“clarification on battle calculators”, not “communications”.
The Good Captain (Allies) vs. Leiderhosen / hansworst (Axis) - Anniversary '41, no bid
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2nd posting was bc I forgot to noncom the Rus. sub. all good now
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 fighter and 1 submarine moved from 51 Sea Zone to 48 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 transports moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 2 fighters moved from 35 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 41 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Bulgaria Romania to Evenki National Okrug 1 armour and 3 fighters moved from India to Kazakh S.S.R. 2 fighters moved from 35 Sea Zone to Kazakh S.S.R. Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Battle in Evenki National Okrug Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 armour, 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 5/6 hits, 2,50 expected hits Russians roll dice for 2 armour, 1 artillery and 2 infantry in Evenki National Okrug, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Evenki National Okrug Japanese win, taking New Guinea from British, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour, 1 artillery and 2 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 5 fighters Russians defend with 2 infantry Japanese roll dice for 1 armour and 5 fighters in Kazakh S.S.R., round 2 : 3/6 hits, 3,00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 2 carriers, 2 destroyers and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 48 Sea Zone to 42 Sea Zone 1 carrier moved from 51 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from Suiyuan to Ningxia 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 fighter moved from Evenki National Okrug to Persia 5 fighters moved from Kazakh S.S.R. to Persia 1 aaGun, 4 artilleries and 16 infantry moved from India to Persia 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 destroyer moved from 51 Sea Zone to 48 Sea Zone Place Units - Japanese 1 destroyer placed in 38 Sea Zone 3 infantry placed in East Indies 1 artillery, 1 fighter and 1 infantry placed in India 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 3,17 Russians regular : -1,67 British regular : -0,67
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@the_good_captain Russian sub is the classic Edit ;)
I’m sorry about the 3,17 and -1,67. All risky ones went my way this turn.
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from Egypt to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Egypt to Libya British take Libya from Italians 1 armour moved from Libya to Egypt Combat - British Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 3 fighters moved from Kazakh S.S.R. to Chinghai 1 aaGun, 6 armour, 2 artilleries, 4 fighters and 10 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 submarine moved from 15 Sea Zone to 33 Sea Zone 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Belgian Congo 2 destroyers moved from 27 Sea Zone to 28 Sea Zone 4 submarines moved from 28 Sea Zone to 33 Sea Zone 3 submarines moved from 17 Sea Zone to 27 Sea Zone Place Units - British 1 bomber placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Bulgaria Romania to East Poland Combat - Italians Battle in East Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in East Poland Italians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in East Poland Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 2 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Libya from British to Italians EDIT: Turning off Edit Mode 1 armour, 4 artilleries and 10 infantry moved from Morocco Algeria to Libya 3 armour moved from Italy to Bulgaria Romania Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1,50 Russians regular : 1,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 4 fighters moved from Norway to Karelia S.S.R. 4 fighters moved from 5 Sea Zone to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 armour, 2 artilleries and 5 infantry moved from Norway to 5 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 3 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 3 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. Combat - Americans Battle in Karelia S.S.R. Americans attack with 2 armour, 2 artilleries, 1 bomber, 11 fighters and 8 infantry Germans defend with 1 aaGun, 8 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 5 infantry Germans roll AA dice in Karelia S.S.R. : 1/12 hits, 2.00 expected hits 1 fighter owned by the Americans lost in Karelia S.S.R. Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 8 infantry in Karelia S.S.R., round 2 : 11/23 hits, 9.00 expected hits Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/17 hits, 7.50 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Germans, 5 infantry owned by the Germans, 4 armour owned by the Germans and 7 infantry owned by the Americans lost in Karelia S.S.R. Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 1 infantry in Karelia S.S.R., round 3 : 9/16 hits, 7.67 expected hits Germans roll dice for 4 armour and 2 fighters in Karelia S.S.R., round 3 : 1/6 hits, 3.33 expected hits 2 fighters owned by the Germans, 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Americans win, taking Karelia S.S.R. from Germans with 2 armour, 2 artilleries, 1 bomber and 10 fighters remaining. Battle score for attacker is 57 Casualties for Americans: 1 fighter and 8 infantry Casualties for Germans: 8 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry Non Combat Move - Americans 1 armour moved from Western United States to Eastern United States 2 infantry moved from Eastern Canada to Eastern United States 2 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 1 bomber moved from Western United States to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Chinghai 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Norway 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Norway Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 bomber and 1 fighter placed in Western United States Americans undo move 2. 1 fighter placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Germans AA : -1.00 Germans regular : -2.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Poland to East Poland 1 fighter moved from Germany to East Poland 2 armour moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 4 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 13 infantry moved from Germany to Poland 3 armour moved from Bulgaria Romania to Poland 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Libya 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from 4 Sea Zone to Germany Place Units - Germans 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -1,17
