Will have to come to this later.
L21 Ghostglider vs. axis-dominion (+20)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 bomber moved from Hunan to Kansu 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 artilleries and 3 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Kwangsi to Kansu 1 artillery moved from Shensi to Kansu 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 armour moved from Hopei to Kansu Combat - Japanese Battle in Western Australia Battle in New Guinea Battle in New Britain Battle in Dutch New Guinea Battle in Solomon Islands Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 2 bombers and 4 infantry Chinese defend with 6 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 4 infantry in Kansu, round 2 : 4/10 hits, 4.00 expected hits Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 infantry in Kansu, round 3 : 4/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Kansu from Chinese with 1 armour, 3 artilleries and 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Chinese: 6 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Hunan to Manchuria 1 infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Hopei to Jehol 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery and 5 infantry moved from Jehol to Manchuria 2 bombers moved from Kansu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 2 fighters moved from Japan to Manchuria 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 artillery moved from Sumatra to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 1 aaGun moved from Hunan to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 3 fighters and 2 tactical_bombers placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,3,4,1,4,1,1,6,2,5,6,4,6,3,6,5 Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.33 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 46 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 6 Sea Zone to 25 Sea Zone 2 cruisers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble in sz6?
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no thanks
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 46 Sea Zone 3 carriers moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 6 Sea Zone to 25 Sea Zone 2 cruisers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 2 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from 46 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 4 infantry and 3 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 marine moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 bomber moved from Gibraltar to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Iraq British attack with 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/9 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Persia 3 artilleries moved from India to Burma 10 infantry moved from India to Burma 1 fighter moved from Shan State to India 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 factory_minor placed in Egypt 3 marines placed in United Kingdom 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Germans regular : 0.00 Neutral_Axis regular : 0.00 British regular : -0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from France to Holland Belgium 1 bomber and 2 fighters moved from Western Germany to Holland Belgium 2 armour and 1 mech_infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine Combat - Italians Battle in Crete Battle in Cyprus Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Bessarabia 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Holland Belgium to Western Germany Place Units - Italians 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 3.67 Russians regular : -0.67 British regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 26 Sea Zone to 47 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 submarine moved from 66 Sea Zone to 86 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Russia Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Finland to Archangel 1 fighter and 1 tactical_bomber moved from Finland to Smolensk 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Karelia 7 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 3 armour moved from Belarus to Karelia 1 armour moved from Novgorod to Karelia 3 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Belarus to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Novgorod to Karelia 2 tactical_bombers moved from Finland to Karelia 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Karelia Germans attack with 5 armour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry Russians roll AA dice in Karelia : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 2 : 5/19 hits, 5.83 expected hits Russians roll dice for 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry in Karelia, round 2 : 3/11 hits, 3.83 expected hits 3 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia Germans roll dice for 5 armour, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 3 : 6/16 hits, 5.33 expected hits Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Karelia, round 3 : 3/8 hits, 2.83 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 5 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 4 : 3/13 hits, 4.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 4 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 7 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 11 artilleries and 19 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 9 mech_infantrys moved from Novgorod to Bryansk 2 tactical_bombers moved from Karelia to Novgorod 1 bomber moved from Archangel to Novgorod 1 bomber moved from Smolensk to Novgorod 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Archangel to Novgorod 1 fighter moved from Southern Italy to Germany 1 fighter moved from Eastern Poland to Germany 1 fighter moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -2.00 Russians AA : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Finland to Archangel 1 fighter and 1 tactical_bomber moved from Finland to Smolensk 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Karelia 7 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 3 armour moved from Belarus to Karelia 1 armour moved from Novgorod to Karelia 3 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Belarus to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Novgorod to Karelia 2 tactical_bombers moved from Finland to Karelia 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Karelia Germans attack with 5 armour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry Russians roll AA dice in Karelia : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 7 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 2 : 5/19 hits, 5.83 expected hits Russians roll dice for 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry in Karelia, round 2 : 3/11 hits, 3.83 expected hits 3 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia Germans roll dice for 5 armour, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 3 : 6/16 hits, 5.33 expected hits Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Karelia, round 3 : 3/8 hits, 2.83 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 5 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Karelia, round 4 : 3/13 hits, 4.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 4 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 7 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 11 artilleries and 19 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 9 mech_infantrys moved from Novgorod to Bryansk 2 tactical_bombers moved from Karelia to Novgorod 1 bomber moved from Archangel to Novgorod 1 bomber moved from Smolensk to Novgorod 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Archangel to Novgorod 1 fighter moved from Southern Italy to Germany 1 fighter moved from Eastern Poland to Germany 1 fighter moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun and 3 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -2.00 Russians AA : -0.33
