TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
@feckingwrecked
@bretters
@Colonel_Sanders
@SerenityBrowncoat
@Caesar-Seriona
Almost game time! We are reducing the USA to $225. Everyone else gets $250 to spend.
@Colonel_Sanders and @SerenityBrowncoat get 1st and 2nd pick, after they roll for it. @feckingwrecked, @bretters, and @Caesar-Seriona can roll for 3rd thru 5th. And I’ll take the 6th pick.
To roll, press the Reply button, type in [dice 1d6], press submit. High roll wins.
1d6: 3
1d6: 4
@CaptainNapalm ill roll for everyone .
Robby is first roll, Damian is 2nd roll.
[dice 2d6]
2d6: 3, 2
I’m first dice, Joel is 2nd and Patrick is last
[dice 3d6]
3d6: 3, 2, 6
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Bid Purchase - Russians
Combat Hit Differential Summary :
Ok. Above is the game map. Check it out, so you can get an idea of which nations you prefer. @Colonel_Sanders gets first pick. Remember the US only gets $225, the rest get $250 to spend. After the picks are final, you can private message me on the Messenger app, or send me a chat on here, to tell me where you want your money spent.
@dicebot Damian and I still need to roll because were tied for last
[dice 1d6]
1d6: 1
@captainnapalm [Dice D1d6]
I will choose the british in afrcia…
@Colonel_Sanders picks the UK
@SerenityBrowncoat is up now, with the 2nd pick
Then @Caesar-Seriona 3rd
@bretters 4th
@feckingwrecked 5th
And I get whoever is left!
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Russians
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Novosibirsk to Sinkiang
5 armour moved from Russia to Sinkiang
1 artillery and 4 infantry moved from Caucasus to Persia
5 armour moved from West Russia to Persia
1 bomber moved from Archangel to Persia
5 infantry moved from Evenki National Okrug to Novosibirsk
5 infantry moved from Karelia S.S.R. to Belorussia
5 infantry moved from Archangel to Russia
1 bomber moved from Archangel to Sinkiang
1 fighter moved from Archangel to Sinkiang
1 tactical_bomber moved from Archangel to Sinkiang
1 fighter moved from Archangel to Belorussia
1 tactical_bomber moved from Archangel to Belorussia
1 fighter moved from Archangel to Belorussia
1 tactical_bomber moved from Archangel to Belorussia
1 bomber moved from Archangel to Belorussia
1 bomber moved from Archangel to Persia
Combat - Russians
Battle in Sinkiang
Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sinkiang, round 2 : 3/13 hits, 5.50 expected hits
Chinese roll dice for 5 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang
Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sinkiang, round 3 : 6/11 hits, 5.17 expected hits
Chinese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sinkiang
Russians win, taking Sinkiang from Chinese with 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Belorussia
Russians attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Neutral defend with 5 infantry
Russians roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Belorussia, round 2 : 7/10 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Belorussia
Russians loses 0 PUs for violating Belorussias neutrality.
Russians win, taking Belorussia from Neutral with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Persia
Russians attack with 5 armour, 1 artillery, 2 bombers and 4 infantry
Chinese defend with 5 infantry
Russians roll dice for 5 armour, 1 artillery, 2 bombers and 4 infantry in Persia, round 2 : 8/12 hits, 5.00 expected hits
Chinese roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Persia
Russians win, taking Persia from Chinese with 5 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Russians
2 bombers moved from Persia to Archangel
1 bomber moved from Sinkiang to Archangel
1 bomber moved from Belorussia to Archangel
1 fighter moved from Sinkiang to Novosibirsk
1 tactical_bomber moved from Sinkiang to Novosibirsk
1 fighter moved from Belorussia to Karelia S.S.R.
1 tactical_bomber moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Russia
1 tactical_bomber moved from Belorussia to Russia
Place Units - Russians
6 armour placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Russians regular : 4.50
Neutral regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Purchase Units - Germans
Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
5 infantry moved from Ukraine S.S.R. to Eastern Europe
1 artillery and 4 infantry moved from Balkans to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 13 Sea Zone to Gibraltar
1 artillery and 4 infantry moved from Spain to Gibraltar
1 artillery and 2 infantry moved from Southern Europe to Switzerland
1 artillery moved from Western Europe to Switzerland
2 infantry moved from Western Europe to Switzerland
5 armour moved from Southern Europe to Switzerland
4 armour moved from Southern Europe to Eastern Europe
1 bomber moved from Southern Europe to Eastern Europe
1 tactical_bomber moved from 14 Sea Zone to Switzerland
1 fighter moved from 14 Sea Zone to Gibraltar
1 carrier moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from Western Europe to Switzerland
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 3 artilleries, 1 fighter and 7 infantry
Neutral defend with 5 infantry
Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Gibraltar, round 2 : 5/12 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Gibraltar
Germans loses 0 PUs for violating Gibraltars neutrality.
Germans win, taking Gibraltar from Neutral with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Switzerland
Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Switzerland, round 2 : 3/14 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Switzerland, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Switzerland
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Switzerland, round 3 : 7/12 hits, 4.83 expected hits
Neutral roll dice for 2 infantry in Switzerland, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 5 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Eastern Europe
Germans attack with 4 armour, 2 artilleries, 1 bomber and 9 infantry
Neutral defend with 5 infantry
Germans roll dice for 4 armour, 2 artilleries, 1 bomber and 9 infantry in Eastern Europe, round 2 : 5/16 hits, 5.17 expected hits
Neutral roll dice for 5 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Eastern Europe
Germans loses 0 PUs for violating Eastern Europes neutrality.
