FMERommel vs dawgoneit (CP) 1914


  • Ouch, Germany rolled well to make up for prior misses, particularly in E. Poland. Well played, didn’t foresee Germ splitting and taking both Mex and San Fran. Also taking both Est & Lat. I had considered Est in our prior game, but didn’t think worth it with my big push into Scan. Germ march up Baltic coast to St Pete takes too long, and Rus in Bela threatens move to Lith. But your max trenches behind the front lines in War, may indicate that’s your plan. Since its a friendly game, I don’t mind giving some state secrets. Surprised how Germ income skyrocketed. But Brits & French sill eating away your Pacific empire.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: France round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 4,4,3,6 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover bunkers
    
        Combat Move - France
            2 cavalrys, 3 field_guns, 1 fighter, 1 gas, 4 heavy_guns and 13 infantry moved from Paris to Champagne
            1 field_gun and 9 infantry moved from Burgundy to Champagne
            1 colonial and 1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao
            1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean
            1 colonial and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
                  France take Palau from Germany
            1 cavalry, 1 colonial and 1 infantry moved from Mauretania to Sea Zone 53 Mid Atlantic
            1 battlecruiser, 1 cavalry, 1 colonial, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 cavalry, 1 colonial and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira
    
        Purchase Units - France
            France buy 4 colonials, 7 field_guns, 7 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Champagne
                France attack with 2 cavalrys, 4 field_guns, 1 fighter, 1 gas, 4 heavy_guns and 22 infantry
                Germany defend with 2 field_guns, 3 heavy_guns and 21 infantry
                    France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits
                    1 gas owned by the France lost in Champagne
                    France roll dice for 2 cavalrys, 4 field_guns, 1 fighter, 4 heavy_guns and 22 infantry in Champagne, round 2 : 13/33 hits, 8.50 expected hits
                    Germany roll dice for 2 field_guns, 3 heavy_guns and 21 infantry in Champagne, round 2 : 8/26 hits, 9.67 expected hits
                    13 infantry owned by the Germany, 7 infantry owned by the France and 1 cavalry owned by the France lost in Champagne
                    France roll dice for 1 cavalry, 4 field_guns, 1 fighter, 4 heavy_guns and 15 infantry in Champagne, round 3 : 9/25 hits, 7.17 expected hits
                    Germany roll dice for 2 field_guns, 3 heavy_guns and 8 infantry in Champagne, round 3 : 6/13 hits, 5.33 expected hits
                    1 field_gun owned by the Germany, 8 infantry owned by the Germany and 6 infantry owned by the France lost in Champagne
                    France roll dice for 1 cavalry, 4 field_guns, 1 fighter, 4 heavy_guns and 9 infantry in Champagne, round 4 : 7/19 hits, 6.17 expected hits
                    Germany roll dice for 1 field_gun and 3 heavy_guns in Champagne, round 4 : 3/4 hits, 2.33 expected hits
                    1 field_gun owned by the Germany, 3 heavy_guns owned by the Germany, 2 infantry owned by the France and 1 cavalry owned by the France lost in Champagne
                France win, taking Champagne from Germany with 4 field_guns, 1 fighter, 4 heavy_guns and 7 infantry remaining. Battle score for attacker is 29
                Casualties for France: 2 cavalrys, 1 gas and 15 infantry
                Casualties for Germany: 2 field_guns, 3 heavy_guns and 21 infantry
            Battle in Tsingtao
                France attack with 1 colonial and 1 field_gun
                Germany defend with 1 infantry
                    France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 2/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Tsingtao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Tsingtao
                France win, taking Tsingtao from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Madeira
                France attack with 1 cavalry, 1 colonial and 1 infantry
                Neutral defend with 1 infantry
                    France roll dice for 1 battlecruiser in Madeira, round 2 : 0/1 hits, 0.67 expected hits
                    France roll dice for 1 cavalry, 1 colonial and 1 infantry in Madeira, round 2 : 1/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 cavalry owned by the France lost in Madeira
                France loses 0 PUs for violating Madeiras neutrality.
                France win, taking Madeira from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is -1
                Casualties for France: 1 cavalry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - France
            1 cavalry moved from Dahome to Mali
            1 infantry moved from Nigeria to Kamerun
            1 colonial and 1 infantry moved from Dahome to Nigeria
            1 cavalry moved from Western Sudan to Congo
            2 colonials moved from Cyrenaica to Western Sudan
            3 colonials moved from Tobruk to Cyrenaica
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            1 fighter moved from Champagne to Paris
            2 infantry moved from Brittany to Burgundy
            1 infantry moved from Brittany to Normandy
            4 colonials moved from Tuscany to Piedmont
            2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 cruiser moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden
    
        Place Units - France
            1 trench placed in Burgundy
            4 field_guns, 4 infantry and 2 trenchs placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            2 field_guns and 1 infantry placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Activate Technology - France
            France activating bunkers
    
