@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Sikang to Tsinghai
              Japanese take Tsinghai from Chinese
        1 submarine moved from 36 Sea Zone to 37 Sea Zone
        1 submarine moved from 36 Sea Zone to 43 Sea Zone
        5 submarines moved from 36 Sea Zone to 35 Sea Zone
        2 battleships, 7 carriers, 2 cruisers and 7 destroyers moved from 36 Sea Zone to 35 Sea Zone
        2 fighters moved from Japan to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from Burma to 35 Sea Zone
        5 tactical_bombers moved from Burma to 37 Sea Zone
        5 fighters moved from 36 Sea Zone to 37 Sea Zone
        6 fighters and 5 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
        1 bomber moved from Burma to 37 Sea Zone
        1 bomber moved from Burma to 43 Sea Zone
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines
            Americans defend with 1 destroyer
                Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the Americans lost in 35 Sea Zone
            Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 43 Sea Zone
            Japanese attack with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from UK_Pacific with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 37 Sea Zone
            Japanese attack with 1 bomber, 5 fighters, 1 submarine and 5 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 7/11 hits, 6.50 expected hits
                ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        1 transport moved from 36 Sea Zone to 35 Sea Zone
        2 infantry moved from Philippines to 35 Sea Zone
        2 fighters moved from 35 Sea Zone to Philippines
        1 fighter moved from 43 Sea Zone to Philippines
        5 fighters moved from 43 Sea Zone to 35 Sea Zone
        1 submarine moved from 36 Sea Zone to 35 Sea Zone
        5 fighters moved from 37 Sea Zone to 35 Sea Zone
        1 bomber and 5 tactical_bombers moved from 37 Sea Zone to Burma
        1 bomber moved from 43 Sea Zone to Burma
        5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
        3 infantry moved from Manchuria to Korea
        2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Yunnan to Burma
        1 artillery and 2 infantry moved from Shan State to Burma
        1 artillery and 1 infantry moved from French Indo China to Yunnan
        1 marine moved from French Indo China to Siam
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        3 mech_infantrys moved from Malaya to Burma
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    Place Units - Japanese
        1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone
        1 submarine placed in 6 Sea Zone
        1 fighter and 1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 53 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Egypt to 94 Sea Zone
    Combat - Americans
        Battle in 94 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - Americans
        1 bomber moved from 94 Sea Zone to Iraq
        2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
        1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
        3 fighters moved from 110 Sea Zone to 91 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        3 fighters moved from Hawaiian Islands to 33 Sea Zone
        2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 fighter moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        1 destroyer placed in 101 Sea Zone
        1 carrier and 7 submarines placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Tsinghai
        3 infantry moved from Shensi to Kansu
        3 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
                Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
            1 infantry owned by the Chinese retreated to Shensi
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
        Battle in Suiyuyan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Egypt to 94 Sea Zone
    Combat - Americans
        Battle in 94 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 94 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - Americans
        1 bomber moved from 94 Sea Zone to Iraq
        2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
        1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
        3 fighters moved from 110 Sea Zone to 91 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        3 fighters moved from Hawaiian Islands to 33 Sea Zone
        2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 fighter moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        1 destroyer placed in 101 Sea Zone
        1 carrier and 7 submarines placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Tsinghai
        3 infantry moved from Shensi to Kansu
        3 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
                Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
            1 infantry owned by the Chinese retreated to Shensi
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
        Battle in Suiyuyan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
    Purchase Units - British
        British buy 3 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    Combat Move - British
        10 artilleries and 12 infantry moved from Caucasus to Volgograd
        3 mech_infantrys moved from Iraq to Caucasus
        3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India
        1 infantry moved from Kazakhstan to Novosibirsk
              British take Novosibirsk from Germans
        2 artilleries and 1 infantry moved from Eastern Persia to West India
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Combat - British
        Battle in Volgograd
            British attack with 10 artilleries and 12 infantry
            Germans defend with 1 factory_minor, 4 infantry and 2 mech_infantrys
                British roll dice for 10 artilleries and 12 infantry in Volgograd, round 2 : 7/22 hits, 7,00 expected hits
