Test summary from TripleA, engine version: 2.6.14394, time: 9:30:53 PM
Savegame
tanios (x) vs OwenToo (l) PTV
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@tanios It looks like I forgot to move the British DD in 82. I had intended to move it west, but didn’t scroll past him during NCM. Would you allow it to move now to 83? If that seems to close to Italy, how about 74?
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@owentoo I’m ok with either sz you want to move it to.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Java Battle in Borneo Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to 44 Sea Zone 2 destroyers and 1 submarine moved from 55 Sea Zone to 44 Sea Zone 4 fighters moved from Queensland to 44 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 2 transports moved from 63 Sea Zone to 55 Sea Zone 1 cruiser moved from 63 Sea Zone to 55 Sea Zone 1 carrier moved from 63 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 ANZAC collect 16 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 5 infantry moved from Western Germany to 115 Sea Zone 4 artilleries, 5 infantry and 5 transports moved from 115 Sea Zone to 114 Sea Zone 4 artilleries moved from 114 Sea Zone to Scotland 5 infantry moved from 114 Sea Zone to Scotland 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Scotland 3 fighters moved from 114 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland 2 fighters moved from Holland Belgium to Scotland 1 fighter moved from Western Germany to Scotland Combat - Germans Battle in Scotland Germans attack with 4 artilleries, 1 bomber, 8 fighters, 5 infantry and 1 tactical_bomber British defend with 1 airfield, 3 artilleries and 5 infantry Germans roll dice for 1 battleship in Scotland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 artilleries, 1 bomber, 8 fighters, 5 infantry and 1 tactical_bomber in Scotland, round 2 : 7/19 hits, 8.00 expected hits British roll dice for 3 artilleries and 5 infantry in Scotland, round 2 : 7/8 hits, 2.67 expected hits 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 artilleries owned by the British and 5 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries and 5 infantry Casualties for British: 3 artilleries and 5 infantry Non Combat Move - Germans 1 artillery moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to France 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Western Germany to Leningrad 2 fighters moved from Scotland to Western Germany 7 tactical_bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Greece to Bulgaria 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Austria 1 fighter moved from Western Germany to Leningrad 1 tactical_bomber moved from Scotland to Western Germany 5 fighters moved from Scotland to 114 Sea Zone 1 bomber moved from Scotland to Western Germany 1 fighter moved from Scotland to 114 Sea Zone 1 aaGun, 14 artilleries and 15 infantry moved from Vologda to Novgorod 1 infantry moved from Leningrad to Vologda 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 1 armour moved from Western Germany to Yugoslavia Place Units - Germans 1 artillery, 4 infantry and 4 mech_infantrys placed in Western Germany 3 artilleries placed in Germany Germans undo move 1. 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 116 Sea Zone 1 artillery placed in Germany 4 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,1,1,1,2,6 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : 4.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 7 infantry and 1 mech_infantry moved from Timguska to Yenisey 3 fighters moved from Russia to Yenisey 1 tactical_bomber moved from Russia to Yenisey 1 infantry moved from Kirov to Gorky 1 infantry moved from Russia to Gorky 1 artillery moved from Russia to Gorky 2 armour and 2 mech_infantrys moved from Stalingrad to Western Sinkiang 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Slovakia Hungary 2 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 2 armour, 8 artilleries, 32 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry moved from Russia to Yaroslavl Combat - Russians Battle in Slovakia Hungary Russians attack with 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 15/45 hits, 11.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 3 armour, 8 artilleries, 32 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Yaroslavl Russians attack with 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry in Yaroslavl, round 2 : 8/29 hits, 9.33 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 armour, 12 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Gorky, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Sinkiang Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Western Sinkiang, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Western Sinkiang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Western Sinkiang Russians win, taking Western Sinkiang from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Yenisey Russians attack with 1 armour, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Russians roll dice for 1 armour, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 2/13 hits, 4.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yenisey, round 2 : 4/8 hits, 3.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey Russians roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 3 : 4/9 hits, 3.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yenisey, round 3 : 0/6 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yenisey Russians roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 4 : 4/9 hits, 3.