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Please use latest map with Germany FTR moved from Germany to S.Italy
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport 1 submarine owned by the Russians submerged Battle in Ukraine Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians winGermans winGermans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tambov to Rostov 1 aaGun moved from Rostov to Volgograd 2 mech_infantrys moved from Volgograd to Russia 2 infantry moved from Tambov to Volgograd 1 aaGun moved from Tambov to Samara 6 infantry moved from Tambov to Samara 4 artilleries moved from Tambov to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kansu to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians 1 artillery moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 bombers moved from Suiyuyan to Shan State 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Shan State 1 destroyer moved from 49 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 47 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 47 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar 1 fighter moved from Sikang to Kansu 1 tactical_bomber moved from Sikang to Kansu 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Japan to Manchuria 1 infantry moved from Kwangsi to Hunan 1 aaGun, 2 artilleries and 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Siam to French Indo China 2 bombers moved from Shan State to Kweichow 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 battleship, 1 carrier and 1 cruiser moved from 49 Sea Zone to 47 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 ANZAC regular : -0.17 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone 1 marine moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Amur Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 5/8 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Norway from Germans, taking Amur from Japanese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Amur to Korea 1 bomber moved from Queensland to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Midway to Korea 3 fighters moved from Western United States to Midway 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Place Units - Americans 1 fighter, 1 infantry and 1 tactical_bomber placed in Normandy Bordeaux 2 infantry and 2 marines placed in Western United States Americans undo move 2. 1 infantry and 2 marines placed in Western United States 3 infantry placed in Korea 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 bomber moved from Persia to Yunnan 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria Combat - British Battle in Holland Belgium British attack with 4 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 94 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 94 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Syria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 0/4 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 94 Sea Zone to Egypt 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 tactical_bomber moved from Syria to 98 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 39 Sea Zone to India 1 aaGun and 3 infantry moved from India to Burma 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Burma 1 fighter moved from Morocco to Gibraltar 3 marines moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 marines moved from 110 Sea Zone to 125 Sea Zone 3 marines moved from 125 Sea Zone to Norway 4 fighters moved from Holland Belgium to Norway 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone Place Units - British 3 submarines placed in 98 Sea Zone 1 destroyer placed in 71 Sea Zone 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : 0.33 Japanese regular : 0.00 Germans regular : -0.33 Neutral_Axis regular : 1.33 British regular : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 2 fighters moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Tambov 1 armour moved from Bryansk to Rostov 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Battle in 97 Sea Zone Italians attack with 1 submarine British defend with 2 submarines 1 submarine owned by the Italians submerged Battle in Holland Belgium Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians winBritish winBritish win, taking Malta from British with 2 submarines remaining with 2 submarines remaining, taking Holland Belgium from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Tambov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from Holland Belgium to Southern Italy 1 artillery and 7 infantry moved from Northern Italy to France 1 bomber moved from Tambov to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 2.33 Russians regular : 0.33 British regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from India to Burma 2 infantry moved from New South Wales to South Australia 1 marine moved from Queensland to South Australia 2 armour moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 submarine moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from India to Burma 2 infantry moved from New South Wales to South Australia 1 marine moved from Queensland to South Australia 2 armour moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 submarine moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Samara 1 bomber and 1 fighter moved from Novgorod to Samara 4 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 bomber moved from Novgorod to Samara 2 tactical_bombers moved from Novgorod to Samara 1 artillery moved from Bryansk to Ukraine 1 fighter moved from Southern Italy to Ukraine Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Ukraine Germans attack with 2 artilleries, 1 fighter and 3 mech_infantrys Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll AA dice in Volgograd : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Samara Germans attack with 2 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Samara : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 2/11 hits, 4.33 expected hits Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 1/9 hits, 4.00 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Samara, round 4 : 2/8 hits, 3.83 expected hits Russians roll dice for 4 infantry in Samara, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara 2 bombers owned by the Germans, 1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans retreated Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Samara to Bryansk 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Ukraine to Bryansk 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Southern Italy 5 armour and 4 mech_infantrys moved from Karelia to Novgorod 2 aaGuns and 9 infantry moved from Western Germany to Denmark 3 mech_infantrys moved from Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 8 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Eastern Poland to Bryansk Place Units - Germans 1 fighter and 2 infantry placed in Novgorod 10 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -7.50 Russians AA : -0.83
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Dodging AA fire is a good start, but also hitting opponents would be nice :-)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Japanese 2 infantry moved from Samara to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Russia to Samara 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.83
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@ghostglider said in L21 Ghostglider vs. axis-dominion (+20):
Dodging AA fire is a good start, but also hitting opponents would be nice :-)
no, it’s one or the other for you! :stuck_out_tongue_winking_eye: