Here is the game, Have Fun
wiz (X) vs Bretters (L+16) BM3 G1
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Vyborg to Finland 1 artillery moved from Vyborg to Finland 3 artilleries and 13 infantry moved from Vyborg to Novgorod 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans Combat - Russians Battle in Finland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 3 artilleries and 13 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 3 artilleries and 13 infantry in Novgorod, round 2 : 2/16 hits, 3.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
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@wizmark will you do Japan very soon?
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@bretters sorry mateā¦got to go to work now so wont be able to look at it for 7/8 hours
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@wizmark all good
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Jehol to Shantung Japanese take Shantung from Chinese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 21 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 4 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsu Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 6/7 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Kiangsu from Chinese, taking 35 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 marine moved from Guam to 21 Sea Zone 2 artilleries and 2 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 21 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 artilleries moved from Jehol to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Korea to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 3.67 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Southern France to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 8 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 108 Sea Zone 1 fighter moved from Normandy Bordeaux to Scotland 1 tactical_bomber moved from Normandy Bordeaux to Scotland 1 tactical_bomber moved from Normandy Bordeaux to Scotland 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Kwangtung Place Units - Americans 3 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 1 artillery moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Battle in Kiangsu Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kansu from Japanese, taking Tsinghai from Italians, taking Chahar from Japanese, taking Sikang from Italians, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 3 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 carriers, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Southern France to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 8 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 108 Sea Zone 1 fighter moved from Normandy Bordeaux to Scotland 1 tactical_bomber moved from Normandy Bordeaux to Scotland 1 tactical_bomber moved from Normandy Bordeaux to Scotland 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Kwangtung Place Units - Americans 3 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 1 artillery moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Battle in Kiangsu Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kansu from Japanese, taking Tsinghai from Italians, taking Chahar from Japanese, taking Sikang from Italians, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 3 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 artilleries, 1 battleship, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Southern France to Holland Belgium British take Holland Belgium from Germans 1 fighter moved from Southern France to United Kingdom 1 fighter moved from Southern France to United Kingdom 1 fighter moved from Southern France to United Kingdom 1 fighter moved from Southern France to Scotland 1 fighter moved from Southern France to Scotland 1 fighter moved from Southern France to United Kingdom 1 fighter moved from Southern France to United Kingdom 5 fighters and 2 tactical_bombers moved from Southern France to Syria 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 fighter moved from Szechwan to Turkmenistan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 5 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 9 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkmenistan 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 aaGun moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 1 battleship placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 37 PUs (2 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 tactical_bomber placed in India 1 mech_infantry placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 tactical_bomber Some Units in Kwangtung change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 1.50 Japanese regular : -0.33 Germans regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 armour moved from Kazakhstan to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 5 armour British defend with 1 artillery Italians roll dice for 5 armour in Northwest Persia, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 artillery Non Combat Move - Italians 1 armour moved from Northern Italy to Western Germany 4 mech_infantrys moved from Southern Italy to Western Germany 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,6,6 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from Caroline Islands to Kwangtung 1 fighter moved from Caroline Islands to Queensland 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Tobruk to Alexandria Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from Caroline Islands to Kwangtung 1 fighter moved from Caroline Islands to Queensland 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Tobruk to Alexandria Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 2 infantry moved from Evenkiyskiy to Timguska 1 fighter and 1 tactical_bomber moved from Kazakhstan to Timguska 4 infantry moved from Norway to Finland 1 bomber moved from Western Germany to Finland 7 infantry moved from Northern Italy to Southern France 3 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Holland Belgium 5 infantry moved from France to Southern France 1 infantry moved from France to Southern France 8 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from France to Southern France 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 bomber and 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland 1 bomber moved from Western Germany to Southern France 1 fighter moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France Combat - Germans Battle in Greece Germans attack with 1 bomber and 2 infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Greece Germans roll dice for 1 bomber and 1 infantry in Greece, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Greece 1 bomber owned by the Germans retreated Russians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Timguska Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 fighters, 8 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 3.50 expected hits Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/11 hits, 3.33 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 4 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 6 infantry British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Holland Belgium, round 2 : 1/8 hits, 2.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 3 : 0/6 hits, 1.83 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 4 : 2/6 hits, 1.83 expected hits British roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Finland Germans attack with 1 bomber, 2 fighters and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Finland, round 2 : 4/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 bomber, 2 fighters, 14 infantry and 2 tactical_bombers British defend with 1 artillery; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys Germans roll dice for 1 bomber, 2 fighters, 14 infantry and 2 tactical_bombers in Southern France, round 2 : 5/19 hits, 5.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Southern France, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern France Germans roll dice for 1 bomber, 2 fighters, 12 infantry and 2 tactical_bombers in Southern France, round 3 : 5/17 hits, 5.00 expected hits Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the British and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 2 infantry and 4 mech_infantrys Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from Greece to Western Germany 2 mech_infantrys moved from France to Yugoslavia 1 mech_infantry moved from Ukraine to Romania 2 fighters moved from Finland to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 bomber moved from Finland to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Southern France to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 6 mech_infantrys moved from France to Germany 1 fighter moved from Southern France to Yugoslavia 1 fighter moved from Southern France to Romania 2 tactical_bombers moved from Southern France to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 5 armour moved from Rostov to Northwest Persia 4 mech_infantrys moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Kazakhstan to Northwest Persia 2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia 3 aaGuns, 5 artilleries and 2 infantry moved from Kazakhstan to Caucasus 3 infantry moved from Volgograd to Caucasus 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Timguska to Vologda 1 infantry and 1 mech_infantry moved from Archangel to Smolensk 2 armour and 3 mech_infantrys moved from Belarus to Smolensk 1 mech_infantry moved from Baltic States to Smolensk 3 mech_infantrys moved from Russia to Smolensk Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 infantry and 2 mech_infantrys placed in Volgograd 1 fighter and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,6,3 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Russians regular : 1.00 Germans regular : -4.67 British regular : 1.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 armour moved from Greece to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece 1 infantry moved from Novgorod to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 battleships, 3 destroyers and 3 submarines moved from 35 Sea Zone to 56 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 marine moved from Philippines to 35 Sea Zone 4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 56 Sea Zone Japanese attack with 4 artilleries, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines, 1 tactical_bomber and 4 transports ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 3 submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers, 1 tactical_bomber and 4 transports in 56 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 56 Sea Zone Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Western Australia Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win, taking Western Australia from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 carriers moved from 35 Sea Zone to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 56 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Philippines to Japan 1 infantry moved from Yenisey to Timguska Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.17
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 7 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
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@wizmark do you want to suicide attack any of my 6 destroyers? you have all 6 available.
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@wizmark this is the phillipines
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@bretters use 4 kamis please
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 7 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 35 Sea Zone Americans attack with 6 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.17 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 91 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Philippines Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour Americans roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 108 Sea Zone to 109 Sea Zone 4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 3 carriers moved from 101 Sea Zone to 108 Sea Zone Place Units - Americans 5 bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -1.17 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 3 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Kiangsu to Anhwe 1 artillery moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Szechwan to Yunnan 3 artilleries and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :