@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis)
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from United Kingdom to 112 Sea Zone Place Units - Italians 3 infantry placed in United Kingdom 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,4,6 Italians collect 12 PUs (5 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
@brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):
@bobbarossa Fire those subs.
Yeah, your sub roles haven’t been very good. Welp, at least you don’t have every dice on your side! :D And yeah, no scramble was right.
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Paulau Island Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Korea 2 fighters moved from Jehol to Korea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Albania to Romania 1 mech_infantry moved from Greece to Romania 3 mech_infantrys moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 bombers moved from Slovakia Hungary to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 1 fighter moved from Western Germany to Romania 4 fighters moved from Western Germany to Poland 1 mech_infantry moved from Yugoslavia to Romania Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Romania Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 4 fighters and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 fighters and 3 mech_infantrys in Poland, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode 4 fighters moved from Poland to Western Germany 1 transport moved from 127 Sea Zone to 125 Sea Zone 6 armour and 1 mech_infantry moved from Germany to Eastern Poland 5 aaGuns, 2 armour, 14 artilleries and 45 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 bombers moved from Western Ukraine to Western Germany 2 bombers moved from Novgorod to Norway 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,1,3 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -2.83 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 2 fighters moved from Belarus to Baltic States 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 3 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Japanese win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 4 aaGuns, 13 armour, 8 artilleries, 19 infantry and 25 mech_infantrys moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Baltic States to Bryansk 3 infantry moved from Russia to Vologda 2 artilleries and 5 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 2 armour and 3 mech_infantrys moved from Novosibirsk to Suiyuyan 3 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 aaGun moved from Chahar to Suiyuyan Place Units - Russians 2 armour and 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : -0,67 Russians regular : -1,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Borneo to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kiangsu to Anhwe 3 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry moved from Java to 42 Sea Zone 3 artilleries moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 3 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone 1 bomber moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to India 1 infantry moved from West India to India 1 bomber moved from Anhwe to Japan 2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from 20 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Kiangsu 1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsu 3 fighters moved from 21 Sea Zone to Kiangsu 3 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 2 mech_infantrys placed in French Indo China 2 fighters and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,2,1,1,3,5,3,5,3,1,1,3,6,1,5,3,1,5,1,2,6,6,3,3,3,6,5,6,6,2,6 Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : -1.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Borneo to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kiangsu to Anhwe 3 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry moved from Java to 42 Sea Zone 3 artilleries moved from Malaya to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 3 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone 1 bomber moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to India 1 infantry moved from West India to India 1 bomber moved from Anhwe to Japan 2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from 20 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Kiangsu 1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from 20 Sea Zone to Kiangsu 3 fighters moved from 21 Sea Zone to Kiangsu 3 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 2 mech_infantrys placed in French Indo China 2 fighters and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,2,1,1,3,5,3,5,3,1,1,3,6,1,5,3,1,5,1,2,6,6,3,3,3,6,5,6,6,2,6 Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : -1.17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone -
@BobbaRossa how many suicide attacks in sz 20?
-
@brxxx 2, please.
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 6 Sea Zone to Korea 4 fighters moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 5 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Egypt to Tsinghai 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Eastern Persia Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Jehol to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shensi 1 infantry placed in Tsinghai 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Combat Move - British Non Combat Move - British 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 fighters moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,33 Japanese regular : 0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus Place Units - Italians 2 infantry placed in United Kingdom 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,2,3 Italians collect 8 PUs (10 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Korea to Jehol 2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,6,4,3,6,1,1,5,4,3,3,4,4,6,6,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 2 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 2 infantry, 4 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 mech_infantrys moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from 127 Sea Zone to Nenetsia 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Norway to Novgorod 1 fighter moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Archangel Battle in Nenetsia Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 aaGuns, 8 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Romania to Belarus 3 mech_infantrys moved from Poland to Belarus 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 2 bombers moved from Baltic States to Western Germany 2 bombers moved from Novgorod to Norway 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Belarus Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 fighter placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,3,5 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Smolensk 2 fighters moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 4 aaGuns, 13 armour, 10 artilleries, 28 infantry and 26 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 armour moved from Volgograd to Russia 2 armour and 3 mech_infantrys moved from Suiyuyan to Ulaanbaatar 1 aaGun moved from Suiyuyan to Chahar 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Vologda to Urals 3 mech_infantrys moved from Russia to Samara 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -1,67 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 aaGun, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales 3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 infantry moved from Buryatia to Amur 1 bomber moved from Japan to Amur 1 bomber moved from Philippines to 19 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 4/14 hits, 6.17 expected hits ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 7/9 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 2 armour, 2 artilleries and 2 fighters in New South Wales, round 3 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -35 Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry Battle in Amur Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber ANZAC defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Casualties for Americans: 1 submarine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 bombers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Kweichow to Anhwe 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 2 fighters moved from Japan to Kiangsu 1 carrier moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone 3 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Amur to Japan 1 fighter moved from Japan to Kiangsu Place Units - Japanese 2 fighters and 8 infantry placed in Japan 1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,1,1,3,4,1,5,6,4,2,5,2,2,6,3,3,6,5,1,2,4,3,6,1,3,1,3,5,1,4,6,6,6,3,6,1,5,5,5 Japanese collect 51 PUs (8 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 ANZAC AA : 0.00 ANZAC regular : 4.33 Russians regular : -0.67 -
@brxxx Ugh! Making me sweat it out to the last! That NSW fight was hard on my heart :P . So many dead planes…
Welp, that’s 6 VCs in the Pacific. Now we see if I can hold out against your counterattack to get one back. Think I’ve got you at less than 5% at all 3 available spots, but might have missed something.
Also, FYI for future games: I could have built a destroyer in SZ6 that would have prevented you from doing any amphibious assaults. It’s a bit gamey and I prefer not to do it if I don’t have to, but just so you know that that could be used against you.
-
@bobbarossa yeah it looks good. Well played. I knew game was lost, but wanted to try that pacific move out.
Wanna play another with same conditions? maybe I just change the bit buy. -
@brxxx Sounds good! Just let me know what you’d like to change.
-
@bobbarossa 1 ftr in scotland, 1 marine india





