I am considering this alt rule:
China collects IPCs, and their Inf cost only 2 ipcs (and they can only buy inf)
They have no capital, so Japan can never take their money.
They now have a more normal turn order of: Purchase Units, Combat Move, Combat, Non-Combat Move, Place Units, Collect IPCs (No Research&Development).
All their other rules are the same as before, (they can build anywhere in China that has less than 3 chinese units, can’t move out of China, part of USA turn still, etc.)
1941 and 1942 setup, China starts with 7 IPCs for both (since they have 7 territories for both)
I like this rule because having an odd number of territories now actually does something for you (you can save that 1 ipc for the next turn)
I also like how this gives China a reason to attack, since any gains made during their turn equal more IPCs for them, rather than the current rules which mean that Japan can erase any gains China makes before China gets to ‘make’ new inf.
It also seems to balance Asia out a lot more, currently Japan is way OP.
What do you think?
-Veqryn