy
            2 field_guns and 1 heavy_gun placed in Piedmont
            2 field_guns placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : 0.00
    

    Savegame


  • Thought I would take out Tyrol this turn. But the survivors would be counterattacked and you could take Milan. The big new army in Rome started slowly making its way north.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Yemen
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            3 Bedouins moved from Yemen to Hejaz
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to edit your Germ inf in Berlin into stormtroopers. You can do it on your turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Arabia round 4

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Yemen
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            3 Bedouins moved from Yemen to Hejaz
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 8 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Berlin: 3 infantry
            EDIT: Adding units owned by Germany to Berlin: 3 stormtruppens
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 1/1 hits, 0.00 expected hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover convoys
    
        Combat Move - Turkey
            1 infantry moved from Arabia to Oman
                  Turkey take Oman from Arabia
            1 infantry moved from Al-Dammam to Arabia
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            1 field_gun moved from Anatolia to Armenia
            1 heavy_gun and 3 infantry moved from Bulgaria to Macedonia
            2 infantry moved from Dardanelles to Bulgaria
            1 field_gun moved from Dardanelles to Bulgaria
            2 infantry moved from Constantinople to Dardanelles
            1 field_gun and 2 infantry moved from Constantinople to Smyrna
            1 infantry moved from Palestine to Sinai
            1 infantry moved from Lebanon to Palestine
            1 infantry moved from Damascus to Lebanon
            1 cavalry, 7 field_guns, 2 fighters and 12 infantry moved from Mesopotamia to Arabia
            1 cavalry moved from Syria to Armenia
            1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
            1 field_gun and 1 infantry moved from Damascus to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 2 destroyers, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Macedonia
                Turkey attack with 1 heavy_gun and 3 infantry
                Serbia defend with 2 infantry
                    Turkey roll dice for 1 heavy_gun and 3 infantry in Macedonia, round 2 : 3/4 hits, 1.00 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia
                Turkey win, taking Macedonia from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Serbia: 2 infantry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 destroyers placed in Sea Zone 68 Aegean Sea
            5 infantry placed in Damascus
            1 field_gun and 4 infantry placed in Baghdad
            3 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating convoys
    
        Turn Complete - Turkey
            Turkey collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.33
    Turkey rolls : 1.00
    Turkey regular : 2.00
    

    Savegame


  • @dawgoneit sorry for the delay. i’ve been in the hospital.


  • Oh no, sorry to hear that. Hope it was not serious. Praying for your speedy recovery. As I mentioned in a prior message to you, my family is visiting this week and I will be delayed in taking my turn.


  • @fmerwinrommel thats ok. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Britain round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 6,1,6,6 and gets 3 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover merchantmarine
    
        Combat Move - Britain
            1 colonial moved from Guadalcanal to Solomon Islands
            1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea
            1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
            1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
    
        Purchase Units - Britain
            Britain buy 2 colonials, 3 field_guns, 2 heavy_guns, 3 infantry, 4 submarines and 1 trench; Remaining resources: 24 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Solomon Islands
                Britain attack with 2 colonials and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 3/3 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Solomon Islands
                Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
            1 colonial moved from Punjab to Sindh
            1 field_gun and 1 infantry moved from Bombay to Gujarat
            1 field_gun moved from Calcutta to Sea Zone 81 Bay of Bengal
            1 field_gun and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
            2 transports moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea
            1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 infantry moved from Nagpur to Madras
            1 field_gun moved from Sea Zone 79 Arabian Sea to Goa
            2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 infantry moved from Congo to Northern Rhodesia
            1 infantry moved from Congo to Western Sudan
            2 battlecruisers, 1 battleship, 3 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 infantry moved from Mali to Niger
            1 field_gun and 1 infantry moved from Jamaica to Sea Zone 43 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 43 Mid Atlantic to Sea Zone 39 Bay of Campeche
            2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
            1 cruiser moved from Sea Zone 43 Mid Atlantic to Sea Zone 32 Sargasso Sea
            2 colonials moved from California to Oregon
            1 battlecruiser and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean
            1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean
            1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 149 Pacific Ocean
            3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 150 Pacific Ocean
            1 cavalry, 1 colonial and 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 146 Pacific Ocean
            1 cavalry and 1 colonial moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 field_gun moved from England to London
            1 infantry moved from Scotland to England
            1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
            1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
            1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
            2 colonials moved from Texas to Monterrey
    
        Place Units - Britain
            1 trench placed in Northern Rhodesia
            1 field_gun and 1 infantry placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            2 submarines placed in Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry placed in Calcutta
            2 heavy_guns placed in Cairo-Suez
            2 submarines placed in Sea Zone 22 Mid Atlantic
            2 colonials placed in Ottawa-Montreal
    
        Activate Technology - Britain
            Britain activating merchantmarine
    
        Turn Complete - Britain
            Britain collect 92 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.33
    Britain regular : 1.83
    

    Savegame


  • Turkey’s tech dice are too good. 3 tech in 4 turns, using 5 dice. I doubt you wanted your first tech, but the next 2 were good. UK carried over 4 dice from last turn and rolled 3 sixes. Wasted dice. Only 2 tech in 4 turns.


