Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
L21 #1 wheatbeer (X) vs trulpen (A+20) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Persia to Iraq 1 bomber and 2 fighters moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 6 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Iraq to Caucasus 5 artilleries moved from Southern Italy to Northern Italy 3 aaGuns moved from Southern Italy to Northern Italy 6 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,3,3,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,1,5 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 destroyers moved from 43 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 34 Sea Zone 2 fighters moved from India to 34 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 destroyers moved from 43 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 34 Sea Zone 2 fighters moved from India to 34 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French French creates battle in territory 20 Sea Zone Non Combat Move - French 1 fighter moved from Greece to Trans-Jordan 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
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Sorry tired typing and can’t edit … I meant Calcutta when I wrote Cairo
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@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
Yes, being able to land another 10-15 figs in Calcutta would be tough to break. Think I also was in position to support Australia or atleast take back Hawaii readily if you went for it. Would definitely invest in a nb in order to get blockers in place and consolidate the fleet.
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Btw, care for a rematch? I’d like to have another go with Axis since you crushed me in our first game.
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I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
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@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
No time-limit sounds ok with me, but you decide upon what’s most comfortable for you.