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Yenisey to Evenkiyskiy 1 tactical_bomber moved from Yenisey to Evenkiyskiy 4 armour and 4 mech_infantrys moved from Samara to Yaroslavl 1 infantry moved from Southern Belarus to Eastern Poland 1 aaGun moved from Western Ukraine to Bessarabia 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 2 aaGuns moved from Russia to Yaroslavl Place Units - Russians 2 infantry placed in Urals 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83 Germans regular : -0.33 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 40 Sea Zone to Eastern India 2 tactical_bombers moved from 40 Sea Zone to Eastern India 1 bomber moved from Malaya to Eastern India 1 artillery and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern India 1 submarine moved from 42 Sea Zone to 43 Sea Zone 3 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Hunan to Kweichow 1 armour moved from Hopei to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter moved from 39 Sea Zone to Yunnan 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Midway, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Midway, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 43 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 cruiser Battle in Kweichow Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern India Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Eastern India, round 2 : 3/9 hits, 4.67 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Eastern India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 3 carriers, 2 destroyers and 3 submarines moved from 39 Sea Zone to 132 Sea Zone 1 marine moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 marine moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hopei 1 mech_infantry moved from Chahar to Buryatia 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 1 artillery moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Eastern India to Shan State 1 fighter moved from Yunnan to 132 Sea Zone 4 tactical_bombers moved from 43 Sea Zone to 132 Sea Zone 1 tactical_bomber moved from Eastern India to Shan State 1 bomber moved from Eastern India to Shan State 3 fighters moved from 43 Sea Zone to 132 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 132 Sea Zone 2 carriers moved from 40 Sea Zone to 39 Sea Zone 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Eastern India to 39 Sea Zone 1 fighter moved from 43 Sea Zone to 39 Sea Zone 1 fighter moved from Davao to Shan State 1 fighter moved from Eastern India to 39 Sea Zone 1 fighter moved from Eastern India to 132 Sea Zone 1 fighter moved from Japan to 132 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 1 airfield placed in Shan State 1 armour, 1 fighter and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : -3.17 UK_Pacific regular : 0.00
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 5 fighters moved from 44 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Queensland to 43 Sea Zone 2 fighters moved from Queensland to 43 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to Midway 4 submarines moved from 99 Sea Zone to 96 Sea Zone 5 fighters moved from United Kingdom to 113 Sea Zone 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 3 fighters moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Americans
Combat Hit Differential Summary :
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Possible carrier scrambles in 113 and 43
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@owentoo no thanks. You know carrier scramble is limited to a max of 3 aircraft from each sea zone? You can safely assume with me that if you bring double the firepower/units I’ll say no.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 5 fighters moved from 44 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Queensland to 43 Sea Zone 2 fighters moved from Queensland to 43 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to Midway 4 submarines moved from 99 Sea Zone to 96 Sea Zone 5 fighters moved from United Kingdom to 113 Sea Zone 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 3 fighters moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 fighter and 4 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 fighter and 4 infantry in Midway, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 4 infantry in Midway, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 113 Sea Zone Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 carriers moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 55 Sea Zone 4 fighters moved from 43 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia 2 infantry, 2 marines and 1 mech_infantry moved from Queensland to Northern Australia 2 transports moved from 44 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 66 Sea Zone to 93 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 4 submarines moved from 44 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from Trans-Jordan to Malta 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Southern Persia to Iraq 1 transport moved from 83 Sea Zone to 96 Sea Zone 9 fighters moved from 113 Sea Zone to United Kingdom 2 tactical_bombers moved from 113 Sea Zone to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Western United States Americans undo move 1. 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -4.00 Japanese regular : -1.50 Germans regular : -0.33
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - British British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to Scotland 6 fighters moved from United Kingdom to Scotland 1 armour moved from Central India to Eastern India 1 mech_infantry moved from Central India to Eastern India 1 infantry moved from Central India to Eastern India 1 fighter and 1 tactical_bomber moved from Central India to 40 Sea Zone 2 fighters moved from 56 Sea Zone to 40 Sea Zone 1 destroyer moved from 44 Sea Zone to 38 Sea Zone UK_Pacific take 38 Sea Zone from Japanese 1 battleship moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 3 infantry moved from United Kingdom to Scotland Combat - British
Combat Hit Differential Summary :
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Carrier Scrambles in SZ 40?
Also 114 to Scotland?
