Nothing to see here - Lars / Martin testing


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Borneo
            Battle in 44 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
            1 bomber moved from Hawaiian Islands to West Indies
            1 bomber moved from Hawaiian Islands to West Indies
            1 fighter moved from Wake Island to Hawaiian Islands
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Borneo
            Battle in 44 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
            1 bomber moved from Hawaiian Islands to West Indies
            1 bomber moved from Hawaiian Islands to West Indies
            1 fighter moved from Wake Island to Hawaiian Islands
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield and 1 armour; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to Southern France
            2 fighters moved from Trans-Jordan to Egypt
            3 fighters moved from Trans-Jordan to Iraq
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 armour moved from West India to 79 Sea Zone
            1 armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 armour moved from 80 Sea Zone to Persia
            1 infantry moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 fighter moved from India to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
    
        Combat - British
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Southern France causes 0 damage total. 
            Battle in 42 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Persia
                British attack with 1 armour
                Italians defend with 1 infantry
                    British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Persia, round 6 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Egypt
                British attack with 2 fighters
                Italians defend with 1 factory_minor, 1 fighter and 1 harbour
                    British roll dice for 2 fighters in Egypt, round 2 : 1/0 hits, 1,00 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Italians: 1 fighter
            Battle in Iraq
                British attack with 3 fighters
                Italians defend with 1 bomber, 1 factory_minor and 1 infantry
                    British roll dice for 3 fighters in Iraq, round 2 : 1/1 hits, 1,50 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    1 bomber owned by the Italians lost in Iraq
                    British roll dice for 3 fighters in Iraq, round 3 : 2/1 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win with 3 fighters remaining. Battle score for attacker is 15
                Casualties for Italians: 1 bomber and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to Trans-Jordan
            3 fighters moved from Iraq to Trans-Jordan
            2 armour moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to Malaya
            1 artillery moved from Burma to India
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 armour placed in Union of South Africa
            British undo move 2.
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 24 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Italians regular : -1,17
    Japanese regular : -0,17
    Germans AA : 0,83
    British regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Poland to Baltic States
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Combat - Italians
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Trans-Jordan
                Italians attack with 2 artilleries and 4 infantry
                British defend with 4 fighters; French defend with 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/1 hits, 1,67 expected hits
                    British roll dice for 4 fighters and 1 infantry in Trans-Jordan, round 2 : 3/0 hits, 3,00 expected hits
                    1 infantry owned by the French and 3 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 1/0 hits, 1,00 expected hits
                    British roll dice for 4 fighters in Trans-Jordan, round 3 : 3/1 hits, 2,67 expected hits
                    2 artilleries owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                British win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Italians: 2 artilleries and 4 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 fighter
            Battle in Baltic States
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                British defend with 1 fighter; Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                Americans win with 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 destroyer
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 98 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            1 artillery placed in Egypt
            Italians undo move 2.
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            Italians undo move 2.
            1 artillery placed in Egypt
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : -1,00
    Russians regular : 0,33
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 destroyers, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 battleship, 1 carrier and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Germany to Western Germany
            1 artillery and 1 infantry moved from France to Southern France
            7 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            5 infantry moved from Ukraine to Bryansk
            5 tactical_bombers moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Baltic States
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier and 4 fighters
                Americans defend with 1 carrier, 2 cruisers, 2 fighters and 5 transports
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier and 4 fighters in 91 Sea Zone, round 2 : 5/1 hits, 4,67 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 cruisers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers and 4 fighters in 91 Sea Zone, round 3 : 5/1 hits, 4,67 expected hits
                    Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win, taking Baltic States from Russians with 1 battleship, 3 bombers and 3 fighters remaining. Battle score for attacker is 69
                Casualties for Germans: 1 carrier and 1 fighter
                Casualties for Americans: 1 carrier, 2 cruisers, 2 fighters and 5 transports
            Battle in Bryansk
                Germans attack with 5 infantry and 5 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 5 infantry and 5 tactical_bombers in Bryansk, round 2 : 4/1 hits, 3,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 bombers moved from 91 Sea Zone to Southern France
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Southern France
            5 tactical_bombers moved from Bryansk to Ukraine
            2 artilleries moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            1 aaGun, 7 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            1 destroyer placed in 105 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            5 mech_infantrys and 1 tactical_bomber placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : 0,33
    Germans regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Archangel to 115 Sea Zone
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Tambov to Bryansk
            3 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 115 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Bryansk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/1 hits, 2,33 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 2 : 2/1 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caucasus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            3 armour moved from Russia to Novosibirsk
            2 infantry moved from Timguska to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 fighter moved from 115 Sea Zone to Novgorod
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Suiyuyan to Russia
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Shantung to Chahar
            1 artillery moved from Olgiy to Timguska
                  Japanese take Timguska from Russians
            2 mech_infantrys moved from Kwangsi to Burma
            3 mech_infantrys moved from Yunnan to Burma
            4 artilleries moved from Yunnan to Burma
            1 mech_infantry moved from Kiangsu to Kweichow
            2 armour moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to 43 Sea Zone
            1 infantry moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Shantung to Kweichow
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Central Mongolia
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/1 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 4 artilleries and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/1 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from 43 Sea Zone to Kwangsi
            1 bomber moved from Russia to Ukraine
    
