That went perfectly!
L21 Freh (x) v Giallo (L+14), BM4
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Belarus to Baltic States 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 4 aaGuns, 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Western Ukraine: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Kweichow 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 destroyers moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated 2 infantry owned by the Japanese retreated to Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 7.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : -1.33 ANZAC regular : 0.33 -
@Giallo hey, while doing this battle my finger slipped and I accepted a DD as a casualty when I wanted (needed) to keep it alive to block your fleet. Do you mind if I redo the battle from that point? So it would be a DD+ftr VS your DD. You have the hit on my fighter + this would give you the chance to take out another ftr. Does that work for you?
-
@freh said in L21 Freh (x) v Giallo (L+14), BM4:
@Giallo hey, while doing this battle my finger slipped and I accepted a DD as a casualty when I wanted (needed) to keep it alive to block your fleet. Do you mind if I redo the battle from that point? So it would be a DD+ftr VS your DD. You have the hit on my fighter + this would give you the chance to take out another ftr. Does that work for you?
sure np
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Kweichow 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 destroyers moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated 2 infantry owned by the Japanese retreated to Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 7.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Java Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits, 3.50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter moved from Yunnan to Jehol 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Hunan 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 bomber moved from 45 Sea Zone to Philippines Place Units - Japanese 2 infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : -4.17 ANZAC regular : 0.67 -
@freh thx for that - had a bit of panic there for a second!
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 3 carriers moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 5 bombers moved from Eastern United States to Southeast Mexico Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 4 bombers EDIT: Adding units owned by Americans to Western United States: 4 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,50 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 3 infantry EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,50 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 3 carriers moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 5 bombers moved from Eastern United States to Southeast Mexico Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 4 bombers EDIT: Adding units owned by Americans to Western United States: 4 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 3 infantry EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 3 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 2 factory_minors, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 mech_infantrys moved from India to Yunnan 3 fighters moved from India to Yunnan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from Malta to Iraq 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Libya to Tunisia Combat - British Battle in Yunnan British attack with 3 fighters and 4 mech_infantrys Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1,83 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 0/3 hits, 1,17 expected hits 2 artilleries owned by the Japanese lost in Yunnan British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 4 : 3/7 hits, 2,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Tunisia British attack with 1 artillery Neutral_Axis defend with 1 infantry British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Libya to Alexandria 2 fighters moved from Malta to 76 Sea Zone 1 carrier moved from 71 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 3 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Eastern Persia Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : -1,67 Neutral_Axis regular : -0,67 British regular : 2,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Tunisia 1 infantry moved from Belgian Congo to Kenya Italians take Kenya from British 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Tunisia Italians attack with 1 bomber British defend with 1 artillery Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Tunisia, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Tunisia Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 2 armour moved from Greece to Romania Place Units - Italians 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 3 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Northern Italy to Western Ukraine 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 tactical_bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 mech_infantry moved from Poland to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Eastern Poland 10 infantry moved from Eastern Poland to Bessarabia 3 artilleries moved from Eastern Poland to Bessarabia Place Units - Germans 1 submarine placed in 105 Sea Zone 1 infantry placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 submarine moved from 106 Sea Zone to 103 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Western Ukraine 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 2 armour and 6 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 0,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 submarine moved from 43 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 41 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter moved from Jehol to Yunnan 1 bomber moved from Philippines to 55 Sea Zone 1 bomber moved from French Indo China to Yunnan 3 fighters and 6 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in Soviet Far East Battle in 55 Sea Zone Japanese attack with 1 bomber, 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 bomber and 5 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 8 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 8 tactical_bombers in Yunnan, round 2 : 7/16 hits, 8.67 expected hits Chinese roll dice for 3 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan Japanese win with 1 bomber, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 5 fighters moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Yunnan to 42 Sea Zone 1 bomber moved from 55 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 2 destroyers and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Kweichow 1 marine moved from 36 Sea Zone to French Indo China 1 bomber, 4 fighters and 8 tactical_bombers moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone 1 airfield and 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.67 Japanese regular : -1.00 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Western United States to Queensland 5 bombers moved from Southeast Mexico to Queensland 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 battleship moved from 56 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Guam Battle in Philippines Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/12 hits, 6,17 expected hitsCombat Hit Differential Summary :
Americans regular : 1,50 -
@giallo 8 hits in 42
-
kill 2 ACs, dent 2 BBs, sub, dd.
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Western United States to Queensland 5 bombers moved from Southeast Mexico to Queensland 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 battleship moved from 56 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Guam Battle in Philippines Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports in 42 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/12 hits, 6,17 expected hitsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -3,33