        Turn Complete - France
            France collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    France regular : 7.33
    Neutral regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Serbia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Combat Move - Serbia
            1 fighter and 1 infantry moved from Serbia to Bosnia
    
        Purchase Units - Serbia
            Serbia buy 1 field_gun, 1 infantry and 3 trenchs; Remaining resources: 1 PUs; 
    
        Combat - Serbia
            Battle in Bosnia
                Serbia attack with 1 fighter and 1 infantry
                Austria defend with 1 infantry
                    Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 2 : 1/2 hits, 0.67 expected hits
                    Austria roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Bosnia
                Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Serbia
            1 fighter moved from Bosnia to Serbia
            1 infantry moved from Albania to Serbia
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Albania
    
        Place Units - Serbia
            3 trenchs placed in Serbia
            1 field_gun and 1 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.33
    Austria regular : -0.33
    

    Savegame


  • French destroy the Hun invaders in Champ. Had an 80% chance of victory with 11 troops left. Was worth the risk of a bad first round. But it was better than average, so continued. Could have retreated after second round to avoid your counterattack. But another good round meant I could do more damage than I received. Any counterattack now would cost you HGs, Finally got a tech on third try. Gobbling up cheap neutral and Germ territories, but not enough to make a big impact. France and Italy safe for now and Serbia holding on. Turks having to divert troops against Serb.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Austria round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 3,2,2 and gets 0 hits
    
        Combat Move - Austria
            2 cavalrys moved from Hungary to Bosnia
            1 infantry moved from Baranya to Bosnia
    
        Purchase Units - Austria
            Austria buy 3 field_guns, 10 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Austria
            Battle in Bosnia
                Austria attack with 2 cavalrys and 1 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 2 cavalrys and 1 infantry in Bosnia, round 2 : 1/3 hits, 0.50 expected hits
                    Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Bosnia
                Austria win, taking Bosnia from Serbia with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            1 field_gun and 1 infantry moved from Transylvania to Galicia
            2 field_guns moved from Transylvania to Belgrade
            2 infantry moved from Belgrade to Baranya
            2 field_guns and 4 infantry moved from Trieste to Venice
            1 heavy_gun and 2 infantry moved from Venice to Tyrol
            2 infantry moved from Venice to Tyrol
    
        Place Units - Austria
            3 trenchs placed in Tyrol
            4 infantry and 3 trenchs placed in Venice
            2 field_guns and 4 infantry placed in Trieste
            1 field_gun, 2 infantry and 3 trenchs placed in Belgrade
            2 trenchs placed in Bulgaria
            1 trench placed in Galicia
    
        Turn Complete - Austria
            Austria collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.33
    Austria regular : 0.50
    

    Savegame


  • @fmerwinrommel i’m playing a little conservative with this game. feeling your going to come a guns a blazing.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Combat Move - Italy
            1 cavalry moved from Uganda to Italian Somaliland
                  Britain take British East Africa from Germany
                  Italy take Italian Somaliland from Germany
    
        Purchase Units - Italy
            Italy buy 7 field_guns; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
            1 heavy_gun and 9 infantry moved from Latium to Tuscany
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 field_gun moved from Rome to Sea Zone 58 Tyrrhenian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            4 heavy_guns and 2 infantry moved from Piedmont to Milan
            1 cavalry, 4 field_guns and 1 infantry moved from Tuscany to Milan
            9 infantry moved from Tuscany to Milan
            1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
    
        Place Units - Italy
            3 field_guns placed in Piedmont
            4 field_guns placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Combat Move - Arabia
            4 Bedouins moved from Mecca to Yemen
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins; Remaining resources: 1 PUs; 
    
        Combat - Arabia
            Battle in Yemen
                Arabia attack with 4 Bedouins
                Turkey defend with 1 infantry
                    Arabia roll dice for 4 Bedouins in Yemen, round 2 : 0/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Yemen, round 2 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 4 Bedouins in Yemen, round 3 : 0/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Yemen, round 3 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 4 Bedouins in Yemen, round 4 : 0/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Yemen, round 4 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 4 Bedouins in Yemen, round 5 : 0/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Yemen, round 5 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 4 Bedouins in Yemen, round 6 : 1/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Yemen, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Yemen
                Arabia win, taking Yemen from Turkey with 4 Bedouins remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Arabia
            2 Bedouins moved from Mecca to Hejaz
    
        Place Units - Arabia
            3 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : -2.33
    Turkey regular : -1.67
    

    Savegame


  • Attacked Yemen with 4 Bed to ensure taking it. Missed completely for 4 rounds. Glad I didn’t skimp. Austria retook Bosnia with 3 units on first round.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 1/1 hits, 0.00 expected hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover industry
    
        Combat Move - Turkey
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            2 cavalrys and 1 infantry moved from Palestine to Sinai
            1 infantry moved from Damascus to Palestine
            3 infantry moved from Dardanelles to Bulgaria
            2 infantry moved from Constantinople to Smyrna
            2 field_guns moved from Damascus to Mesopotamia
            1 infantry moved from Syria to Lebanon
            2 field_guns and 1 infantry moved from Baghdad to Mesopotamia
            1 cavalry and 1 field_gun moved from Basra to Mesopotamia
            9 infantry moved from Basra to Mesopotamia
            2 infantry moved from Armenia to Georgia
            1 cavalry moved from Armenia to Syria
            1 field_gun and 2 infantry moved from Constantinople to Dardanelles
            1 heavy_gun moved from Constantinople to Smyrna
            1 field_gun moved from Constantinople to Anatolia
            2 fighters moved from Damascus to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 1 destroyer, 3 field_guns, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            1 destroyer, 1 submarine and 1 transport placed in Sea Zone 68 Aegean Sea
            1 field_gun and 2 infantry placed in Baghdad
            1 field_gun and 2 infantry placed in Damascus
            1 field_gun and 4 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating industry
    
        Turn Complete - Turkey
            Turkey collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Turkey rolls : 1.00
    

    Savegame


  • @fmerwinrommel good luck at the dentist.


  • Need to edit in an uncontested combat: Brit tt & inf > sz71 takes Cyprus, which is undefended.


  • Edited another uncontested battle: tt sz123 >sz120 pick up cav ) sz113 capture Samoa. Also: 2 cruisers originally sz134 to sz145.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Britain round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Britain
            Britain spend 20 on tech rolls
                Britain roll 3,1,5,1 and gets 0 hits
    
        Combat Move - Britain
            1 colonial and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            2 fighters moved from London to Picardy
            1 infantry moved from England to Sea Zone 15 English Channel
            1 colonial and 1 infantry moved from Sea Zone 15 English Channel to Picardy
            1 battlecruiser moved from Sea Zone 136 East China Sea to Sea Zone 134 Pacific Ocean
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 134 Pacific Ocean
            2 cruisers moved from Sea Zone 134 Pacific Ocean to Sea Zone 132 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 134 Pacific Ocean to Marshall Islands
            1 colonial and 1 field_gun moved from Florida to Sea Zone 36 Straits of Florida
            1 colonial, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
            1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Guadalahara
                  Britain take Guadalahara from Germany
    
        Purchase Units - Britain
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 transport
            EDIT: Removing units owned by Britain from Cairo-Suez: 1 infantry
            EDIT: Adding units owned by Britain to Sea Zone 71 Eastern Mediterranean: 1 transport
            EDIT: Changing ownership of Cyprus from Turkey to Britain
            EDIT: Adding units owned by Britain to Cyprus: 1 infantry
            EDIT: Turning off Edit Mode
            Britain buy 2 destroyers, 4 field_guns, 4 infantry, 1 submarine, 1 transport and 2 trenchs; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Britain
            Battle in Picardy
                Britain attack with 1 colonial, 2 fighters and 1 infantry
                Germany defend with 1 field_gun and 2 infantry
                    Britain roll dice for 1 colonial, 2 fighters and 1 infantry in Picardy, round 2 : 2/4 hits, 1.50 expected hits
                    Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germany, 1 colonial owned by the Britain and 1 infantry owned by the Britain lost in Picardy
                2 fighters owned by the Britain retreated
                Germany win with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Britain: 1 colonial and 1 infantry
                Casualties for Germany: 2 infantry
            Battle in Marshall Islands
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Marshall Islands
                Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 132 Pacific Ocean: 2 cruisers
            EDIT: Turning off Edit Mode
            2 colonials and 1 field_gun moved from New South Wales to Queensland
            2 colonials moved from New Mexico to California
            1 colonial moved from Louisiana to Texas
            1 colonial moved from Great Plains to Texas
            1 battlecruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 23 Mid Atlantic
            1 destroyer moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic
            2 submarines moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic
            2 fighters moved from Picardy to Paris
            1 field_gun moved from Azores to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 43 Mid Atlantic
            1 field_gun moved from Sea Zone 43 Mid Atlantic to Jamaica
            1 cruiser moved from Sea Zone 36 Straits of Florida to Sea Zone 43 Mid Atlantic
            1 submarine moved from Sea Zone 112 Pacific Ocean to Sea Zone 147 Gulf of California
            1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea
            1 battlecruiser moved from Sea Zone 110 Pacific Ocean to Sea Zone 147 Gulf of California
            1 cruiser moved from Sea Zone 110 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 cavalry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
            1 cavalry, 1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 144 Pacific Ocean
            1 infantry moved from Orissa to Nagpur
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
            2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
            1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Naples to Sea Zone 59 Central Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece
            1 cruiser moved from Sea Zone 55 Western Mediterranean to Sea Zone 33 Mid Atlantic
            1 infantry moved from England to London
            1 field_gun moved from Wales to England
            1 infantry moved from Uganda to Congo
            1 field_gun and 2 infantry moved from German Southwest Africa to Northern Rhodesia
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
    
