L21 #2 trulpen (X) vs Giallo (A+21) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            3 infantry placed in Japan
            2 artilleries placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 carriers, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 artilleries and 9 infantry moved from Kazakhstan to Tsinghai
            4 armour and 16 mech_infantrys moved from Kazakhstan to Tsinghai
            1 infantry moved from Novosibirsk to Tsinghai
            6 armour and 11 mech_infantrys moved from Caucasus to Tsinghai
            12 artilleries and 28 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from Russians
            1 infantry moved from Brazil to British Guiana
                  Germans take British Guiana from British
            1 infantry moved from Brazil to French Guiana
                  Germans take French Guiana from French
            1 bomber moved from Southern Italy to Tsinghai
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 10 armour, 8 artilleries, 1 bomber, 10 infantry and 27 mech_infantrys
                Russians defend with 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry
                    Russians roll AA dice in Tsinghai : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 10 armour, 8 artilleries, 1 bomber, 10 infantry and 27 mech_infantrys in Tsinghai, round 2 : 20/56 hits, 15,83 expected hits
                    Chinese roll dice for 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry in Tsinghai, round 2 : 13/27 hits, 9,17 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 6 artilleries owned by the Russians, 10 infantry owned by the Germans, 5 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tsinghai
                    Germans roll dice for 10 armour, 8 artilleries, 1 bomber and 24 mech_infantrys in Tsinghai, round 3 : 17/43 hits, 13,67 expected hits
                    Chinese roll dice for 1 armour and 11 artilleries in Tsinghai, round 3 : 7/12 hits, 4,17 expected hits
                    1 armour owned by the Russians, 11 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 10 armour, 1 artillery, 1 bomber and 24 mech_infantrys remaining. Battle score for attacker is 57
                Casualties for Germans: 7 artilleries, 10 infantry and 3 mech_infantrys
                Casualties for Russians: 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tsinghai to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Yugoslavia
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 117 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 117 Sea Zone
            1 carrier moved from 109 Sea Zone to 117 Sea Zone
            1 destroyer moved from 109 Sea Zone to 117 Sea Zone
            3 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            4 infantry moved from United Kingdom to 109 Sea Zone
            4 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 85 Sea Zone to 83 Sea Zone
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 117 Sea Zone
            1 battleship moved from 109 Sea Zone to 117 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier moved from 109 Sea Zone to 117 Sea Zone
            2 tactical_bombers moved from United Kingdom to 117 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun and 6 artilleries moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Iraq
            3 infantry moved from Volgograd to Caucasus
            3 artilleries and 3 infantry moved from Samara to Kazakhstan
            3 infantry moved from Rostov to Caucasus
            3 infantry moved from Russia to Samara
            3 mech_infantrys moved from Bryansk to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Persia
            2 infantry placed in United Kingdom
            Germans undo move 2.
            2 infantry placed in Scotland
            2 fighters and 1 tactical_bomber placed in United Kingdom
            1 carrier placed in 109 Sea Zone
            3 submarines placed in 110 Sea Zone
            Germans undo move 5.
            2 carriers and 1 destroyer placed in 110 Sea Zone
            1 destroyer and 3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 85 PUs; end with 85 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 103 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 6,67
    Germans regular : 7,50
    Russians AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Japanese
            4 infantry moved from Guam to 21 Sea Zone
            4 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 2 marines moved from 21 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from UK_Pacific
            2 marines moved from 33 Sea Zone to Caroline Islands
            10 fighters and 6 tactical_bombers moved from 21 Sea Zone to Caroline Islands
            2 cruisers moved from 21 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
                Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 10 fighters, 3 infantry, 2 marines and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            8 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone
            10 fighters and 6 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 aaGun, 1 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Persia to Iraq
            2 artilleries and 1 infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to Burma
            11 infantry moved from Burma to Shan State
            1 aaGun and 5 infantry moved from India to West India
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Japanese
            4 infantry moved from Guam to 21 Sea Zone
            4 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 2 marines moved from 21 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from UK_Pacific
            2 marines moved from 33 Sea Zone to Caroline Islands
            10 fighters and 6 tactical_bombers moved from 21 Sea Zone to Caroline Islands
            2 cruisers moved from 21 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
                Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 10 fighters, 3 infantry, 2 marines and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            8 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone
            10 fighters and 6 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 aaGun, 1 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Persia to Iraq
            2 artilleries and 1 infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to Burma
            11 infantry moved from Burma to Shan State
            1 aaGun and 5 infantry moved from India to West India
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,67
    

    Savegame


  • 2 subs by Queensland.