        Place Units - Japanese
            2 destroyers and 2 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,4,5,3,1,3,4,2,4,5,5,2,2,1
            Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,83
    UK_Pacific regular : -0,67
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            2 bombers moved from West Indies to Spain
            2 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            3 armour moved from Gibraltar to Spain
            1 artillery and 4 infantry moved from Gibraltar to Spain
            1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 battleship moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            2 fighters moved from 44 Sea Zone to 56 Sea Zone
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Dutch New Guinea
            Battle in 56 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone
                Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship
            Battle in 91 Sea Zone
                Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
                Germans defend with 1 battleship
                    Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 battleship owned by the Germans lost in 91 Sea Zone
                Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in Spain
                Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
            2 bombers moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
    
        Place Units - Americans
            2 armour and 4 infantry placed in Eastern United States
            1 battleship and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 0,33
    Germans regular : 0,33
    Neutral_True regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 infantry moved from Shan State to French Indo China
            2 armour moved from India to Burma
            2 fighters moved from India to Burma
            3 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            1 fighter moved from Malaya to Burma
            1 tactical_bomber moved from Malaya to Burma
            1 armour moved from Eastern Persia to Persia
                  British take Persia from Italians
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            3 fighters moved from Trans-Jordan to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour and 3 fighters
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 4 artilleries and 5 mech_infantrys
                    British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            2 bombers moved from West Indies to Spain
            2 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            3 armour moved from Gibraltar to Spain
            1 artillery and 4 infantry moved from Gibraltar to Spain
            1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 battleship moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            2 fighters moved from 44 Sea Zone to 56 Sea Zone
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Dutch New Guinea
            Battle in 56 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                    Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone
                Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship
            Battle in 91 Sea Zone
                Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
                Germans defend with 1 battleship
                    Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 battleship owned by the Germans lost in 91 Sea Zone
                Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in Spain
                Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Spain to Gibraltar
            2 bombers moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
    
        Place Units - Americans
            2 armour and 4 infantry placed in Eastern United States
            1 battleship and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 infantry moved from Shan State to French Indo China
            2 armour moved from India to Burma
            2 fighters moved from India to Burma
            3 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            1 fighter moved from Malaya to Burma
            1 tactical_bomber moved from Malaya to Burma
            1 armour moved from Eastern Persia to Persia
                  British take Persia from Italians
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            3 fighters moved from Trans-Jordan to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour and 3 fighters
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 4 artilleries and 5 mech_infantrys
                    British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
                    Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/0 hits, 3,00 expected hits
                    5 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Burma, round 3 : 4/1 hits, 4,17 expected hits
                    Japanese roll dice for 4 artilleries in Burma, round 3 : 1/1 hits, 1,33 expected hits
                    4 artilleries owned by the Japanese and 1 artillery owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Japanese: 4 artilleries and 5 mech_infantrys
            Battle in French Indo China
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 fighter moved from French Indo China to Malaya
            2 fighters moved from Egypt to Trans-Jordan
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Gibraltar to Spain
    
