@AndrewAAGamer Thanks for posting the calculations. Now I understand average dice much better.
My OOL for the blockhouse fire will always be the same: Tanks, Artillery, then Infantry.
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to China
Japanese take China from Chinese
1 armour and 1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone
2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung
1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
1 armour and 2 artilleries moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
Combat - Japanese
Battle in Kwantung
Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 4 armour and 4 infantry
Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits
Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung
Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits
Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Chinese lost in Kwantung
Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 armour and 4 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone
Place Units - Japanese
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Venezuela
3 artilleries moved from 20 Sea Zone to Venezuela
1 fighter moved from 55 Sea Zone to Venezuela
1 tactical_bomber moved from 55 Sea Zone to Venezuela
1 carrier moved from 55 Sea Zone to 20 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Venezuela
1 artillery moved from 19 Sea Zone to Venezuela
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
3 infantry moved from Western Canada to Eastern Canada
2 artilleries moved from Western Canada to Eastern Canada
1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
1 fighter moved from 10 Sea Zone to Eastern Canada
Combat - Americans
Battle in Venezuela
Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Eastern Canada
Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits
Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada
Americans loses 0 PUs for violating Eastern Canadas neutrality.
Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 4 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
4 destroyers moved from 10 Sea Zone to 19 Sea Zone
1 fighter moved from Eastern Canada to 10 Sea Zone
1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Western United States to Western Canada
1 fighter moved from Venezuela to 20 Sea Zone
1 tactical_bomber moved from Venezuela to 20 Sea Zone
2 infantry moved from Alaska to Western Canada
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
Neutral regular : 2.33
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang
4 bombers moved from Archangel to Sinkiang
1 fighter moved from Russia to Sinkiang
1 tactical_bomber moved from Russia to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 8 armour and 2 infantry
Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits
Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits
4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang
Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits
Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Chinese lost in Sinkiang
Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 4 infantry
Casualties for Chinese: 8 armour and 2 infantry
Non Combat Move - Russians
6 armour moved from Archangel to Novosibirsk
5 infantry moved from Russia to Novosibirsk
1 fighter moved from Sinkiang to Novosibirsk
3 infantry moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 tactical_bomber moved from Karelia S.S.R. to West Russia
1 aaGun moved from Archangel to West Russia
1 tactical_bomber moved from Sinkiang to West Russia
1 fighter moved from Sinkiang to West Russia
1 tactical_bomber moved from Sinkiang to Novosibirsk
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun moved from Archangel to Russia
1 bomber moved from Sinkiang to West Russia
1 bomber moved from Sinkiang to Novosibirsk
1 bomber moved from Sinkiang to Russia
1 bomber moved from Sinkiang to Archangel
Place Units - Russians
2 halftracks and 9 infantry placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Russians regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits
Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits
Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in United Kingdom
Germans loses 0 PUs for violating United Kingdoms neutrality.
Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to Western Europe
1 artillery and 4 infantry moved from Gibraltar to Spain
2 infantry moved from Western Europe to Spain
2 armour and 1 artillery moved from Switzerland to Western Europe
3 infantry moved from Switzerland to Western Europe
1 artillery moved from Switzerland to Western Europe
3 armour moved from Switzerland to Germany
1 infantry moved from Southern Europe to Western Europe
1 artillery and 6 infantry moved from Southern Europe to Germany
4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans
Place Units - Germans
1 factory placed in Western Europe
1 artillery and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : -0.00
Neutral regular : -0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 4,6 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover War Bonds
Purchase Units - Chinese
Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 artillery moved from Persia to Caucasus
Chinese take Caucasus from Russians
10 artilleries moved from Persia to India
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from India to Persia
Combat - Chinese
Battle in Philipine Islands
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands
Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
12 infantry placed in India
Activate Technology - Chinese
Chinese activating War Bonds
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Chinese collect 1 PU from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Saudi Arabia
3 infantry moved from Anglo Egypt to French Equatorial Africa
2 artilleries moved from French Madagascar to 33 Sea Zone
3 infantry moved from French Madagascar to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from French Madagascar to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
3 artilleries moved from 34 Sea Zone to Saudi Arabia
3 infantry moved from 34 Sea Zone to Saudi Arabia
3 armour moved from Anglo Egypt to Saudi Arabia
1 fighter moved from 33 Sea Zone to Saudi Arabia
4 armour moved from Italian East Africa to French Equatorial Africa
1 bomber moved from Kenya to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia
1 armour moved from Italian East Africa to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 fighter moved from Anglo Egypt to Saudi Arabia
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Saudi Arabia
3 infantry moved from Anglo Egypt to French Equatorial Africa
2 artilleries moved from French Madagascar to 33 Sea Zone
3 infantry moved from French Madagascar to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from French Madagascar to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
3 artilleries moved from 34 Sea Zone to Saudi Arabia
3 infantry moved from 34 Sea Zone to Saudi Arabia
3 armour moved from Anglo Egypt to Saudi Arabia
1 fighter moved from 33 Sea Zone to Saudi Arabia
4 armour moved from Italian East Africa to French Equatorial Africa
1 bomber moved from Kenya to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia
1 armour moved from Italian East Africa to French Equatorial Africa
1 armour moved from Italian East Africa to French Equatorial Africa
1 fighter moved from Anglo Egypt to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 8/13 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia
British loses 0 PUs for violating Saudi Arabias neutrality.
