Well it looks like that evened things out at least a bit!! yeesh 🤣
L21 #1 trulpen (X) vs aagamerz13 (A+15) BM3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 infantry moved from Siam to Shan State 1 artillery and 3 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Jehol to Yunnan 1 fighter moved from Jehol to Kwangtung Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 aaGun, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New South Wales Japanese captures 17PUs while taking ANZAC capital Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking New South Wales from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Queensland Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry ANZAC roll AA dice in Queensland : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Queensland, round 2 : 1/6 hits, 2,67 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1,00 expected hits 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Queensland, round 3 : 2/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC lost in Queensland Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Queensland, round 4 : 2/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery in Queensland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry Casualties for Japanese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 fighters moved from Queensland to 54 Sea Zone 2 tactical_bombers moved from Queensland to 54 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 armour moved from Korea to Jehol 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 43 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 1,00 ANZAC AA : -0,67 ANZAC regular : -1,33 UK_Pacific regular : -0,67 British regular : 0,67
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2 figs from Carolines to Tokyo.
I rarely do a J2DOW, but now I felt I had to.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 fighter moved from Guam to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Nigeria 2 fighters moved from 26 Sea Zone to New Zealand 1 tactical_bomber moved from Hawaiian Islands to New Zealand 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 63 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from 36 Sea Zone to Borneo Place Units - Americans 1 harbour placed in Central America 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Neutral_Axis regular : -0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 9 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 fighter moved from Guam to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Nigeria 2 fighters moved from 26 Sea Zone to New Zealand 1 tactical_bomber moved from Hawaiian Islands to New Zealand 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 63 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from 36 Sea Zone to Borneo Place Units - Americans 1 harbour placed in Central America 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 9 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to British Somaliland 1 artillery moved from Ethiopia to British Somaliland Combat - British Battle in British Somaliland British attack with 1 armour and 1 artillery Italians defend with 1 infantry British roll dice for 1 armour and 1 artillery in British Somaliland, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 artillery in British Somaliland, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 96 Sea Zone Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -11 Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - British 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 79 Sea Zone to 76 Sea Zone 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 airfield placed in Gibraltar 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,4,5,2 UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 1.17 Italians regular : 0.17 Japanese regular : 0.33 Neutral_Axis regular : -0.67 British regular : -0.83
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble z110?
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Wait, have to look at an alternative.
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Will go with the presented solution, so the scramble-option is valid.
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Won’t take E Poland with italian blitz.
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@trulpen let me pick ool for this fight. Judging from the last 2 uk fights, you will probably get 2 or 3 hits and I will 0 or 1. But maybe I’m due for the 50% chance of it going my way, lol.
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Sure thing. I hope I haven’t done anything that you wouldn’t do. If I think it’s evident, I feel I can make choices to speed things up. If I’m uncertain, I wait.
This will likely be a delicate matter.
I also interpret your answer as a full scramble of 2 figs. If only a des present there would be no need for an OOL.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Baltic States Italians take Baltic States from Russians 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Italians attack with 2 artilleries and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Greece Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in 110 Sea Zone Germans loiter and taunt; Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Italians regular : -1,83 Neutral_Allies regular : 1,33
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Backfire in Greece and only 1 hit in z110.
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I think I could choose the casualty here, but since you asked for it, I’ll let you do it.
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lose a fighter.
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@aagamerz13 said in L21 #1 trulpen (X) vs aagamerz13 (A+15) BM3:
lose a fighter.
Exactly what I would’ve chosen, but this was quick enough. :) I’m on it.
Looks like a bit of a catastrophal turn for Italy.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Baltic States Italians take Baltic States from Russians 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Italians attack with 2 artilleries and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Greece Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in 110 Sea Zone Germans loiter and taunt; Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Italians regular : -2,00 Neutral_Allies regular : 1,33 British regular : -0,67
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1 hit on the defence.
Press on and got another hit. Presume you’ll take the fig, but I’ll let you chose.
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@trulpen yes take fighter again