Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from West Indies to Spain
2 armour moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 armour moved from Gibraltar to Spain
1 artillery and 4 infantry moved from Gibraltar to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from 44 Sea Zone to 56 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Dutch New Guinea
Battle in 56 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone
Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
Germans defend with 1 battleship
Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Spain
Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Spain to Gibraltar
2 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
Place Units - Americans
2 armour and 4 infantry placed in Eastern United States
1 battleship and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 cruiser and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo China
1 infantry moved from Shan State to French Indo China
2 armour moved from India to Burma
2 fighters moved from India to Burma
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
1 armour moved from Eastern Persia to Persia
British take Persia from Italians
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
Combat - British
Battle in Egypt
British attack with 1 armour and 3 fighters
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries and 5 mech_infantrys
British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/0 hits, 3,00 expected hits
5 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Burma, round 3 : 4/1 hits, 4,17 expected hits
Japanese roll dice for 4 artilleries in Burma, round 3 : 1/1 hits, 1,33 expected hits
4 artilleries owned by the Japanese and 1 artillery owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 4 artilleries and 5 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from French Indo China to Malaya
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Gibraltar to Spain
Place Units - British
1 cruiser and 2 transports placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : 0,33
Japanese regular : -0,67
Germans regular : 0,33
Neutral_True regular : 0,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 infantry moved from Iraq to Turkey
Italians take Turkey from Neutral_True
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 armour, 1 infantry and 1 tactical_bomber placed in Iraq
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,67
French regular : -0,33
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
3 bombers moved from Southern France to 91 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Romania to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
2 infantry moved from Baltic States to Belarus
4 tactical_bombers moved from Western Ukraine to Belarus
8 armour, 6 artilleries, 7 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Poland to Baltic States
1 artillery moved from Southern France to France
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 3 fighters
Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 3 bombers, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits
Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 4/1 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
Americans roll dice for 3 fighters and 3 transports in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 32
Casualties for Germans: 2 bombers, 1 destroyer and 3 fighters
Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
Battle in Bryansk
Germans attack with 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Bryansk, round 2 : 10/1 hits, 10,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/1 hits, 2,33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Turkey
4 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from 91 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to France
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 artilleries placed in France
1 artillery placed in France
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Southern France
1 mech_infantry placed in Western Germany
2 artilleries and 1 mech_infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Russians regular : -0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 26 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
2 fighters moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
2 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
4 armour moved from Novosibirsk to Russia
2 armour moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 armour moved from Volgograd to Russia
2 aaGuns moved from Novgorod to Baltic States
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1,67
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Timguska to Novosibirsk
1 armour moved from Olgiy to Novosibirsk
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Tsinghai to Shensi
1 fighter moved from Yunnan to India
1 bomber moved from Kwangsi to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Central Mongolia to Shensi
1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Central Mongolia to Szechwan
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from Japan to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kweichow to Burma
1 bomber moved from Ukraine to Egypt
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Suiyuyan
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 2 artilleries
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/1 hits, 2,83 expected hits
UK_Pacific roll dice for 2 armour and 2 artilleries in Burma, round 2 : 1/1 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 2,67 expected hits
UK_Pacific roll dice for 2 armour in Burma, round 3 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 armour and 2 artilleries
Battle in French Indo China
Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/1 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Szechwan to Yunnan
1 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Shantung to Chahar
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 tactical_bomber moved from Shensi to Yunnan
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Yunnan
Place Units - Japanese
1 destroyer and 1 transport placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
Japanese undo move 5.
Japanese undo move 1.
Japanese undo move 3.
2 transports placed in 19 Sea Zone
1 artillery placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
2 transports placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 5.
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,5,3
Japanese collect 57 PUs (4 lost to blockades); end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,50
UK_Pacific AA : -0,17
British AA : 0,83
UK_Pacific regular : -0,33
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Northern Italy
5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Northern Italy
5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/1 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Southern France
Americans attack with 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 5/1 hits, 4,67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/0 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Spain
1 tactical_bomber moved from Southern France to Spain
2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 armour, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 aaGun moved from Spain to Gibraltar
3 cruisers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
4 armour and 4 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,33
Germans regular : 0,00
Italians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Northern Italy
5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/1 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Southern France
Americans attack with 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 5/1 hits, 4,67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/0 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Spain
1 tactical_bomber moved from Southern France to Spain
2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 armour, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 aaGun moved from Spain to Gibraltar
3 cruisers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
4 armour and 4 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour and 1 cruiser; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Belgian Congo to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
1 armour moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 fighters, 5 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from Malaya to Burma
Combat - British
Battle in Burma
British attack with 4 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/1 hits, 3,50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 cruiser and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Trans-Jordan to West India
2 fighters moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
4 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
Place Units - British
2 armour placed in Egypt
1 cruiser placed in 98 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,33
Japanese regular : 0,50
Germans regular : -0,33
British regular : -0,67
Italians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Italians buy 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Syria
Italians take Syria from French
1 armour moved from Persia to West India
Italians take Eastern Persia from British