British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in French Equatorial Africa
British attack with 8 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
British roll dice for 8 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 2 : 5/12 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa
British loses 0 PUs for violating French Equatorial Africas neutrality.
British win, taking French Equatorial Africa from Neutral with 8 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
1 carrier moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Saudi Arabia to 34 Sea Zone
1 tactical_bomber moved from Saudi Arabia to Anglo Egypt
1 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-Jordan
3 infantry moved from Italian East Africa to Anglo Egypt
1 artillery moved from Italian East Africa to Anglo Egypt
1 armour moved from Italian East Africa to Anglo Egypt
1 aaGun and 8 infantry moved from Kenya to Italian East Africa
2 armour moved from Union of South Africa to Italian East Africa
5 infantry moved from Union of South Africa to Kenya
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Anglo Egypt to Trans-Jordan
1 submarine moved from 33 Sea Zone to 34 Sea Zone
Place Units - British
1 armour, 1 artillery and 7 infantry placed in Union of South Africa
1 transport placed in 28 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Neutral regular : 0.67
British regular : 2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to Himalaya
Japanese take Himalaya from Chinese
1 infantry moved from Kwantung to French Indochina
Japanese take French Indochina from Chinese
2 artilleries and 2 infantry moved from Kwantung to 59 Sea Zone
3 destroyers moved from 59 Sea Zone to 36 Sea Zone
5 destroyers moved from 59 Sea Zone to 61 Sea Zone
4 transports moved from 59 Sea Zone to 61 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 59 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 49 Sea Zone to Philipine Islands
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Philipine Islands
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 2 transports
Chinese defend with 1 transport
1 transport owned by the Chinese lost in 49 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Chinese: 1 transport
Battle in Philipine Islands
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philipine Islands, round 2 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 1 artillery in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Philipine Islands
Japanese win, taking Philipine Islands from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 3 destroyers
Chinese defend with 1 destroyer
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Chinese lost in 36 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Chinese: 1 destroyer
Non Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
4 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
2 armour and 4 artilleries moved from Kwantung to Manchuria
2 fighters and 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
4 infantry moved from Western United States to Mexico
1 infantry moved from Venezuela to 20 Sea Zone
1 artillery moved from Venezuela to 20 Sea Zone
1 infantry moved from Venezuela to 20 Sea Zone
1 artillery moved from Venezuela to 20 Sea Zone
1 armour moved from Venezuela to 20 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Mexico
1 armour moved from 54 Sea Zone to Mexico
2 artilleries moved from 54 Sea Zone to Mexico
1 artillery moved from Venezuela to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Mexico
1 artillery moved from Venezuela to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Mexico
Combat - Americans
Battle in Mexico
Americans attack with 1 armour, 4 artilleries and 6 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 4 artilleries and 6 infantry in Mexico, round 2 : 2/11 hits, 3.50 expected hits
Neutral roll dice for 5 infantry in Mexico, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Mexico, round 3 : 3/9 hits, 3.17 expected hits
Neutral roll dice for 3 infantry in Mexico, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico
Americans loses 0 PUs for violating Mexicos neutrality.