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@The_Good_Captain AA from Germany is supposed to be in Poland. Can we edit that? I forgot to move it.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Poland to East Poland 1 fighter moved from Germany to East Poland 2 armour moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 4 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 13 infantry moved from Germany to Poland 3 armour moved from Bulgaria Romania to Poland 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Libya 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from 4 Sea Zone to Germany Place Units - Germans 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -1,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 artilleries and 8 infantry moved from Caucasus to Ukraine 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Ukraine to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 artilleries and 9 infantry Germans defend with 2 armour Russians roll dice for 4 artilleries and 9 infantry in Ukraine, round 2 : 5/13 hits, 3.50 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Archangel to Russia 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from Persia to Caucasus Japanese take Caucasus from Russians 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Evenki National Okrug to Chinghai Japanese take Novosibirsk from Russians 6 armour, 2 artilleries and 8 infantry moved from Ningxia to Chinghai 1 infantry moved from Sikang to Chinghai 1 fighter moved from India to Chinghai 6 fighters moved from Persia to Chinghai 2 infantry moved from New Zealand to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans 1 bomber moved from Yakut S.S.R. to Chinghai Combat - Japanese Battle in Chinghai Japanese attack with 7 armour, 2 artilleries, 1 bomber, 7 fighters and 9 infantry British defend with 3 fighters; Americans defend with 1 bomber; Chinese defend with 7 infantry; Russians defend with 1 aaGun, 5 armour, 2 fighters and 4 infantry Russians roll AA dice in Chinghai : 3/8 hits, 1,33 expected hits 3 fighters owned by the Japanese lost in Chinghai Japanese roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 9 infantry in Chinghai, round 2 : 10/23 hits, 8,67 expected hits Chinese roll dice for 5 armour, 1 bomber, 5 fighters and 11 infantry in Chinghai, round 2 : 9/22 hits, 9,67 expected hits 9 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 bomber owned by the Americans and 5 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 7 armour, 2 artilleries, 1 bomber and 4 fighters in Chinghai, round 3 : 6/14 hits, 6,83 expected hits Chinese roll dice for 5 armour, 5 fighters and 2 infantry in Chinghai, round 3 : 5/12 hits, 6,50 expected hits 2 artilleries owned by the Japanese, 4 armour owned by the Russians, 3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 4 armour, 1 bomber and 4 fighters in Chinghai, round 4 : 6/9 hits, 4,67 expected hits Chinese roll dice for 1 armour and 5 fighters in Chinghai, round 4 : 2/6 hits, 3,83 expected hits 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Japanese and 3 fighters owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 5 armour, 2 artilleries, 3 fighters and 9 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 7 infantry Casualties for Russians: 5 armour, 2 fighters and 4 infantry Casualties for British: 3 fighters Battle in Kazakh S.S.R. Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Persia to Kazakh S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from Yakut S.S.R. to Evenki National Okrug 1 artillery and 2 infantry moved from Suiyuan to Ningxia 1 artillery and 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Australia to 39 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 6 infantry moved from 35 Sea Zone to India 9 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 3 artilleries and 2 infantry moved from Persia to India 1 infantry moved from India to Persia 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier and 1 fighter moved from 42 Sea Zone to 53 Sea Zone 1 destroyer moved from 48 Sea Zone to 53 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 35 Sea Zone 1 bomber moved from Chinghai to India 2 fighters moved from Chinghai to Evenki National Okrug 2 fighters moved from Chinghai to Ningxia Place Units - Japanese 1 fighter placed in 35 Sea Zone 2 artilleries placed in India 2 armour placed in Manchuria 1 destroyer placed in 38 Sea Zone 3 infantry placed in East Indies 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -4,00 Japanese regular : 2,00 Russians regular : -0,33 Russians AA : 1,67
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@hansworst ouch. well played gents. I offer concession if you accept.
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@the_good_captain Good game! I accept the concession. Went pretty quick all of a sudden with a few big battles.
My western axis colleague deserves the honors in this one. He sacrificed himself to let me swoop in in an ongoing battle and kept Moscow stacked.
I haven’t really seen the Chinghai block before in this game. Did we make it to the youtube analysis yet? ;) I don’t know how you and my team mate(s) are feeling about this one, since I, again, had considerably less turns to play, but I’m up for another rematch.
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@hansworst of course I’ll give you guys a shout out in the YouTube videos. Our two games have been particularly enlightening to me bc of how you all use(d) German bombers. I have played a great many games in the recent year for AnA '41 and that strategy is different and has solidified my opinion on the last optional rule I was undecided on.
It has become somewhat painfully obvious to me that “Escorts and Interceptors” must be enabled. If not, the game is nearly broken in favor of the allies when the USA spams bombers and blows out German and Italian industry (this I have done in a live game just before our games together). If the USA decides not to do this, the buck apparently passes to Germany. I have quite a bit more to say about that but I’ll save it for the video. All this to say, I’m down for a rematch on the condition we apply the escorts/interceptors. Here is a recent discussion I had on the matter in this forum:
If that’s cool, yes I really need at least one probably two more games to play with someone.
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@the_good_captain @hansworst Good game gents. I really enjoyed it.
I have to say that I started this game with the previous one in mind, where the UK goes full middle east and builds two factories. As Japan, the triangle Cairo/India/Caucasus was awfully frustrating, as I didn’t feel I could break through it a quick enough manner.
Therefore I decided to take Cairo in G1, and to then keep the pressure on Caucasus, hoping to give Japan some easier access to the middle east. I was convinced that the way I played G1 would force you to change you tactics. Count me impressed that you not only went through with it, but actually still managed to pull it off.
I cannot recall - although some sources claim that I have - if I ever played a game where the USA just sends an squadron of bombers to Europe every turn, but I can see how that can quickly reduce the Germans. Haven’t played with interceptors and escorts for quite some time, so count me in if you want to start a game with those included.
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@LederhosenMachtFrei @The_Good_Captain
I’m in for a game with Escorts and Interceptors as well. Cap, you want to have another crack at the allies or would you like to play axis? I’m fine with anything. If you pick allies, me and Hosen will (I assume) switch ownership of Japan and Germany and I will post G1.
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@hansworst @LederhosenMachtFrei ya if we could do one more with same sides, it would be much appresh. the following game we could switch sides and that would be really great. If y’all aren’t worn out before then of course.