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
4 infantry moved from Turkey to Caucasus
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Italians
Battle in West India
Italians attack with 1 armour
British defend with 1 fighter
Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 fighter in West India, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in West India
UK_Pacific win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for British: 1 fighter
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
Americans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 2/1 hits, 1,67 expected hits
Americans roll dice for 5 armour, 1 artillery, 4 infantry and 1 mech_infantry in Southern France, round 2 : 4/1 hits, 4,50 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries in Southern France, round 3 : 0/1 hits, 0,67 expected hits
Americans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 4/1 hits, 3,83 expected hits
2 artilleries owned by the Italians lost in Southern France
Americans win with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Turkey to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Iraq to Eastern Persia
Place Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,67
UK_Pacific regular : 0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 6 artilleries, 6 infantry and 11 mech_infantrys moved from Bryansk to Russia
8 mech_infantrys and 5 tactical_bombers moved from Ukraine to Russia
2 artilleries moved from France to Southern France
2 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
3 artilleries moved from France to Southern France
1 bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Turkey to Western Germany
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Southern France
Germans attack with 5 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 5 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 4/1 hits, 3,67 expected hits
Americans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/1 hits, 3,83 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Germans roll dice for 4 artilleries, 1 bomber and 2 mech_infantrys in Southern France, round 3 : 3/1 hits, 2,67 expected hits
Americans roll dice for 5 armour in Southern France, round 3 : 2/1 hits, 2,50 expected hits
3 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 4 artilleries and 1 bomber in Southern France, round 4 : 2/0 hits, 2,00 expected hits
Americans roll dice for 2 armour in Southern France, round 4 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Americans: 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 6 artilleries, 6 infantry, 19 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 11 armour, 2 artilleries, 1 factory_major, 5 fighters, 15 infantry and 2 tactical_bombers
Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 9 armour, 6 artilleries, 6 infantry, 19 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 14/1 hits, 14,33 expected hits
Russians roll dice for 2 aaGuns, 11 armour, 2 artilleries, 5 fighters, 15 infantry and 2 tactical_bombers in Russia, round 2 : 15/1 hits, 15,50 expected hits
12 infantry owned by the Russians, 6 infantry owned by the Germans, 2 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 6 artilleries, 10 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 12/1 hits, 11,83 expected hits
Russians roll dice for 11 armour, 2 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers in Russia, round 3 : 12/1 hits, 11,50 expected hits
3 infantry owned by the Russians, 7 armour owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries and 4 tactical_bombers in Russia, round 4 : 9/1 hits, 8,50 expected hits
Russians roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Russia, round 4 : 7/1 hits, 6,33 expected hits
2 tactical_bombers owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour and 4 tactical_bombers in Russia, round 5 : 5/1 hits, 5,67 expected hits
Russians roll dice for 2 fighters in Russia, round 5 : 1/1 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 4 armour, 6 artilleries, 6 infantry, 19 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 11 armour, 2 artilleries, 5 fighters, 15 infantry and 2 tactical_bombers
Non Combat Move - Germans
4 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Southern France to Western Germany
1 mech_infantry moved from Germany to Denmark
1 artillery moved from Germany to Poland
1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Germany
2 artilleries, 5 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Removing units owned by Germans from Poland: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
3 armour placed in Germany
3 infantry placed in Ukraine
2 artilleries and 5 infantry placed in Western Germany
1 mech_infantry placed in Romania
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Russians regular : 0,33
Germans regular : 0,33
Russians AA : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Norway to Vyborg
1 armour moved from Vyborg to Novgorod
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Tambov to Samara
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Kwangsi to Burma
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 fighter moved from Yunnan to Shensi
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Novosibirsk to Archangel
Japanese take Archangel from Russians
Combat - Japanese
Battle in Borneo
Battle in Alaska
Battle in Celebes
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/1 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Borneo from UK_Pacific, taking Alaska from Americans, taking Celebes from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 6/1 hits, 5,33 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 1/1 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 aaGun moved from Hunan to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Kwangtung to Yunnan
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
7 destroyers moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
2 fighters moved from Celebes to 44 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 carrier, 1 submarine and 1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 2,00
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 2 bombers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Spain to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 92 Sea Zone
Americans attack with 1 battleship
Germans defend with 1 destroyer
Americans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/1 hits, 2,67 expected hits
Germans roll dice for 3 artilleries in Southern France, round 2 : 1/0 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 2/1 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 3 artilleries
Non Combat Move - Americans
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 97 Sea Zone to Spain
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Hawaiian Islands to British Columbia
1 fighter moved from Hawaiian Islands to Queensland
1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 58 Sea Zone
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
Place Units - Americans
1 armour placed in Western United States
4 armour, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 2 bombers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Spain to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 92 Sea Zone
Americans attack with 1 battleship
Germans defend with 1 destroyer
Americans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/1 hits, 2,67 expected hits
Germans roll dice for 3 artilleries in Southern France, round 2 : 1/0 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 2/1 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 3 artilleries
Non Combat Move - Americans
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 97 Sea Zone to Spain
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Hawaiian Islands to British Columbia
1 fighter moved from Hawaiian Islands to Queensland
1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 58 Sea Zone
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
Place Units - Americans
1 armour placed in Western United States
4 armour, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 6 armour; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from India to Burma
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Eastern Persia
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/1 hits, 1,17 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Eastern Persia
British win, taking 109 Sea Zone from Germans, taking Eastern Persia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Burma
British attack with 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/0 hits, 3,00 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 2/1 hits, 1,50 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/1 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Trans-Jordan
British attack with 3 armour and 2 fighters
Italians defend with 1 infantry
British roll dice for 3 armour and 2 fighters in Trans-Jordan, round 2 : 3/1 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Eastern Persia to India
3 fighters and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Scotland to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Normandy Bordeaux
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : 1,00
Italians regular : -0,83
Germans regular : 0,33
British regular : 0,67