                Germans roll dice for 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Volgograd
            British win, taking Volgograd from Germans with 10 artilleries and 11 infantry remaining. Battle score for attacker is 17
            Casualties for British: 1 infantry
            Casualties for Germans: 4 infantry and 2 mech_infantrys
    Non Combat Move - British
        3 artilleries and 4 infantry moved from Persia to Eastern Persia
        3 infantry moved from Iraq to Northwest Persia
        1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
        1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
    Place Units - British
        2 fighters placed in Egypt
        1 destroyer placed in 81 Sea Zone
        3 infantry placed in Persia
        3 armour placed in Iraq
    Turn Complete - British
        British collect 42 PUs; end with 42 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    Place Units - UK_Pacific
        2 artilleries placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 1,67
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Yakut S.S.R. to Amur
              Italians take Buryatia from Russians
              Italians take Amur from Russians
        1 mech_infantry moved from Vologda to Kazakhstan
              Italians take Kazakhstan from British
        1 infantry moved from Tunisia to Algeria
              Italians take Algeria from Americans
        1 infantry moved from Tunisia to Libya
              Italians take Libya from Americans
        1 infantry moved from Northern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
    Combat - Italians
        Battle in Cyprus
    Non Combat Move - Italians
        2 fighters moved from 95 Sea Zone to Southern Italy
        1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy
        1 aaGun moved from Southern France to France
        14 infantry moved from Southern France to France
        1 artillery and 3 infantry moved from Normandy Bordeaux to France
        2 mech_infantrys moved from Western Germany to Slovakia Hungary
        4 fighters moved from Southern France to Southern Italy
        1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    Place Units - Italians
        1 fighter and 2 infantry placed in Southern Italy
        1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
        Italians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 2 fighters; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
        2 aaGuns moved from Queensland to New South Wales
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
        EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
        EDIT: Turning off Edit Mode
        2 fighters placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 2 fighters; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
        2 aaGuns moved from Queensland to New South Wales
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
        EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
        EDIT: Turning off Edit Mode
        2 fighters placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
    Combat Move - French
        1 fighter moved from Egypt to 99 Sea Zone
    Combat - French
        Battle in 99 Sea Zone
            French attack with 1 fighter
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            French win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
        1 fighter moved from 99 Sea Zone to Caucasus
        2 infantry moved from 91 Sea Zone to Morocco
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        2 bombers moved from Burma to Sumatra
        1 infantry moved from Szechwan to Shensi
        1 infantry moved from Hopei to Shensi
        1 infantry moved from Kweichow to Shensi
        2 tactical_bombers moved from Burma to Shensi
        1 mech_infantry moved from Anhwe to Shensi
        1 marine moved from Siam to 37 Sea Zone
        1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
        1 marine moved from 41 Sea Zone to Sumatra
    Combat - Japanese
        Battle in Sumatra
            Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
            Japanese win, taking Sumatra from Americans with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Shensi
            Japanese attack with 3 infantry, 1 mech_infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 3 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 1.67 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        2 tactical_bombers moved from Shensi to Hopei
        4 infantry moved from Anhwe to Hopei
        1 infantry moved from Yunnan to Kweichow
        1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
        1 tactical_bomber moved from Burma to 41 Sea Zone
        2 bombers moved from Sumatra to Shan State
        2 tactical_bombers moved from Burma to Shan State
        1 submarine moved from 43 Sea Zone to 35 Sea Zone
        1 fighter moved from Philippines to 41 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 artillery moved from Yunnan to Shan State
        1 aaGun moved from Burma to Shan State
        1 infantry moved from Burma to Yunnan
        1 armour, 8 artilleries, 15 infantry and 5 mech_infantrys moved from Burma to Shan State
        1 destroyer moved from 35 Sea Zone to 34 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        1 destroyer moved from 35 Sea Zone to 22 Sea Zone
        3 infantry moved from Korea to Amur
    Place Units - Japanese
        3 destroyers placed in 36 Sea Zone
        1 submarine placed in 6 Sea Zone
        2 fighters placed in Japan
        1 submarine placed in 19 Sea Zone
    Turn Complete - Japanese
        Japanese collect 56 PUs; end with 57 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 22 Sea Zone
        1 submarine moved from 33 Sea Zone to 34 Sea Zone
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
        2 fighters moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        3 fighters moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from Gibraltar to 92 Sea Zone
        2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
        1 bomber moved from Iraq to 92 Sea Zone
        1 artillery, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
        1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
        1 fighter and 1 tactical_bomber moved from Wake Island to 34 Sea Zone
    Combat - Americans
        Battle in Marshall Islands
        Battle in 46 Sea Zone
            Americans attack with 5 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win, taking Marshall Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 22 Sea Zone
            Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Paulau Island
        Battle in 92 Sea Zone
            British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 4 fighters and 5 transports
            Italians defend with 1 carrier and 1 destroyer
                Americans roll dice for 1 bomber, 2 carriers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                Italians roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 carrier owned by the Americans
                1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
            Americans win, taking Paulau Island from Japanese with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 24
            Casualties for Italians: 1 carrier and 1 destroyer
        Battle in Algeria
            Americans attack with 1 artillery and 5 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 0/6 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 artillery and 4 infantry in Algeria, round 3 : 0/5 hits, 1,17 expected hits
                Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 artillery and 3 infantry in Algeria, round 4 : 2/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 3 infantry
            Casualties for Italians: 1 infantry
        Battle in Marianas
    Non Combat Move - Americans
        5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
        6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
        2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
        5 fighters moved from 46 Sea Zone to 33 Sea Zone
        1 destroyer moved from 101 Sea Zone to 88 Sea Zone
        1 bomber moved from 92 Sea Zone to Gibraltar
        3 fighters moved from 92 Sea Zone to Gibraltar
        1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    Place Units - Americans
        1 battleship and 1 carrier placed in 10 Sea Zone
        2 fighters and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 2,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Kansu
        2 infantry moved from Suiyuyan to Kansu
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 22 Sea Zone
        1 submarine moved from 33 Sea Zone to 34 Sea Zone
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
        2 fighters moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 46 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
        1 fighter moved from 33 Sea Zone to 22 Sea Zone
        3 fighters moved from 33 Sea Zone to 34 Sea Zone
        1 fighter moved from Gibraltar to 92 Sea Zone
        2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
        1 bomber moved from Iraq to 92 Sea Zone
        1 artillery, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
        1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
        1 fighter and 1 tactical_bomber moved from Wake Island to 34 Sea Zone
    Combat - Americans
        Battle in Marshall Islands
        Battle in 46 Sea Zone
            Americans attack with 5 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win, taking Marshall Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 22 Sea Zone
            Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Paulau Island
        Battle in 92 Sea Zone
            British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 4 fighters and 5 transports
            Italians defend with 1 carrier and 1 destroyer
                Americans roll dice for 1 bomber, 2 carriers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                Italians roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 carrier owned by the Americans
                1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
            Americans win, taking Paulau Island from Japanese with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 24
            Casualties for Italians: 1 carrier and 1 destroyer
        Battle in Algeria
            Americans attack with 1 artillery and 5 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 0/6 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 artillery and 4 infantry in Algeria, round 3 : 0/5 hits, 1,17 expected hits
                Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 artillery and 3 infantry in Algeria, round 4 : 2/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 3 infantry
            Casualties for Italians: 1 infantry
        Battle in Marianas
    Non Combat Move - Americans
        5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
        6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
        2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
        5 fighters moved from 46 Sea Zone to 33 Sea Zone
        1 destroyer moved from 101 Sea Zone to 88 Sea Zone
        1 bomber moved from 92 Sea Zone to Gibraltar
        3 fighters moved from 92 Sea Zone to Gibraltar
        1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    Place Units - Americans
        1 battleship and 1 carrier placed in 10 Sea Zone
        2 fighters and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Kansu
        2 infantry moved from Suiyuyan to Kansu
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
    Purchase Units - British
        British repair damage of 5x factory_minor; Remaining resources: 46 PUs; 
        British buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Volgograd to Rostov
              British take Rostov from Germans
        1 fighter moved from India to Kazakhstan
        1 infantry moved from Volgograd to Kazakhstan
        1 infantry moved from Novosibirsk to Timguska
              UK_Pacific take Timguska from Germans
        1 artillery and 1 infantry moved from Volgograd to Samara
        1 infantry moved from Volgograd to Tambov
              British take Tambov from Italians
        3 infantry moved from Northwest Persia to Caucasus
        3 armour moved from Iraq to Caucasus
        1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
        2 fighters moved from United Kingdom to 105 Sea Zone
        1 infantry moved from India to Burma
              UK_Pacific take Burma from Japanese
    Combat - British
        Battle in 105 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Germans defend with 1 destroyer
                British roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for British: 1 fighter
            Casualties for Germans: 1 destroyer
        Battle in Kazakhstan
            British attack with 1 fighter and 1 infantry
            Italians defend with 1 mech_infantry
                British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Kazakhstan
            1 fighter owned by the British retreated
            Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for British: 1 infantry
        Battle in Samara
            British attack with 1 artillery and 1 infantry
            Germans defend with 1 armour
                British roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Germans and 1 infantry owned by the British lost in Samara
            British win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
            Casualties for Germans: 1 armour
        Battle in Caucasus
            British attack with 3 armour and 3 infantry
            Germans defend with 1 armour
                British roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 0/6 hits, 2,00 expected hits
                Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 3 armour and 3 infantry in Caucasus, round 3 : 1/6 hits, 2,00 expected hits
                Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
            British win, taking Caucasus from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
            Casualties for Germans: 1 armour
    Non Combat Move - British
        1 fighter moved from Kazakhstan to Volgograd
        2 artilleries and 1 infantry moved from West India to India
        3 artilleries and 4 infantry moved from Eastern Persia to West India
        1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
        1 fighter and 1 tactical_bomber moved from 105 Sea Zone to United Kingdom
        1 destroyer moved from 98 Sea Zone to 92 Sea Zone
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        3 infantry moved from Persia to Northwest Persia
    Place Units - British
        1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
        3 artilleries placed in Persia
        3 infantry placed in Iraq
        1 infantry placed in United Kingdom
        3 infantry placed in Egypt
    Turn Complete - British
        British collect 47 PUs; end with 47 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
    Place Units - UK_Pacific
        2 artilleries placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 1,00
Italians regular : 3,00
Japanese regular : 0,33
Germans regular : 1,17
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Amur to Siberia
              Italians take Siberia from Russians
        1 armour moved from Siberia to Sakha
              Italians take Sakha from Russians
        1 mech_infantry moved from Kazakhstan to Novosibirsk
              Italians take Novosibirsk from British
    Combat - Italians
    Non Combat Move - Italians
        2 mech_infantrys moved from Slovakia Hungary to Bessarabia
        1 armour and 1 mech_infantry moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Southern Italy
        1 aaGun, 1 artillery and 17 infantry moved from France to Southern France
    Place Units - Italians
        1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
        1 bomber placed in Southern France
    Turn Complete - Italians
        Italians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 2 tactical_bombers; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
    Place Units - ANZAC
        2 tactical_bombers placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 22 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 2 tactical_bombers; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
    Place Units - ANZAC
        2 tactical_bombers placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 22 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    Combat Move - French
        2 infantry moved from Morocco to Algeria
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Hopei to Suiyuyan
              Japanese take Suiyuyan from Chinese
        2 infantry moved from Shan State to Burma
        2 tactical_bombers moved from Shan State to Burma
        1 submarine moved from 6 Sea Zone to 32 Sea Zone
        1 fighter moved from Japan to 17 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 infantry moved from Shan State to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
        2 bombers moved from Shan State to Java
        1 fighter moved from Philippines to 34 Sea Zone
        1 fighter moved from Japan to 22 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
        11 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes
        2 infantry moved from 44 Sea Zone to Celebes
    Combat - Japanese
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 32 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 32 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 34 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Java
