L21 #1 wheatbeer (X) vs trulpen (A+20) BM3

  • '17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Persia to Iraq
            1 bomber and 2 fighters moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery and 6 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits
                    1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Iraq to Caucasus
            5 artilleries moved from Southern Italy to Northern Italy
            3 aaGuns moved from Southern Italy to Northern Italy
            6 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,3,3,4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,1,5
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 destroyers moved from 43 Sea Zone to 34 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            3 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to 34 Sea Zone
            2 fighters moved from India to 34 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 destroyers moved from 43 Sea Zone to 34 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            3 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to 34 Sea Zone
            2 fighters moved from India to 34 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
            French creates battle in territory 20 Sea Zone
    
        Non Combat Move - French
            1 fighter moved from Greece to Trans-Jordan
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.

    If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).

    Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:

  • '17

    Sorry tired typing and can’t edit … I meant Calcutta when I wrote Cairo


  • @wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:

    Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.

    If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).

    Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:

    Yes, being able to land another 10-15 figs in Calcutta would be tough to break. Think I also was in position to support Australia or atleast take back Hawaii readily if you went for it. Would definitely invest in a nb in order to get blockers in place and consolidate the fleet.


  • Btw, care for a rematch? I’d like to have another go with Axis since you crushed me in our first game.

  • '17

    I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.

    If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.


  • @wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:

    I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.

    If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.

    No time-limit sounds ok with me, but you decide upon what’s most comfortable for you.

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