    Sorry, I could’ve done G + J serially.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern United States to 117 Sea Zone
            1 infantry moved from Sakha to Buryatia
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 5 bombers, 3 fighters and 4 tactical_bombers
                Germans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 117 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    

    Savegame


  • @trulpenplay 9 hits in 117


  • @giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:

    @trulpenplay 9 hits in 117

    That’s an impressive roll. Complicated analysis. Trying to figure it out.


  • I have to trust my defence.

    a) dmg bs (1)
    b) 2 des (2)
    c) 1 ac (2)
    d) 1 cr (1)
    e) 3 tac (3)

    Should be 9 hits.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern United States to 117 Sea Zone
            1 infantry moved from Sakha to Buryatia
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 5 bombers, 3 fighters and 4 tactical_bombers
                Germans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 117 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 8/17 hits, 8,67 expected hits
                    2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 5 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 117 Sea Zone
                3 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated
                Germans win with 2 battleships, 3 carriers and 5 fighters remaining. Battle score for attacker is -24
                Casualties for Americans: 5 bombers, 2 fighters and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from 117 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central America to 64 Sea Zone
            3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry, 17 submarines and 1 transport moved from 64 Sea Zone to 101 Sea Zone
            6 fighters and 4 tactical_bombers moved from Central America to 101 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Central United States
            7 fighters moved from Japan to British Columbia
            1 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,3,5,1,4,3,6,3,3
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Germans regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            8 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern United States to 117 Sea Zone
            1 infantry moved from Sakha to Buryatia
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 5 bombers, 3 fighters and 4 tactical_bombers
                Germans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 117 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 8/17 hits, 8,67 expected hits
                    2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 5 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 117 Sea Zone
                3 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated
                Germans win with 2 battleships, 3 carriers and 5 fighters remaining. Battle score for attacker is -24
                Casualties for Americans: 5 bombers, 2 fighters and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from 117 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central America to 64 Sea Zone
            3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry, 17 submarines and 1 transport moved from 64 Sea Zone to 101 Sea Zone
            6 fighters and 4 tactical_bombers moved from Central America to 101 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Central United States
            7 fighters moved from Japan to British Columbia
            1 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,3,5,1,4,3,6,3,3
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            8 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    
        Combat Move - British
            1 battleship moved from 64 Sea Zone to 101 Sea Zone
                  British take 89 Sea Zone from Italians
                  British take 101 Sea Zone from Germans
    
        Combat - British
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 6 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            6 transports moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 tactical_bombers moved from Southern Italy to Alexandria
            1 bomber moved from Northern Italy to Alexandria
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            3 artilleries placed in Southern Italy
            3 artilleries and 6 infantry placed in Northern Italy
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • No dice rolled, so will redo the purchase to buy a marine in Italy instead.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 6 artilleries, 6 infantry and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            6 transports moved from 98 Sea Zone to 95 Sea Zone
            2 tactical_bombers moved from Southern Italy to Alexandria
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Northern Italy to Alexandria
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 marine placed in Southern Italy
            5 artilleries and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Building in SA was pretty meh, unless with a tr.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 16 infantry moved from Queensland to New South Wales
            8 fighters moved from Japan to Hawaiian Islands
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,5,5,5,6,2,2,4,2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,2,3
            ANZAC collect 9 PUs (10 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 infantry moved from British Guiana to Suriname
                  Germans take Suriname from Dutch
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 battleships and 3 carriers moved from 117 Sea Zone to 109 Sea Zone
            4 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from Scotland to 109 Sea Zone
            4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            2 transports moved from 92 Sea Zone to 109 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Yugoslavia to 110 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
            5 fighters moved from 117 Sea Zone to Gibraltar
            1 infantry moved from French Guiana to Brazil
            1 aaGun, 12 artilleries, 28 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 aaGun and 6 artilleries moved from Northwest Persia to Iraq
            3 artilleries moved from Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            6 infantry moved from Caucasus to Northwest Persia
            3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
            1 bomber moved from Kazakhstan to Southern Italy
            1 artillery moved from Tsinghai to Kazakhstan
            3 infantry moved from Samara to Kazakhstan
            10 armour and 24 mech_infantrys moved from Tsinghai to Caucasus
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 2 transports
            EDIT: Adding units owned by Germans to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in United Kingdom
            2 carriers and 1 destroyer placed in 109 Sea Zone
            2 submarines placed in 109 Sea Zone
            1 submarine placed in 112 Sea Zone
            2 fighters and 3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 87 PUs; end with 87 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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