sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
Combat - Americans
Battle in Manchuria
Battle in Sumatra
Battle in Iwo Jima
Battle in Marianas
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 46 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
2 armour and 1 infantry moved from Persia to Northwest Persia
1 battleship moved from 46 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
Combat - British
Battle in French Madagascar
Battle in Egypt
British attack with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,17 expected hits
Italians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,50 expected hits
2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/7 hits, 3,83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/5 hits, 2,17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 4 : 1/6 hits, 3,33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Iraq
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Northwest Persia
British attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 cruisers moved from 96 Sea Zone to 91 Sea Zone
1 cruiser moved from 96 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
2 transports moved from 96 Sea Zone to 91 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
3 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -3,17
Germans regular : -0,33
British regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Caucasus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 2/11 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,5,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5,3,6,2,5,6,5,1
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 bombers moved from Ukraine to Persia
3 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Persia
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 3,00 expected hits
British roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Persia
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for British: 3 mech_infantrys
Battle in Northwest Persia
Germans attack with 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 1 infantry
Germans roll dice for 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/12 hits, 5,33 expected hits
British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
2 bombers and 1 tactical_bomber moved from Persia to Caucasus
3 aaGuns, 11 armour, 5 artilleries, 19 infantry and 23 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
3 mech_infantrys moved from Bessarabia to Rostov
4 armour moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Archangel to Nenetsia
5 artilleries and 8 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Tambov
9 armour and 20 mech_infantrys moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,3,4,1,5
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans regular : -1,83
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
7 armour and 21 mech_infantrys moved from Samara to Russia
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters moved from India to Sumatra
1 fighter moved from French Indo China to 41 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
2 bombers moved from Suiyuyan to Manchuria
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
2 armour moved from Burma to Kweichow
3 armour and 3 mech_infantrys moved from India to Eastern Persia
2 fighters moved from French Indo China to Guam
2 fighters moved from Sumatra to 37 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Manchuria to Korea
2 bombers moved from Manchuria to Kweichow
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
6 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,67
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters moved from India to Sumatra
1 fighter moved from French Indo China to 41 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
2 bombers moved from Suiyuyan to Manchuria
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
2 armour moved from Burma to Kweichow
3 armour and 3 mech_infantrys moved from India to Eastern Persia
2 fighters moved from French Indo China to Guam
2 fighters moved from Sumatra to 37 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Manchuria to Korea
2 bombers moved from Manchuria to Kweichow
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
6 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,67
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
5 fighters moved from 19 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Korea
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
7 fighters moved from 16 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Belgian Congo to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 harbour placed in Iwo Jima
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 2,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
10 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -6,33
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
5 fighters moved from 19 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Korea
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
7 fighters moved from 16 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Belgian Congo to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 harbour placed in Iwo Jima
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
10 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 19 Sea Zone to 17 Sea Zone
UK_Pacific take 17 Sea Zone from Japanese
2 fighters moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from French Madagascar to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -6,33
Americans regular : 2,50
Japanese regular : -2,00
Germans regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 artillery moved from Rostov to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,1,1,3,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
2 bombers moved from Caucasus to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Urals from Russians
Germans take Timguska from Russians
Combat - Germans
Battle in Trans-Jordan
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour; Americans defend with 1 mech_infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 2,50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Trans-Jordan
Germans roll dice for 2 armour and 2 bombers in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 armour moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to India
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Romania to Ukraine
4 armour moved from Ukraine to Volgograd
1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Nenetsia to Belarus
2 bombers moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Rostov to Caucasus
4 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
3 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Novosibirsk to Shensi
1 bomber moved from Novgorod to Yunnan
2 fighters moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
7 mech_infantrys moved from Germany to Romania
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,4,3,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,2,4
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans regular : -1,83
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
7 mech_infantrys moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
27 artilleries and 49 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 27 artilleries, 49 infantry and 8 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 27 artilleries, 49 infantry and 8 mech_infantrys in Tambov, round 2 : 25/84 hits, 23,00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 5 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 5 infantry in Samara, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
3 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Kiangsi
2 armour moved from Kweichow to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Kweichow to Kiangsi
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone
4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Guam to 18 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 18 Sea Zone
Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Japan
1 bomber moved from Kiangsi to Japan
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 armour moved from Sikang to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Tsinghai to Kansu
1 armour moved from Shensi to Kweichow
3 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
2 fighters moved from Java to 42 Sea Zone
8 carriers moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 4 transports moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 battleships, 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in India
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Japanese regular : 2,83
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
4 fighters moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
3 fighters moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
Place Units - Americans
3 fighters and 5 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
12 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,67