@surfer ftr
L21 Martin (Axis) vs Bolasgod (Allies +20) OOB 2nd Ed low luck
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@bolasgod I forgot to do my UK Pacific non-combat move. I did their moves in edit mode.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Bessarabia to Belarus 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Malta Italians attack with 2 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Malta Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Russians regular : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 ANZAC regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer and 1 transport French roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : -1.00 Japanese regular : -0.83 ANZAC regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer and 1 transport French roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : -1.00 Japanese regular : -0.83 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 tactical_bombers moved from Poland to Novgorod 3 armour and 7 mech_infantrys moved from Romania to Western Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 bomber moved from Southern France to Western Germany 2 mech_infantrys moved from Germany to Baltic States 1 armour moved from Eastern Poland to Novgorod 6 armour, 2 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Germany to Poland Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 fighter; Americans defend with 1 fighter and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 101 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novgorod Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/1 hits, 2,17 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/0 hits, 2,00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Germans 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 destroyer moved from 125 Sea Zone to 119 Sea Zone Place Units - Germans 2 bombers placed in Western Germany 2 armour and 4 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,33 Germans regular : -1,83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vyborg to Norway Russians take Finland from Germans Russians take Norway from Germans 1 armour, 2 infantry and 2 mech_infantrys moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery, 4 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Jehol to Japan 1 fighter moved from Anhwe to Japan 3 carriers moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 2 bombers moved from Kwangsi to 38 Sea Zone 2 cruisers moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 3 fighters moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Jehol to Kwangtung 4 tactical_bombers moved from Kwangsi to Kwangtung 2 artilleries moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kwangsi to French Indo China Combat - Japanese Battle in Borneo Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 1/1 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in 38 Sea Zone Japanese attack with 2 bombers British defend with 1 battleship Japanese roll dice for 2 bombers in 38 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 38 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 bomber in 38 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone British win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 2 bombers Casualties for British: 1 battleship Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to Shan State 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 Japanese collect 59 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 UK_Pacific regular : -0,67 ANZAC regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Midway to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Guam 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 16 Sea Zone to Hawaiian Islands 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 3.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Midway to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Guam 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 16 Sea Zone to Hawaiian Islands 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from India to Shan State 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Burma to Shan State Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 infantry and 1 tactical_bomber British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 bomber moved from Shan State to Yunnan 1 fighter moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Tobruk to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5 British collect 34 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.50 Italians regular : 0.67 Japanese regular : 4.83 British regular : 0.83
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Midway to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Guam 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 16 Sea Zone to Hawaiian Islands 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from India to Shan State 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Burma to Shan State Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 infantry and 1 tactical_bomber British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 bomber moved from Shan State to Yunnan 1 fighter moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Tobruk to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5 British collect 34 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.50 Italians regular : 0.67 Japanese regular : 4.83 British regular : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Belarus 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to Libya Combat - Italians Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Libya, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to 96 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : 0,67 British regular : 0,67
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@martin hi there, when do you expect to continue playing?
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@martin 6 days offline - are you on vacation? I hope you are doing fine!
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@bolasgod you have been offline, now, for 11 days… It would be great to continue our game. Is everything OK with you?
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@bolasgod no move in 17 days. I will post this as a victory. If and whenever you appear again, we can continue, of course.