That’s what I thought. Thanks for clarifying!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 2 mech_infantrys moved from Southern Italy to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 2 artilleries and 3 infantry moved from France to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 carrier moved from 112 Sea Zone to 104 Sea Zone 2 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Kansu to Shensi Germans take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 2 fighters and 2 tactical_bombers moved from Volgograd to Tsinghai 1 artillery moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Russia to Bryansk 11 artilleries moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Russia to Kazakhstan 5 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Rostov 9 armour and 4 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Timguska to Olgiy Germans take Olgiy from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 92 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Germans attack with 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 4 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 4/13 hits, 4,00 expected hits Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2,67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/10 hits, 3,50 expected hits Americans roll dice for 2 artilleries and 1 fighter in Northern Italy, round 3 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 4 artilleries, 1 bomber and 3 mech_infantrys in Northern Italy, round 4 : 2/8 hits, 3,00 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 3 artilleries and 3 infantry Casualties for British: 1 fighter Battle in 91 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 2 fighters and 3 submarines; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports 3 submarines owned by the British submerged Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 2 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier and 2 destroyers Battle in Tsinghai Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry; Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 infantry Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in 104 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 3 destroyers in 104 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar 1 fighter owned by the British forced to land in Gibraltar Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,2 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : 2,67 Germans regular : -3,67 British regular : -1,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Jehol to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from Kwangtung to Japan 2 tactical_bombers moved from Kwangtung to Japan 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Siberia to Jehol 1 bomber moved from Chahar to Jehol 1 bomber moved from Jehol to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Jehol to Siberia 1 artillery and 1 infantry moved from Amur to Siberia 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from Kwangtung to Japan 2 tactical_bombers moved from Kwangtung to Japan 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Siberia to Jehol 1 bomber moved from Chahar to Jehol 1 bomber moved from Jehol to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 Russians regular : -1,00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,00 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung 1 bomber moved from India to Kwangtung Combat - British Battle in 104 Sea Zone British attack with 2 fighters and 3 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22 Casualties for British: 2 fighters and 3 submarines Casualties for Germans: 2 destroyers Battle in Kwangtung British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits 7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45 Casualties for British: 5 infantry Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry Non Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from India to Eastern Persia 1 bomber moved from Kwangtung to India 1 bomber moved from Kwangtung to Burma Place Units - British 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 2 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -5,67 Japanese AA : -0,33 Germans regular : 1,00 British regular : 1,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 16 Sea Zone to Siberia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Siberia Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the Americans retreated Battle in 104 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 destroyers and 1 fighter Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 1 bomber, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/10 hits, 4,33 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Americans: 1 battleship, 1 bomber, 3 destroyers and 1 fighter Casualties for Germans: 1 destroyer 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from Siberia to Soviet Far East 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 4 destroyers and 2 transports placed in 10 Sea Zone 1 battleship placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 3. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Yugoslavia British take Yugoslavia from Germans 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung 1 bomber moved from India to Kwangtung Combat - British Battle in 104 Sea Zone British attack with 2 fighters and 3 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers British roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 104 Sea Zone British roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 3 carriers and 1 cruiser remaining. Battle score for attacker is -22 Casualties for British: 2 fighters and 3 submarines Casualties for Germans: 2 destroyers Battle in Kwangtung British attack with 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry Japanese roll AA dice in Kwangtung : 0/2 hits, 0,33 expected hits British roll dice for 1 armour, 3 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Kwangtung, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery and 13 infantry in Kwangtung, round 2 : 3/16 hits, 5,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Kwangtung, round 3 : 7/16 hits, 5,00 expected hits Japanese roll dice for 2 armour, 1 artillery and 8 infantry in Kwangtung, round 3 : 1/11 hits, 4,00 expected hits 7 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Kwangtung, round 4 : 5/15 hits, 4,83 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 45 Casualties for British: 5 infantry Casualties for Japanese: 1 aaGun, 2 armour, 1 artillery and 13 infantry Non Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from India to Eastern Persia 1 bomber moved from Kwangtung to India 1 bomber moved from Kwangtung to Burma Place Units - British 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 2 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -5,67 Japanese AA : -0,33 Germans regular : 1,00 British regular : 1,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Southern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Greece Combat - Italians Strategic bombing raid in Greece British roll AA dice in Greece : 0/1 hits, 0,17 expected hits Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Greece causes 6 damage total. Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Yugoslavia Italians attack with 1 armour, 2 fighters and 1 tactical_bomber British defend with 1 armour Italians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Yugoslavia Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 tactical_bomber moved from Yugoslavia to Southern Italy 2 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Greece to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,2,1 Italians collect 5 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British AA : -0,17 British regular : 0,50