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 3.17 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in Celebes
            Japanese attack with 11 fighters, 2 infantry and 5 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 11 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 7/18 hits, 9.17 expected hits
                ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 11 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 submarine and 1 transport
            1 submarine owned by the Americans submerged
                1 transport owned by the Americans lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Burma
            Japanese attack with 2 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 fighter could not land in 22 Sea Zone and was removed
        2 tactical_bombers moved from Burma to Shan State
        1 tactical_bomber moved from Shan State to 37 Sea Zone
        1 tactical_bomber moved from Shan State to Malaya
        1 marine moved from Sumatra to 41 Sea Zone
        1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
        1 marine moved from 37 Sea Zone to Malaya
        1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
        1 tactical_bomber moved from 37 Sea Zone to Malaya
        2 bombers moved from Java to Malaya
        11 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
        1 fighter moved from Philippines to Malaya
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Shan State to Yunnan
        2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
        2 tactical_bombers moved from Hopei to Tsinghai
        1 infantry moved from Hopei to Shensi
        1 mech_infantry moved from Shan State to Kweichow
        1 mech_infantry moved from Shan State to Yunnan
        1 mech_infantry moved from Shan State to Yunnan
        1 mech_infantry moved from Yunnan to Hunan
        1 infantry moved from Kweichow to Shensi
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Anhwe to Hopei
        1 fighter moved from 17 Sea Zone to Japan
        1 fighter moved from 34 Sea Zone to Philippines
        1 destroyer moved from 35 Sea Zone to 22 Sea Zone
        1 destroyer moved from 35 Sea Zone to 34 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        3 destroyers moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 19 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 carrier and 1 transport placed in 37 Sea Zone
        1 artillery placed in Malaya
        3 destroyers placed in 36 Sea Zone
        3 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to Philippines: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry
        EDIT: Adding units owned by Japanese to Kazakhstan: 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2.67
UK_Pacific regular : 0.67
ANZAC regular : -1.33
@Giallo Edit for the fighter was that I misclicked and sent one too many fighters from sz 35 to Celebes. One was supposed to NCM to Phillipines and the sz 22 fighter goes to sz 35. Let me know if you have any issue with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 2 infantry and 3 transports; Remaining resources: 3 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 submarine moved from 33 Sea Zone to 34 Sea Zone
        3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
        1 destroyer moved from 33 Sea Zone to 32 Sea Zone
        4 fighters moved from 33 Sea Zone to 32 Sea Zone
        3 fighters moved from 33 Sea Zone to 22 Sea Zone
        4 fighters moved from 33 Sea Zone to 34 Sea Zone
        2 fighters moved from 33 Sea Zone to 22 Sea Zone
        1 infantry moved from Algeria to Tunisia
              Americans take Tunisia from Italians
        1 bomber and 3 fighters moved from Gibraltar to Scotland
        2 transports moved from 92 Sea Zone to 110 Sea Zone
        2 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery and 1 infantry moved from United Kingdom to Scotland
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 46 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 22 Sea Zone
            Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Scotland
            Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
            Germans defend with 1 airfield and 4 infantry
                Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Scotland, round 2 : 4/6 hits, 2,83 expected hits
                Germans roll dice for 4 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits
                4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
            Americans win, taking Scotland from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
            Casualties for Americans: 1 infantry
            Casualties for Germans: 4 infantry
        Battle in 34 Sea Zone
            Americans attack with 4 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 4 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 32 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 32 Sea Zone
            Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        1 carrier and 7 submarines moved from 26 Sea Zone to 22 Sea Zone
        4 fighters moved from 32 Sea Zone to 22 Sea Zone
        4 fighters moved from 34 Sea Zone to 22 Sea Zone
        3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone
        2 battleships, 10 carriers, 4 cruisers, 4 destroyers and 22 submarines moved from 33 Sea Zone to 22 Sea Zone
        1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Scotland to United Kingdom
        3 fighters moved from Scotland to United Kingdom
        2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
        3 transports moved from 92 Sea Zone to 89 Sea Zone
        1 destroyer moved from 88 Sea Zone to 92 Sea Zone
    Place Units - Americans
        1 harbour placed in Marianas
        1 carrier and 3 transports placed in 10 Sea Zone
        2 artilleries, 1 fighter and 2 infantry placed in Western United States
        Americans undo move 3.
