That went perfectly!
L21 Freh (x) v Giallo (L+14), BM4
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@giallo scramble?
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@giallo nah. thx
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from Eastern United States to 26 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - Americans 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 8 PUs; Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 armour, 1 artillery and 2 mech_infantrys moved from Tobruk to Libya Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in Kenya British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from 97 Sea Zone to Malta 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from India to Persia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 1 infantry EDIT: Adding units owned by British to Union of South Africa: 1 infantry EDIT: Turning off Edit Mode 1 artillery placed in Union of South Africa 1 carrier and 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,6,2,5,6,6,1,3,4,3,3,5,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 0,50 Japanese regular : -1,33 British regular : 1,83 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 3 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 armour moved from Albania to Greece 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 armour moved from Romania to Greece 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Greece Italians attack with 2 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 2 : 4/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Belgian Congo Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Western Germany 2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Neutral_Allies regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries moved from Romania to Bessarabia 3 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour moved from Romania to Eastern Poland 6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 3 armour moved from Germany to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 bombers and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Eastern Poland Germans attack with 12 armour, 3 artilleries, 15 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 3 artilleries, 15 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/36 hits, 11.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 12 armour, 3 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 2 artilleries moved from Germany to Poland 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 tactical_bomber moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Northern Italy Place Units - Germans 1 fighter placed in Western Germany 3 armour, 1 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Belarus to Baltic States 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 4 aaGuns, 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Western Ukraine: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Kweichow 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 destroyers moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated 2 infantry owned by the Japanese retreated to Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 7.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : -1.33 ANZAC regular : 0.33 -
@Giallo hey, while doing this battle my finger slipped and I accepted a DD as a casualty when I wanted (needed) to keep it alive to block your fleet. Do you mind if I redo the battle from that point? So it would be a DD+ftr VS your DD. You have the hit on my fighter + this would give you the chance to take out another ftr. Does that work for you?
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@freh said in L21 Freh (x) v Giallo (L+14), BM4:
@Giallo hey, while doing this battle my finger slipped and I accepted a DD as a casualty when I wanted (needed) to keep it alive to block your fleet. Do you mind if I redo the battle from that point? So it would be a DD+ftr VS your DD. You have the hit on my fighter + this would give you the chance to take out another ftr. Does that work for you?
sure np
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Manchuria to Amur 2 infantry moved from Anhwe to Kweichow 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 destroyers moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated 2 infantry owned by the Japanese retreated to Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 7.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Java Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits, 3.50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Anhwe to Hunan 1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter moved from Yunnan to Jehol 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Hunan 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 bomber moved from 45 Sea Zone to Philippines Place Units - Japanese 2 infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : -4.17 ANZAC regular : 0.67 -
@freh thx for that - had a bit of panic there for a second!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 3 carriers moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 5 bombers moved from Eastern United States to Southeast Mexico Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 4 bombers EDIT: Adding units owned by Americans to Western United States: 4 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,50 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 3 infantry EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,50 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 3 carriers moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 5 bombers moved from Eastern United States to Southeast Mexico Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 4 bombers EDIT: Adding units owned by Americans to Western United States: 4 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 9 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 3 infantry EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 3 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 2 factory_minors, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 mech_infantrys moved from India to Yunnan 3 fighters moved from India to Yunnan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from Malta to Iraq 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Libya to Tunisia Combat - British Battle in Yunnan British attack with 3 fighters and 4 mech_infantrys Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1,83 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 0/3 hits, 1,17 expected hits 2 artilleries owned by the Japanese lost in Yunnan British roll dice for 3 fighters and 4 mech_infantrys in Yunnan, round 4 : 3/7 hits, 2,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Tunisia British attack with 1 artillery Neutral_Axis defend with 1 infantry British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Libya to Alexandria 2 fighters moved from Malta to 76 Sea Zone 1 carrier moved from 71 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 3 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Eastern Persia Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : -1,67 Neutral_Axis regular : -0,67 British regular : 2,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Tunisia 1 infantry moved from Belgian Congo to Kenya Italians take Kenya from British 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Tunisia Italians attack with 1 bomber British defend with 1 artillery Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Tunisia, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Tunisia Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 2 armour moved from Greece to Romania Place Units - Italians 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