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Kwangsi to India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Kwangsi to India 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 5 mech_infantrys moved from Kazakhstan to Szechwan 1 infantry moved from Olgiy to Kansu 2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Tsinghai 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Northwest Persia 3 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Volgograd to Northwest Persia 7 armour moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 11 artilleries moved from Samara to Kazakhstan 2 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 3 artilleries moved from Northern Italy to Yugoslavia Germans take Yugoslavia from British 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 cruiser moved from 104 Sea Zone to 91 Sea Zone 3 carriers moved from 104 Sea Zone to 110 Sea Zone 1 battleship moved from 104 Sea Zone to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 2 armour and 2 mech_infantrys moved from Romania to Bulgaria 1 battleship and 3 carriers moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Bulgaria Combat - Germans Battle in 91 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Gibraltar Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield, 1 harbour and 4 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Gibraltar Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1,33 expected hits British roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Battle in Kansu Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Germans attack with 5 armour and 5 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Szechwan, round 2 : 6/10 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Germans attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Northwest Persia Germans attack with 9 armour, 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 3 armour, 2 infantry and 3 mech_infantrys Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/20 hits, 7,83 expected hits British roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/8 hits, 3,17 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 3 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 9 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for British: 3 armour, 2 infantry and 3 mech_infantrys Battle in Bulgaria Germans attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 3 mech_infantrys moved from Northern Italy to Bulgaria 1 bomber moved from Bulgaria to Southern Italy 1 infantry moved from France to Southern France 1 aaGun moved from France to Southern France 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany 1 bomber moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 1 aaGun moved from Caucasus to Northwest Persia Place Units - Germans 1 destroyer and 2 transports placed in 112 Sea Zone 2 artilleries, 2 fighters and 2 tactical_bombers placed in Western Germany 3 infantry placed in Volgograd 2 mech_infantrys placed in Russia 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,5,6 Germans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Germans regular : 5,17 British regular : -2,83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Chahar to Anhwe 1 bomber moved from Jehol to Anhwe 1 infantry moved from Buyant-Uhaa to Chahar 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to Anhwe 2 tactical_bombers moved from Japan to 6 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Anhwe to Japan 1 bomber moved from Anhwe to Shantung 1 aaGun moved from Jehol to Shantung 1 artillery moved from Siberia to Amur 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 artillery placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4 Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Germans 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Germans 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Greece: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 99 Sea Zone: 2 transports EDIT: Turning off Edit Mode British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 6 armour; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 3 mech_infantrys moved from Eastern Persia to Persia 3 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from India to Yunnan 2 armour moved from India to Yunnan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 tactical_bomber moved from India to Persia 1 bomber moved from Burma to Trans-Jordan Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 armour placed in Persia 3 armour placed in Greece Turn Complete - British British collect 37 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour, 1 bomber and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67 British regular : 0,00
Dice Statistics:
Total 1 was rolled 388 times 2 was rolled 343 times 3 was rolled 378 times 4 was rolled 390 times 5 was rolled 390 times 6 was rolled 391 times Average roll : 3,537 Median : 4,000 Variance : 0,771 Standard Deviation : 0,878 Total rolls : 2280 Germans Combat 1 was rolled 113 times 2 was rolled 117 times 3 was rolled 114 times 4 was rolled 115 times 5 was rolled 102 times 6 was rolled 108 times Average roll : 3,448 Median : 3,000 Variance : 0,230 Standard Deviation : 0,479 Total rolls : 669 British Combat 1 was rolled 46 times 2 was rolled 39 times 3 was rolled 49 times 4 was rolled 56 times 5 was rolled 49 times 6 was rolled 37 times Average roll : 3,486 Median : 4,000 Variance : 0,902 Standard Deviation : 0,950 Total rolls : 276 Italians Combat 1 was rolled 16 times 2 was rolled 26 times 3 was rolled 22 times 4 was rolled 20 times 5 was rolled 24 times 6 was rolled 15 times Average roll : 3,447 Median : 3,000 Variance : 0,783 Standard Deviation : 0,885 Total rolls : 123 French Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 2 times 5 was rolled 11 times 6 was rolled 3 times Average roll : 3,528 Median : 3,000 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 36 Americans Combat 1 was rolled 31 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 27 times 6 was rolled 21 times Average roll : 3,478 Median : 4,000 Variance : 1,343 Standard Deviation : 1,159 Total rolls : 136 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 8 times 6 was rolled 4 times Average roll : 3,524 Median : 4,000 Variance : 1,675 Standard Deviation : 1,294 Total rolls : 21 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3,077 Median : 3,000 Variance : 0,736 Standard Deviation : 0,858 Total rolls : 13 Chinese Combat 1 was rolled 30 times 2 was rolled 17 times 3 was rolled 30 times 4 was rolled 20 times 5 was rolled 28 times 6 was rolled 35 times Average roll : 3,650 Median : 4,000 Variance : 1,455 Standard Deviation : 1,206 Total rolls : 160 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2,889 Median : 2,000 Variance : 0,688 Standard Deviation : 0,829 Total rolls : 9 Russians Combat 1 was rolled 41 times 2 was rolled 54 times 3 was rolled 46 times 4 was rolled 53 times 5 was rolled 54 times 6 was rolled 66 times Average roll : 3,710 Median : 4,000 Variance : 1,154 Standard Deviation : 1,074 Total rolls : 314 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,636 Median : 4,000 Variance : 0,283 Standard Deviation : 0,532 Total rolls : 11 Japanese Combat 1 was rolled 97 times 2 was rolled 60 times 3 was rolled 79 times 4 was rolled 88 times 5 was rolled 92 times 6 was rolled 96 times Average roll : 3,598 Median : 4,000 Variance : 1,924 Standard Deviation : 1,387 Total rolls : 512
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 tactical_bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 99 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Italians 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,4,6 Italians collect 6 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 4 destroyers moved from 16 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 4 destroyers moved from 16 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Amur Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33