Americans win, taking Mexico from Neutral with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 4 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 carrier moved from 20 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from 20 Sea Zone to 10 Sea Zone
4 destroyers moved from 19 Sea Zone to 10 Sea Zone
4 infantry moved from Western Canada to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Venezuela
1 infantry moved from 20 Sea Zone to Venezuela
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
Place Units - Americans
1 cruiser placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Neutral regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 6,1 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Purchase Units - Russians
Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Sinkiang to China
Russians take China from Japanese
3 infantry moved from West Russia to Caucasus
1 halftrack moved from Archangel to Yakut S.S.R.
1 halftrack moved from Archangel to Caucasus
6 armour and 5 infantry moved from Novosibirsk to Yakut S.S.R.
1 tactical_bomber moved from Russia to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
1 fighter moved from West Russia to Caucasus
1 tactical_bomber moved from West Russia to Caucasus
9 infantry moved from Archangel to West Russia
1 bomber moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Russians roll dice for 6 armour, 1 bomber, 1 fighter, 1 halftrack, 5 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/15 hits, 6.17 expected hits
Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Yakut S.S.R.
Russians loses 0 PUs for violating Yakut S.S.R.s neutrality.
Russians win, taking Yakut S.S.R. from Neutral with 6 armour, 1 bomber, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Russians roll dice for 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Caucasus
Russians win, taking Caucasus from Chinese with 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Caucasus to Sinkiang
1 tactical_bomber moved from Caucasus to Sinkiang
1 fighter moved from Yakut S.S.R. to Sinkiang
1 tactical_bomber moved from Yakut S.S.R. to Sinkiang
1 aaGun moved from West Russia to Caucasus
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Archangel to West Russia
1 tactical_bomber moved from West Russia to Sinkiang
1 fighter moved from West Russia to Sinkiang
1 bomber moved from Yakut S.S.R. to Archangel
1 bomber moved from Russia to Archangel
Place Units - Russians
1 aaGun and 4 armour placed in Archangel
Activate Technology - Russians
Russians activating Rockets Advance
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Russians regular : 1.67
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 artilleries and 4 infantry moved from Western Europe to 7 Sea Zone
2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Sweden
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Sweden
1 bomber moved from Western Europe to Sweden
Combat - Germans
Battle in Sweden
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Germans roll dice for 1 battleship in Sweden, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 7/9 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Sweden
Germans loses 0 PUs for violating Swedens neutrality.
Germans win, taking Sweden from Neutral with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Sweden to 5 Sea Zone
1 bomber moved from Sweden to United Kingdom
1 artillery moved from Germany to Western Europe
2 infantry moved from Germany to Balkans
2 armour moved from Germany to Western Europe
1 artillery moved from Southern Europe to Balkans
2 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Balkans
Place Units - Germans
1 transport placed in 6 Sea Zone
1 aaGun and 1 artillery placed in Western Europe
2 artilleries and 6 infantry placed in Southern Europe
Germans undo move 2.
1 aaGun placed in Western Europe
1 artillery placed in Southern Europe
Activate Technology - Germans
Germans activating Increased Factory Production
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Germans regular : 3.50
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Chinese
3 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
2 infantry moved from India to French Indochina
2 fighters and 2 tactical_bombers moved from India to French Indochina
1 infantry moved from India to Persia
10 artilleries and 11 infantry moved from India to Himalaya
Combat - Chinese
Battle in Caucasus
Chinese attack with 3 armour and 1 infantry
Russians defend with 2 aaGuns, 1 halftrack and 3 infantry
Chinese roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 halftrack and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Caucasus
Chinese roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 halftrack and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 2 armour owned by the Chinese and 1 halftrack owned by the Russians lost in Caucasus
Chinese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 armour and 1 infantry
Casualties for Russians: 1 halftrack and 3 infantry
Battle in French Indochina
Chinese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indochina, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indochina
Chinese win, taking French Indochina from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Himalaya
Chinese attack with 10 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 artilleries and 11 infantry in Himalaya, round 2 : 7/21 hits, 6.83 expected hits
Japanese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
Chinese win, taking Himalaya from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 fighters and 2 tactical_bombers moved from French Indochina to India
Place Units - Chinese
1 armour and 8 infantry placed in India
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Chinese collect 4 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Chinese rolls : 0.00
Japanese regular : 0.33
Russians regular : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Turkey
3 armour moved from Saudi Arabia to Turkey
1 armour moved from Anglo Egypt to Turkey
2 infantry moved from Trans-Jordan to Turkey
4 infantry moved from Anglo Egypt to Libya
8 armour moved from French Equatorial Africa to Libya
1 artillery moved from Anglo Egypt to Libya
1 infantry moved from Anglo Egypt to Libya
1 bomber moved from Anglo Egypt to Turkey
1 tactical_bomber moved from Anglo Egypt to Turkey
2 transports moved from 34 Sea Zone to 33 Sea Zone
4 infantry moved from Kenya to 33 Sea Zone
2 infantry moved from Italian East Africa to Belgian Congo
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
5 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
3 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 34 Sea Zone to Persia
1 fighter moved from 34 Sea Zone to Turkey
2 armour moved from Italian East Africa to Libya
Combat - British
Battle in Persia
British attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Persia
British win, taking Persia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Turkey
British attack with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
British roll dice for 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 3/10 hits, 4.33 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Turkey, round 3 : 5/7 hits, 3.83 expected hits
Neutral roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Turkey
British loses 0 PUs for violating Turkeys neutrality.