Germans win, taking Eastern Europe from Neutral with 4 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Switzerland to 13 Sea Zone
1 fighter moved from Gibraltar to 13 Sea Zone
4 infantry moved from Germany to Western Europe
1 bomber moved from Eastern Europe to Southern Europe
Place Units - Germans
1 artillery and 7 infantry placed in Southern Europe
Activate Technology - Germans
Germans activating Improved Artillery Support
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Germans regular : 1.50
Neutral regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Chinese
Chinese spend 10 on tech rolls
Chinese roll 2,4 and gets 0 hits
Purchase Units - Chinese
Chinese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
5 artilleries moved from Afghanistan to Persia
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
5 infantry moved from China to Sinkiang
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
5 armour moved from Himalaya to Sinkiang
1 fighter and 1 tactical_bomber moved from India to Sinkiang
6 artilleries and 9 infantry moved from India to Persia
2 armour moved from India to Kwantung
5 infantry moved from French Indochina to Kwantung
1 fighter and 1 tactical_bomber moved from India to Sinkiang
2 armour moved from India to Kwantung
3 armour moved from India to Sinkiang
Combat - Chinese
Battle in Persia
Chinese attack with 11 artilleries and 9 infantry
Russians defend with 5 armour, 1 artillery and 3 infantry
Chinese roll dice for 11 artilleries and 9 infantry in Persia, round 2 : 4/20 hits, 6.67 expected hits
Russians roll dice for 5 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/9 hits, 3.83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Chinese lost in Persia
Chinese roll dice for 11 artilleries and 5 infantry in Persia, round 3 : 3/16 hits, 5.33 expected hits
Russians roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2.50 expected hits
3 armour owned by the Russians and 3 infantry owned by the Chinese lost in Persia
Chinese roll dice for 11 artilleries and 2 infantry in Persia, round 4 : 5/13 hits, 4.33 expected hits
Russians roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 11 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 9 infantry
Casualties for Russians: 5 armour, 1 artillery and 3 infantry
Battle in Kwantung
Chinese attack with 4 armour and 5 infantry
Neutral defend with 5 infantry
Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 2 : 3/9 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Neutral lost in Kwantung
Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 3 : 3/9 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung
Chinese loses 0 PUs for violating Kwantungs neutrality.
Chinese win, taking Kwantung from Neutral with 4 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Chinese: 1 infantry
Battle in Sinkiang
Chinese attack with 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 5 armour, 1 artillery and 2 infantry
Chinese roll dice for 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 6/17 hits, 7.17 expected hits
Russians roll dice for 5 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 3/8 hits, 3.50 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang
Chinese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sinkiang, round 3 : 7/14 hits, 6.67 expected hits
Russians roll dice for 2 armour in Sinkiang, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Chinese: 3 infantry
Casualties for Russians: 5 armour, 1 artillery and 2 infantry
Battle in East Indies
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Chinese win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 fighters and 2 tactical_bombers moved from Sinkiang to India
Place Units - Chinese
3 armour and 5 infantry placed in India
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -5.50
Japanese regular : -1.33
Russians regular : 0.17
Neutral regular : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
1 artillery moved from 33 Sea Zone to French Madagascar
2 artilleries moved from Union of South Africa to 28 Sea Zone
2 infantry moved from Union of South Africa to 28 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to French Madagascar
2 artilleries moved from 33 Sea Zone to French Madagascar
1 battleship moved from 28 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 28 Sea Zone to French Madagascar
1 fighter moved from 28 Sea Zone to French Madagascar
4 infantry moved from Kenya to Italian East Africa
1 artillery moved from Kenya to Italian East Africa
5 armour moved from Union of South Africa to Italian East Africa
1 armour moved from Angola to Italian East Africa
2 armour moved from Angola to Italian East Africa
1 armour moved from Angola to Italian East Africa
1 bomber moved from Mozambique to French Madagascar
1 fighter moved from Mozambique to French Madagascar
Combat - British
Battle in French Madagascar
British attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
British roll dice for 1 battleship in French Madagascar, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 2 : 4/10 hits, 4.33 expected hits
Neutral roll dice for 5 infantry in French Madagascar, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral lost in French Madagascar
British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 3 : 4/10 hits, 4.33 expected hits
Neutral roll dice for 1 infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in French Madagascar
British loses 0 PUs for violating French Madagascars neutrality.
British win, taking French Madagascar from Neutral with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Italian East Africa
British attack with 9 armour, 1 artillery and 4 infantry
Neutral defend with 5 infantry
British roll dice for 9 armour, 1 artillery and 4 infantry in Italian East Africa, round 2 : 3/14 hits, 5.67 expected hits
Neutral roll dice for 5 infantry in Italian East Africa, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the British lost in Italian East Africa
British roll dice for 9 armour, 1 artillery and 3 infantry in Italian East Africa, round 3 : 4/13 hits, 5.50 expected hits
Neutral roll dice for 2 infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Italian East Africa
British loses 0 PUs for violating Italian East Africas neutrality.
British win, taking Italian East Africa from Neutral with 9 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
4 infantry moved from Belgian Congo to Anglo Egypt
1 armour moved from Belgian Congo to Anglo Egypt
1 armour moved from Angola to Anglo Egypt
1 carrier moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 28 Sea Zone to 33 Sea Zone
1 destroyer moved from 28 Sea Zone to 33 Sea Zone
3 infantry moved from Mozambique to Kenya
5 infantry moved from Union of South Africa to Kenya
1 aaGun moved from Union of South Africa to Kenya
1 bomber moved from French Madagascar to Kenya
1 fighter moved from French Madagascar to Anglo Egypt
1 tactical_bomber moved from French Madagascar to 33 Sea Zone
1 fighter moved from French Madagascar to 33 Sea Zone
Place Units - British
2 armour and 5 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Neutral regular : -3.33
British regular : -5.50