        1 fighter placed in Eastern United States
        2 artilleries and 2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : 0,83
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 2 infantry and 3 transports; Remaining resources: 3 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 submarine moved from 33 Sea Zone to 34 Sea Zone
        3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
        1 destroyer moved from 33 Sea Zone to 32 Sea Zone
        4 fighters moved from 33 Sea Zone to 32 Sea Zone
        3 fighters moved from 33 Sea Zone to 22 Sea Zone
        4 fighters moved from 33 Sea Zone to 34 Sea Zone
        2 fighters moved from 33 Sea Zone to 22 Sea Zone
        1 infantry moved from Algeria to Tunisia
              Americans take Tunisia from Italians
        1 bomber and 3 fighters moved from Gibraltar to Scotland
        2 transports moved from 92 Sea Zone to 110 Sea Zone
        2 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery and 1 infantry moved from United Kingdom to Scotland
        1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 46 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 22 Sea Zone
            Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Scotland
            Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
            Germans defend with 1 airfield and 4 infantry
                Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Scotland, round 2 : 4/6 hits, 2,83 expected hits
                Germans roll dice for 4 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits
                4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
            Americans win, taking Scotland from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
            Casualties for Americans: 1 infantry
            Casualties for Germans: 4 infantry
        Battle in 34 Sea Zone
            Americans attack with 4 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 4 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 32 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 32 Sea Zone
            Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        1 carrier and 7 submarines moved from 26 Sea Zone to 22 Sea Zone
        4 fighters moved from 32 Sea Zone to 22 Sea Zone
        4 fighters moved from 34 Sea Zone to 22 Sea Zone
        3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone
        2 battleships, 10 carriers, 4 cruisers, 4 destroyers and 22 submarines moved from 33 Sea Zone to 22 Sea Zone
        1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Scotland to United Kingdom
        3 fighters moved from Scotland to United Kingdom
        2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
        3 transports moved from 92 Sea Zone to 89 Sea Zone
        1 destroyer moved from 88 Sea Zone to 92 Sea Zone
    Place Units - Americans
        1 harbour placed in Marianas
        1 carrier and 3 transports placed in 10 Sea Zone
        2 artilleries, 1 fighter and 2 infantry placed in Western United States
        Americans undo move 3.
        1 fighter placed in Eastern United States
        2 artilleries and 2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 1 PU; end with 1 PU
    Purchase Units - British
        British buy 2 armour, 1 fighter, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        2 fighters moved from Egypt to Libya
        2 fighters moved from India to Kazakhstan
        1 infantry moved from Volgograd to Kazakhstan
        1 artillery moved from Volgograd to Rostov
        1 infantry moved from Caucasus to Rostov
        1 fighter and 2 infantry moved from Volgograd to Tambov
        1 artillery moved from India to Burma
    Combat - British
        Battle in Tambov
            British attack with 1 fighter and 2 infantry
            Germans defend with 2 infantry
                British roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Germans lost in Tambov
            British win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
        Battle in Rostov
            British attack with 1 artillery and 1 infantry
            Germans defend with 2 infantry
                British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Rostov
                British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
            British win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Germans: 2 infantry
            Casualties for British: 1 infantry
        Battle in Burma
            British attack with 1 artillery
            Japanese defend with 1 infantry
                British roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kazakhstan
            British attack with 2 fighters and 1 infantry
            Japanese defend with 1 mech_infantry
                British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits
                Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Kazakhstan
                British roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
                Italians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Kazakhstan
            British win with 2 fighters remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Libya
            British attack with 2 fighters
            Italians defend with 1 infantry
                British roll dice for 2 fighters in Libya, round 2 : 0/2 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the British lost in Libya
                British roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the British lost in Libya
            Italians win with 1 infantry remaining. Battle score for attacker is -20
            Casualties for British: 2 fighters
    Non Combat Move - British
        6 infantry moved from Egypt to Trans-Jordan
        3 infantry moved from Iraq to Northwest Persia
        3 infantry moved from Northwest Persia to Caucasus
        3 artilleries moved from Persia to Northwest Persia
        1 armour, 8 artilleries, 5 infantry and 1 mech_infantry moved from Volgograd to Caucasus
        1 fighter moved from Tambov to Caucasus
        2 fighters moved from Kazakhstan to Caucasus
        1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 110 Sea Zone
        1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
        1 infantry moved from Timguska to Kansu
        3 artilleries and 4 infantry moved from West India to India
        1 destroyer moved from 98 Sea Zone to 81 Sea Zone
        1 battleship and 1 cruiser moved from 33 Sea Zone to 22 Sea Zone
    Place Units - British
        2 armour and 1 mech_infantry placed in Persia
        3 mech_infantrys placed in Iraq
        1 fighter and 2 submarines placed in 110 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
        British collect 43 PUs (2 lost to blockades); end with 43 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 8 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 3,83
Italians regular : 1,67
Japanese regular : 0,50
Germans regular : -1,00
British regular : 0,83
@majikforce said in BM3 Giallo +18 vs Majikforce:
@Giallo Edit for the fighter was that I misclicked and sent one too many fighters from sz 35 to Celebes. One was supposed to NCM to Phillipines and the sz 22 fighter goes to sz 35. Let me know if you have any issue with it.
that’s fine