British win, taking Turkey from Neutral with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Libya
British attack with 10 armour, 1 artillery and 5 infantry
Neutral defend with 5 infantry
British roll dice for 10 armour, 1 artillery and 5 infantry in Libya, round 2 : 4/16 hits, 6.33 expected hits
Neutral roll dice for 5 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 3 infantry owned by the British lost in Libya
British roll dice for 10 armour, 1 artillery and 2 infantry in Libya, round 3 : 5/13 hits, 5.83 expected hits
Neutral roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya
British loses 0 PUs for violating Libyas neutrality.
British win, taking Libya from Neutral with 10 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
1 infantry moved from Saudi Arabia to Trans-Jordan
3 artilleries moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 aaGun and 6 infantry moved from Italian East Africa to Anglo Egypt
1 infantry moved from French Equatorial Africa to Anglo Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to 28 Sea Zone
1 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 artillery moved from 23 Sea Zone to French Equatorial Africa
3 infantry moved from Union of South Africa to Kenya
2 infantry moved from Union of South Africa to Kenya
1 fighter moved from Persia to 34 Sea Zone
1 fighter moved from Turkey to 34 Sea Zone
1 bomber moved from Turkey to Anglo Egypt
1 tactical_bomber moved from Turkey to Anglo Egypt
Place Units - British
3 infantry placed in Union of South Africa
1 carrier, 1 destroyer and 2 transports placed in 28 Sea Zone
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
British rolls : 0.00
Neutral regular : 2.67
British regular : -3.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to China
Combat - Japanese
Battle in China
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in China, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Japanese win, taking China from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 61 Sea Zone to 60 Sea Zone
4 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 armour, 7 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 60 Sea Zone
2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
4 artilleries and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,3,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
1 artillery moved from Mexico to 54 Sea Zone
1 infantry moved from Western United States to 54 Sea Zone
1 artillery moved from Mexico to 54 Sea Zone
1 infantry moved from Mexico to 54 Sea Zone
1 infantry moved from Mexico to 54 Sea Zone
1 artillery moved from Mexico to 54 Sea Zone
1 armour moved from Mexico to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 21 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Venezuela to 20 Sea Zone
1 artillery moved from Venezuela to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Argentina
4 artilleries moved from 21 Sea Zone to Argentina
1 armour moved from 21 Sea Zone to Argentina
Combat - Americans
Battle in Argentina
Americans attack with 1 armour, 4 artilleries and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 2 : 3/9 hits, 3.17 expected hits
Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Neutral lost in Argentina
Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Argentina, round 3 : 4/9 hits, 3.17 expected hits
Neutral roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
5 artilleries moved from Eastern Canada to Western Canada
6 infantry moved from Eastern Canada to Western Canada
1 armour moved from Eastern Canada to Western Canada
3 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 tactical_bombers moved from 10 Sea Zone to Western Canada
2 fighters moved from 10 Sea Zone to Western Canada
1 artillery moved from Mexico to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Venezuela
4 destroyers moved from 10 Sea Zone to 20 Sea Zone
1 cruiser moved from 10 Sea Zone to 20 Sea Zone
2 carriers moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 armour placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Neutral regular : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
7 infantry moved from West Russia to Caucasus
1 armour moved from Archangel to Caucasus
1 armour moved from Archangel to Caucasus
1 armour moved from Archangel to Caucasus
1 armour moved from Archangel to Caucasus
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Rocket attack in India does 4 damage to factory owned by Chinese
Rockets in West Russia roll: 4
Battle in Caucasus
Russians attack with 4 armour and 9 infantry
Chinese defend with 2 aaGuns and 1 armour
Russians roll dice for 4 armour and 9 infantry in Caucasus, round 2 : 5/13 hits, 3.50 expected hits
Chinese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Chinese lost in Caucasus