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@owentoo I know the Scotland one is a longshot, but the 39 to 40 might be one you want, so I might as well ask for both/either…
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No scrambles for either… had to consider for sz 40 for sure, so thanks.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 5 fighters moved from 44 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Queensland to 43 Sea Zone 2 fighters moved from Queensland to 43 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to Midway 4 submarines moved from 99 Sea Zone to 96 Sea Zone 5 fighters moved from United Kingdom to 113 Sea Zone 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 3 fighters moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 fighter and 4 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 fighter and 4 infantry in Midway, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 4 infantry in Midway, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 113 Sea Zone Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 carriers moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 55 Sea Zone 4 fighters moved from 43 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia 2 infantry, 2 marines and 1 mech_infantry moved from Queensland to Northern Australia 2 transports moved from 44 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 66 Sea Zone to 93 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 4 submarines moved from 44 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from Trans-Jordan to Malta 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Southern Persia to Iraq 1 transport moved from 83 Sea Zone to 96 Sea Zone 9 fighters moved from 113 Sea Zone to United Kingdom 2 tactical_bombers moved from 113 Sea Zone to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Western United States Americans undo move 1. 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to Scotland 6 fighters moved from United Kingdom to Scotland 1 armour moved from Central India to Eastern India 1 mech_infantry moved from Central India to Eastern India 1 infantry moved from Central India to Eastern India 1 fighter and 1 tactical_bomber moved from Central India to 40 Sea Zone 2 fighters moved from 56 Sea Zone to 40 Sea Zone 1 destroyer moved from 44 Sea Zone to 38 Sea Zone UK_Pacific take 38 Sea Zone from Japanese 1 battleship moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 3 infantry moved from United Kingdom to Scotland Combat - British Battle in 40 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 3 fighters and 1 tactical_bomber in 40 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 40 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in Eastern India British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern India British win, taking Eastern India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Scotland British attack with 1 artillery, 6 fighters and 3 infantry Germans defend with 1 airfield and 2 artilleries British roll dice for 1 artillery, 6 fighters and 3 infantry in Scotland, round 2 : 3/10 hits, 4.00 expected hits Germans roll dice for 2 artilleries in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - British 6 fighters moved from Scotland to United Kingdom 1 destroyer moved from 83 Sea Zone to 96 Sea Zone 5 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 40 Sea Zone to Central India 1 fighter moved from 40 Sea Zone to Central India 2 fighters moved from 40 Sea Zone to Ceylon Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -4.00 Japanese regular : -1.17 Germans regular : 0.00 British regular : -1.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania Germans take Romania from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Austria 1 armour moved from Northern Italy to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 56 Sea Zone to Celebes 1 armour and 1 mech_infantry moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Davao 1 mech_infantry moved from 36 Sea Zone to Manilla 1 infantry moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Manilla 1 infantry moved from Borneo to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 cruiser moved from 55 Sea Zone to 43 Sea Zone 1 marine moved from Java to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone ANZAC take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Manilla Battle in Guam Battle in Davao Battle in Celebes ANZAC attack with 2 fighters and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 1 marine in Celebes, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Manilla from Japanese, taking Guam from Japanese, taking Davao from Japanese, taking Celebes from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Celebes to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry, 1 marine and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery moved from Queensland to Northern Australia 2 aaGuns moved from Queensland to Northern Australia 1 destroyer moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 harbour placed in Northern Australia 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Germans Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 tactical_bombers moved from Western Germany to Eastern Poland 2 fighters moved from Leningrad to Bessarabia 2 fighters moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 3 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Bessarabia Germans attack with 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 2 infantry Russians roll AA dice in Bessarabia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Bessarabia Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Bulgaria 1 mech_infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Bessarabia to Leningrad 1 aaGun moved from Novgorod to Leningrad 14 artilleries moved from Novgorod to Leningrad 10 infantry moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Northern Belarus 3 infantry moved from Novgorod to Leningrad 1 tactical_bomber moved from Eastern Poland to Leningrad 1 tactical_bomber moved from Eastern Poland to Leningrad 1 infantry moved from Leningrad to Baltic States 1 artillery moved from Germany to Poland 2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 artillery, 4 infantry, 4 mech_infantrys and 6 tactical_bombers moved from Western Germany to Germany 1 destroyer moved from 114 Sea Zone to 107 Sea Zone 1 battleship, 3 carriers, 6 fighters and 5 transports moved from 114 Sea Zone to 116 Sea Zone 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 116 Sea Zone to Western Germany 1 infantry moved from Austria to Germany 1 infantry moved from Austria to Germany 2 fighters moved from Eastern Poland to Germany 1 fighter moved from 116 Sea Zone to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany 3 infantry placed in Leningrad 3 infantry placed in France 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.67 Russians AA : 1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 2 infantry moved from Urals to Northern Sinkiang 1 tactical_bomber moved from Evenkiyskiy to Northern Sinkiang 1 armour moved from Western Sinkiang to Northern Sinkiang 1 armour moved from Western Sinkiang to Eastern Sinkiang 2 mech_infantrys moved from Western Sinkiang to Eastern Sinkiang 1 artillery and 2 infantry moved from Gorky to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 5 armour, 12 artilleries, 14 infantry and 5 mech_infantrys moved from Yaroslavl to Vologda 3 armour and 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Romania 6 artilleries and 30 infantry moved from Slovakia Hungary to Poland Combat - Russians Battle in Buryatia Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Northern Sinkiang Russians attack with 1 armour, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Northern Sinkiang, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Sinkiang Russians win, taking Northern Sinkiang from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Sinkiang Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Russians win, taking Eastern Sinkiang from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 16/42 hits, 14.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 6 armour, 13 artilleries, 16 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 6 artilleries and 30 infantry Germans defend with 1 artillery Russians roll dice for 6 artilleries and 30 infantry in Poland, round 2 : 13/36 hits, 8.00 expected hits Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Bessarabia Russians attack with 3 armour and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 3 armour and 2 mech_infantrys in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Romania Russians attack with 2 artilleries and 2 infantry Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Yaroslavl to Vologda 3 fighters moved from Evenkiyskiy to Russia 4 infantry moved from Russia to Gorky 1 tactical_bomber moved from Northern Sinkiang to Western Sinkiang 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia 3 infantry placed in Urals Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.83 Russians regular : 7.83