  • Will try to take Russian turn this evening

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 6,2,6 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover railwayGuns
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 infantry moved from Pskov to Estonia
                  Russia take Estonia from Germany
            1 heavy_gun moved from Smolensk to Latvia
            1 fighter moved from St. Petersburg to Latvia
            2 conscripts and 2 infantry moved from Belarus to Latvia
            2 conscripts and 2 infantry moved from Belarus to Lithuania
            1 field_gun moved from Belarus to Lithuania
            1 heavy_gun moved from Bratsk to Evenkia
            2 conscripts moved from Krasnoyarsk to Evenkia
            1 conscript moved from Buryatia to Chita
            1 field_gun moved from Bratsk to Chita
    
        Purchase Units - Russia
            Russia buy 9 conscripts, 1 field_gun, 5 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Chita
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 conscript
                    Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Chita, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                    Russia roll dice for 1 field_gun in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 field_gun in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 field_gun in Chita, round 5 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits
                    1 field_gun owned by the Russia lost in Chita
                Communists win with 1 conscript remaining. Battle score for attacker is -6
                Casualties for Russia: 1 conscript and 1 field_gun
            Battle in Latvia
                Russia attack with 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry
                Germany defend with 1 infantry and 2 stormtruppens
                    Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 2 : 0/6 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 3 : 0/6 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 3 : 1/3 hits, 1.00 expected hits
                    1 conscript owned by the Russia lost in Latvia
                    Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 4 : 0/5 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 4 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 5 : 3/5 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 5 : 0/3 hits, 1.00 expected hits
                    2 stormtruppens owned by the Germany and 1 infantry owned by the Germany lost in Latvia
                Russia win, taking Latvia from Germany with 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russia: 1 conscript
                Casualties for Germany: 1 infantry and 2 stormtruppens
            Battle in Evenkia
                Russia attack with 2 conscripts and 1 heavy_gun
                Communists defend with 1 conscript
                    Russia roll dice for 2 conscripts and 1 heavy_gun in Evenkia, round 2 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Evenkia
                Russia win, taking Evenkia from Communists with 2 conscripts and 1 heavy_gun remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Lithuania
                Russia attack with 2 conscripts, 1 field_gun and 2 infantry
                Germany defend with 2 stormtruppens
                    Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 2 : 1/4 hits, 0.83 expected hits
                    Germany roll dice for 2 stormtruppens in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    1 stormtruppen owned by the Germany lost in Lithuania
                    Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 3 : 1/4 hits, 0.83 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 stormtruppen owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 2 stormtruppens
    
        Non Combat Move - Russia
            1 fighter moved from Latvia to Belarus
            1 conscript, 3 field_guns and 5 infantry moved from St. Petersburg to Pskov
            2 field_guns moved from Smolensk to Belarus
            3 field_guns moved from Minsk to Belarus
            3 field_guns moved from Kiev to Odessa
            3 heavy_guns moved from Odessa to Belarus
            1 conscript moved from Tver to Smolensk
            2 field_guns and 1 infantry moved from Moscow to Don
            1 infantry moved from Irkutsk to Buryatia
            2 field_guns moved from Irkutsk to Bratsk
            1 conscript and 2 heavy_guns moved from Novosibirsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            1 conscript moved from Krasnoyarsk to Bratsk
            1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky
            1 conscript moved from Krasnoyarsk to Bratsk
            1 conscript moved from Bratsk to Buryatia
    
        Place Units - Russia
            2 conscripts and 4 infantry placed in St. Petersburg
            3 infantry placed in Minsk
            2 conscripts and 1 heavy_gun placed in Kiev
            2 conscripts and 1 heavy_gun placed in Moscow
            2 conscripts placed in Omsk
            3 heavy_guns placed in Irkutsk
            1 field_gun placed in Vladivostok
            1 conscript placed in Vladivostok
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from St. Petersburg: 1 conscript
            EDIT: Removing units owned by Russia from Vladivostok: 1 conscript
            EDIT: Adding units owned by Russia to St. Petersburg: 1 field_gun
            EDIT: Turning off Edit Mode
    
        Activate Technology - Russia
            Russia activating railwayGuns
    
        Turn Complete - Russia
            Russia collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -4.00
    Communists regular : 1.17
    Russia regular : -3.00
    

    Savegame


  • I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.


  • USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover propaganda
    
        Purchase Units - Communists
            Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            4 field_guns moved from Yakutsk to Aldan
    
        Place Units - Communists
            7 conscripts and 2 field_guns placed in Yakutsk
            1 trench placed in Tiksi
    
        Activate Technology - Communists
            Communists activating propaganda
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Will take my turn shortly. Lost internet, landline phone and wifi this morning when a no-name company tore out the neighbors broken asphalt driveway and repaved it without calling “miss utility” to locate and mark the utilities. Just got reconnected. The new team game is moving along. Private Panic and I are the Axis. Not happy to see the Commies get propaganda. You discovered two tech at a cost of only 15 cash or 5 dice.


  • What, the Commies are going defensive on me.

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