Russians win, taking Caucasus from Chinese with 4 armour and 9 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 armour
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 halftrack moved from Yakut S.S.R. to Caucasus
6 armour moved from Yakut S.S.R. to Russia
3 fighters and 3 tactical_bombers moved from Sinkiang to Archangel
1 bomber moved from West Russia to Archangel
Place Units - Russians
1 armour, 1 fighter and 9 infantry placed in Archangel
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Russians regular : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Western Europe to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Eire
1 armour, 2 artilleries, 1 bomber and 1 infantry moved from United Kingdom to Eire
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Eire
Combat - Germans
Battle in Eire
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/9 hits, 4.00 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Eire
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 4/7 hits, 3.33 expected hits
Neutral roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Eire
Germans loses 0 PUs for violating Eires neutrality.
Germans win, taking Eire from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
2 artilleries and 2 infantry moved from Sweden to 5 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to United Kingdom
2 artilleries moved from 7 Sea Zone to Western Europe
1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Germany to Southern Europe
4 infantry moved from Germany to Western Europe
1 bomber moved from Eire to Southern Europe
Place Units - Germans
1 transport placed in 7 Sea Zone
1 artillery and 1 infantry placed in Western Europe
1 artillery and 1 infantry placed in Western Europe
2 artilleries and 4 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : 0.67
Neutral regular : -0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 32 PUs; 1 techTokens;
Chinese buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Chinese
10 artilleries and 10 infantry moved from Himalaya to Sinkiang
Chinese take Sinkiang from Russians
1 armour moved from India to Sinkiang
3 infantry moved from India to Persia
2 fighters and 2 tactical_bombers moved from India to Persia
1 infantry moved from French Indochina to Himalaya
Combat - Chinese
Battle in Persia
Chinese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Chinese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 2.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 2 infantry owned by the British lost in Persia
Chinese win, taking Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Chinese
2 tactical_bombers moved from Persia to India
2 fighters moved from Persia to India
Place Units - Chinese
2 armour, 1 artillery and 6 infantry placed in India
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Chinese collect 3 PUs from War Bonds; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Chinese rolls : 0.00
British regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 5,3 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - British
1 infantry moved from Trans-Jordan to Turkey
7 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egypt
2 infantry moved from Belgian Congo to Anglo Egypt
5 infantry moved from Kenya to Belgian Congo
1 artillery moved from Libya to Anglo Egypt
1 artillery moved from Trans-Jordan to Anglo Egypt
1 armour moved from Turkey to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
2 armour moved from Turkey to Anglo Egypt
10 armour moved from Libya to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
4 infantry moved from Union of South Africa to Kenya
1 armour moved from Belgian Congo to Anglo Egypt
1 carrier moved from 28 Sea Zone to 27 Sea Zone
2 transports moved from 28 Sea Zone to 27 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from French Equatorial Africa to 23 Sea Zone
1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Angola
1 bomber moved from Anglo Egypt to French Equatorial Africa
1 carrier moved from 27 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Anglo Egypt to 23 Sea Zone
1 fighter moved from 34 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 34 Sea Zone to 28 Sea Zone
Place Units - British
1 fighter placed in 28 Sea Zone
1 armour, 1 artillery and 9 infantry placed in Union of South Africa
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East
2 infantry moved from Buryatia S.S.R. to Manchuria
2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from China to Manchuria
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 12 artilleries and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone
3 destroyers moved from 36 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria
1 artillery and 10 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 bomber and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
Japanese rolls : 0.00
Russians regular : 1.33