        Place Units - British
            1 cruiser and 2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : 0,33
    Japanese regular : -0,67
    Germans regular : 0,33
    Neutral_True regular : 0,00
    British regular : -0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Persia
                Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 infantry moved from Iraq to Turkey
                  Italians take Turkey from Neutral_True
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
            1 armour, 1 infantry and 1 tactical_bomber placed in Iraq
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 cruiser and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 cruiser and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    French regular : -0,33
    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 destroyer moved from 105 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern France to 91 Sea Zone
            3 bombers moved from Southern France to 91 Sea Zone
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Romania to Caucasus
            1 tactical_bomber moved from Western Ukraine to Caucasus
            2 infantry moved from Baltic States to Belarus
            4 tactical_bombers moved from Western Ukraine to Belarus
            8 armour, 6 artilleries, 7 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            5 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Southern France to France
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 1 destroyer and 3 fighters
                Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
                    Germans roll dice for 3 bombers, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits
                    Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 4/1 hits, 3,17 expected hits
                    1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    Americans roll dice for 3 fighters and 3 transports in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 32
                Casualties for Germans: 2 bombers, 1 destroyer and 3 fighters
                Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
            Battle in Bryansk
                Germans attack with 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Bryansk, round 2 : 10/1 hits, 10,50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 infantry and 4 tactical_bombers
                Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/1 hits, 2,33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Caucasus to Ukraine
            1 tactical_bomber moved from Caucasus to Turkey
            4 tactical_bombers moved from Belarus to Ukraine
            1 bomber moved from 91 Sea Zone to Southern Italy
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            2 artilleries placed in France
            1 artillery placed in France
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Southern France
            1 mech_infantry placed in Western Germany
            2 artilleries and 1 mech_infantry placed in Western Germany
            1 artillery and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Russians regular : -0,33
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 26 PUs; 
            Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 mech_infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            2 fighters moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            4 armour moved from Novosibirsk to Russia
            2 armour moved from Volgograd to Russia
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Tambov to Russia
            1 armour moved from Volgograd to Russia
            2 aaGuns moved from Novgorod to Baltic States
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,67
    Russians regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Timguska to Novosibirsk
            1 armour moved from Olgiy to Novosibirsk
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Tsinghai to Shensi
            1 fighter moved from Yunnan to India
            1 bomber moved from Kwangsi to India
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Central Mongolia to Shensi
            1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Central Mongolia to Szechwan
            1 infantry moved from Siberia to Amur
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            4 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Japan to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour moved from Kweichow to Burma
            1 bomber moved from Ukraine to Egypt
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Suiyuyan
                Japanese attack with 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour and 1 artillery
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour and 2 artilleries
                    Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/1 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 armour and 2 artilleries in Burma, round 2 : 1/1 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 2,67 expected hits
                    UK_Pacific roll dice for 2 armour in Burma, round 3 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 armour and 2 artilleries
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/1 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 armour moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Shantung to Chahar
            1 aaGun moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Hunan
            1 tactical_bomber moved from Shensi to Yunnan
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Kiangsu
            1 transport placed in 6 Sea Zone
            Japanese undo move 5.
            Japanese undo move 1.
            Japanese undo move 3.
            2 transports placed in 19 Sea Zone
            1 artillery placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            Japanese undo move 3.
            2 transports placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 5.
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,5,3
            Japanese collect 57 PUs (4 lost to blockades); end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 0,50
    UK_Pacific AA : -0,17
    British AA : 0,83
    UK_Pacific regular : -0,33
    Russians regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Gibraltar to Northern Italy
            5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
            1 tactical_bomber moved from Gibraltar to Southern France
            1 infantry moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
            1 destroyer moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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