Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsNothing to see here - Martin / Harry testing
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Romania to Yugoslavia 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Romania 1 bomber moved from Southern Italy to Egypt 1 armour moved from Algeria to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking 97 Sea Zone from British, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour British defend with 1 armour, 2 artilleries and 1 mech_infantry Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,50 expected hits 1 armour owned by the Italians lost in Tunisia British win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 bomber moved from Egypt to Greece Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British AA : -0,17 Russians regular : 0,67 British regular : -0,50
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 19 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya 1 infantry moved from Siam to French Indo China 1 armour moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 bomber moved from 19 Sea Zone to Guam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 19 Sea Zone 2 infantry moved from Libya to Tunisia 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Malaya 1 infantry moved from Siam to French Indo China 1 armour moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 bomber moved from 19 Sea Zone to Guam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to Malta Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Belarus to Bryansk 1 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 8 armour, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk 4 armour moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Bryansk 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 3/8 hits, 1,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to Western Germany 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Germans 1 carrier and 1 fighter placed in 110 Sea Zone 3 artilleries placed in Ukraine 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 2,17 British regular : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Central Mongolia to Yakut S.S.R. 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 infantry moved from Central Mongolia to Chahar 1 fighter moved from Central Mongolia to Ulaanbaatar 1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Hopei to Chahar 1 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ulaanbaatar Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Buyant-Uhaa Russians attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa Russians win, taking Buyant-Uhaa from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Russians attack with 1 armour and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 aaGuns and 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Buyant-Uhaa to Yenisey 1 fighter moved from Ulaanbaatar to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : -1,67 Russians regular : -0,33 Neutral_Axis regular : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Borneo to 43 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 3 : 5/9 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 bomber Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Guam, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Guam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 bomber Battle in Buyant-Uhaa Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsi 1 bomber moved from Buyant-Uhaa to Shantung 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 bomber moved from 33 Sea Zone to Marianas 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 infantry moved from Sakha to Siberia Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,33 Japanese regular : 1,33 Russians regular : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,17 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Philippines 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 101 Sea Zone Americans undo move 4. 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 37 PUs; British buy 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Syria to Northwest Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 6 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Gibraltar to Libya 1 mech_infantry moved from Tunisia to Libya 1 bomber moved from Libya to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Non Combat Move - British 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from Burma to Yunnan 2 infantry moved from Caucasus to Volgograd Place Units - British 3 infantry placed in Persia 1 battleship and 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : 0,00 Japanese regular : -1,17 Germans AA : 0,83 Germans regular : -0,17
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 14 armour, 16 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Caucasus to Sikang 1 artillery moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 104 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Germans Battle in Kansu Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 91 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers and 2 transports Battle in Sikang Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major and 56 infantry Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 28 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/79 hits, 25,00 expected hits Russians roll dice for 4 aaGuns, 7 artilleries and 56 infantry in Russia, round 2 : 19/63 hits, 21,00 expected hits 26 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/60 hits, 21,83 expected hits Russians roll dice for 7 artilleries and 30 infantry in Russia, round 3 : 13/37 hits, 12,33 expected hits 23 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 16 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 21/47 hits, 19,00 expected hits Russians roll dice for 7 artilleries and 7 infantry in Russia, round 4 : 3/14 hits, 4,67 expected hits 7 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 13 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 104 Casualties for Germans: 3 artilleries, 28 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 7 artilleries and 56 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 aaGuns moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 69 PUs (3 lost to blockades); end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Russians regular : -3,00 Germans regular : 7,17 Russians AA : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang Combat - Russians Battle in Sikang Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Sikang Russians roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Sikang Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to Hopei 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers, 6 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 destroyers, 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Hopei Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to Jehol Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -2,67 ANZAC regular : -0,33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : -0,67 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,00 Germans regular : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 12 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians Americans take 97 Sea Zone from Italians 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Libya to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Central United States to Western United States Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 7/24 hits, 10,33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 3 carriers, 3 cruisers, 13 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 1 fighter moved from 91 Sea Zone to Northern Italy 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 2 armour moved from Persia to Northwest Persia 2 bombers moved from India to Kwangsi 2 infantry moved from Kweichow to Hunan 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Kwangsi to Hunan Combat - British Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Greece British attack with 1 armour, 2 artilleries and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Greece, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Hunan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 3 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery Germans roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Caucasus to India 1 bomber moved from Hunan to Kwangsi Place Units - British 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Egypt 1 infantry placed in Egypt 1 artillery placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 3 mech_infantrys placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 UK_Pacific collect 27 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -2,50 Japanese regular : 0,00 Italians regular : -0,33 Japanese AA : 1,67 Germans AA : -0,17 Germans regular : 0,67 British regular : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship, 1 destroyer and 3 transports Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 battleship, 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British, 1 battleship owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone 3 transports owned by the British lost in 99 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 fighter Casualties for British: 1 battleship, 1 destroyer and 3 transports Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,1,5 Italians collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 British regular : 0,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Libya to Tobruk Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :