@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -6,33 Japanese regular : -1,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 19 Sea Zone to 17 Sea Zone UK_Pacific take 17 Sea Zone from Japanese 2 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone 2 armour moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to Egypt Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 104 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -6,33 Americans regular : 2,50 Japanese regular : -2,00 Germans regular : -0,33 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 1 artillery moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,1,1,3,5 Italians collect 12 PUs (9 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Iraq from British 2 bombers moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians Combat - Germans Battle in Trans-Jordan Germans attack with 2 armour, 2 bombers and 1 mech_infantry British defend with 1 armour; Americans defend with 1 mech_infantry Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans roll dice for 2 armour and 2 bombers in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Americans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 2 armour moved from Northwest Persia to Persia 2 armour and 1 mech_infantry moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to India 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Romania to Ukraine 4 armour moved from Ukraine to Volgograd 1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Nenetsia to Belarus 2 bombers moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 fighters and 3 tactical_bombers moved from Volgograd to Ukraine 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Kazakhstan to Szechwan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Novosibirsk to Shensi 1 bomber moved from Novgorod to Yunnan 2 fighters moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Germany to Romania Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in France 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,4,3,3,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,2,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans regular : -1,83 British regular : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 7 mech_infantrys moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 27 artilleries and 49 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 27 artilleries, 49 infantry and 8 mech_infantrys Italians defend with 1 infantry Russians roll dice for 27 artilleries, 49 infantry and 8 mech_infantrys in Tambov, round 2 : 25/84 hits, 23,00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 5 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 5 infantry in Samara, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 3 aaGuns moved from Russia to Tambov 1 aaGun moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 0,00 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Kiangsi 2 armour moved from Kweichow to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 bomber moved from Kweichow to Anhwe 1 bomber moved from Kweichow to Kiangsi 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from Guam to 22 Sea Zone 1 fighter moved from Guam to 18 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 fighters, 2 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 2 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 18 Sea Zone Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 bomber moved from Anhwe to Japan 1 bomber moved from Kiangsi to Japan 2 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow 1 armour moved from Sikang to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Tsinghai to Kansu 1 armour moved from Shensi to Kweichow 3 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Eastern Persia to India 2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 2 fighters moved from Java to 42 Sea Zone 8 carriers moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 4 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Korea 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 2 battleships, 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in India 1 infantry placed in Malaya 1 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,33 Japanese regular : 2,83 ANZAC regular : -0,67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 4 fighters moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 3 fighters moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 3 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 4 fighters moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 3 fighters moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 3 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Guiana: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 2 armour, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 carrier, 3 cruisers and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone Combat - British Battle in Ceylon Battle in Trans-Jordan British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan British win, taking Ceylon from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 bomber and 1 fighter moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : 0,83 Germans regular : 0,50 British regular : 1,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Syria Italians take Syria from British Combat - Italians Non Combat Move - Italians 2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Northwest Persia 2 infantry moved from Romania to Bessarabia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,3,2,1,3,5 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 bomber moved from Yunnan to Ceylon 1 tactical_bomber moved from India to Ceylon 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Tsinghai to Samara Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ceylon Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 bomber and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour in Ceylon, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ceylon Germans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour Battle in Samara Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 3 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour in Samara, round 5 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 2 armour in Samara, round 6 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Samara, round 7 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Samara Germans roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Samara, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour and 3 mech_infantrys Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 6 armour and 11 mech_infantrys moved from Volgograd to Ukraine 7 mech_infantrys moved from Romania to Ukraine 2 aaGuns, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Rostov to Ukraine 1 aaGun moved from Caucasus to Northwest Persia 5 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Northwest Persia to Southern Italy 2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 4 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Ukraine 3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 2 fighters moved from Southern Italy to Western Germany 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 mech_infantry moved from Turkmenistan to Persia 1 bomber moved from Ceylon to India 1 transport moved from 115 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 armour and 2 mech_infantrys placed in Persia Germans undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Novgorod 5 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone 4 mech_infantrys placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,2,4,5,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
UK_Pacific regular : 0,50 Russians regular : -0,33 Germans regular : -2,17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Tambov to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 7 armour and 13 mech_infantrys moved from Russia to Kazakhstan 7 mech_infantrys moved from Tambov to Kazakhstan 3 aaGuns, 27 artilleries and 45 infantry moved from Tambov to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 armour moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 armour moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kweichow to Tsinghai 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Alaska Battle in Sumatra Japanese attack with 1 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 5 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win, taking Alaska from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 marine Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan 1 armour moved from Kiangsi to Yunnan 1 armour moved from Kweichow to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6,6,3,4,5,1,3,4 Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to GuamCombat Hit Differential Summary :
-
@giallo scramble tokens?