        Place Units - Britain
            Turning on Edit Mode
            EDIT: Adding units owned by Britain to Sea Zone 145 Pacific Ocean: 2 cruisers
            EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 transport
            EDIT: Removing units owned by Britain from Queensland: 1 cavalry
            EDIT: Adding units owned by Britain to Sea Zone 113 Pacific Ocean: 1 transport
            EDIT: Adding units owned by Britain to Samoa: 1 cavalry
            EDIT: Changing ownership of Samoa from Germany to Britain
            EDIT: Turning off Edit Mode
            2 trenchs placed in Northern Rhodesia
            1 field_gun and 1 infantry placed in Cape Town
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            1 infantry placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 transport placed in Sea Zone 81 Bay of Bengal
            1 field_gun placed in Calcutta
            1 destroyer and 1 submarine placed in Sea Zone 22 Mid Atlantic
    
        Turn Complete - Britain
            Britain collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.67
    Britain regular : 0.83
    

    Savegame


  • Bought 4 tech dice and all missed. Attack on Picardy failed. Defenders gave 2 hits, taking out all attacking ground troops. Without ground troops, fighters retreated to London Will lose the tt. Trying to help out French in Champ and Norm. Took some more Germ Pacific isles and Cyprus.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 1,2,4,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover bunkers
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 field_gun moved from Smolensk to Latvia
            1 infantry moved from Belarus to Latvia
            1 conscript moved from Chukotka to Magadan
                  Russia take Magadan from Communists
            1 cavalry, 4 conscripts, 1 field_gun and 3 heavy_guns moved from Irkutsk to Bratsk
            3 cavalrys, 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
    
        Purchase Units - Russia
            Russia buy 2 conscripts, 13 field_guns, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Latvia
                Russia attack with 1 field_gun and 1 infantry
                Germany defend with 1 field_gun
                    Russia roll dice for 1 field_gun and 1 infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany lost in Latvia
                Russia win, taking Latvia from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germany: 1 field_gun
            Battle in Bratsk
                Russia attack with 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns
                Communists defend with 2 cavalrys, 4 conscripts and 1 field_gun
                    Russia roll dice for 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns in Bratsk, round 2 : 4/14 hits, 3.17 expected hits
                    Communists roll dice for 2 cavalrys, 4 conscripts and 1 field_gun in Bratsk, round 2 : 0/7 hits, 1.33 expected hits
                    4 conscripts owned by the Communists lost in Bratsk
                    Russia roll dice for 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns in Bratsk, round 3 : 3/14 hits, 3.17 expected hits
                    Communists roll dice for 2 cavalrys and 1 field_gun in Bratsk, round 3 : 0/3 hits, 0.67 expected hits
                    1 field_gun owned by the Communists and 2 cavalrys owned by the Communists lost in Bratsk
                Russia win, taking Bratsk from Communists with 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns remaining. Battle score for attacker is 20
                Casualties for Communists: 2 cavalrys, 4 conscripts and 1 field_gun
    
        Non Combat Move - Russia
            1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
            1 conscript moved from Perm to Krasnoyarsk
            2 heavy_guns moved from Omsk to Novosibirsk
            1 conscript moved from Kazakhstan to Novosibirsk
            1 conscript moved from Finland to St. Petersburg
            1 infantry moved from St. Petersburg to Pskov
            1 conscript, 1 heavy_gun and 1 infantry moved from Don to Caucasus
            1 battlecruiser and 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
            3 heavy_guns moved from Minsk to Belarus
            2 field_guns and 1 heavy_gun moved from Moscow to Smolensk
            1 conscript moved from Vladimir to Tver
            1 conscript and 2 infantry moved from Don to Belarus
            3 heavy_guns moved from Kiev to Odessa
    
        Place Units - Russia
            2 field_guns and 1 infantry placed in Irkutsk
            2 conscripts placed in Omsk
            3 field_guns placed in Kiev
            3 field_guns placed in Minsk
            2 field_guns and 1 infantry placed in Moscow
            3 field_guns, 1 fighter and 2 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating bunkers
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    Communists regular : -2.00
    Russia regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript moved from Sakhe to Chukotka
                  Communists take Chukotka from Russia
            1 field_gun moved from Sakhe to Magadan
            1 conscript moved from Sakhe to Magadan
            1 cavalry and 1 field_gun moved from Chita to Aldan
            1 conscript moved from Amur to Khabarovsk
            1 conscript moved from Sakhe to Khabarovsk
            2 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan
            2 cavalrys moved from Evenkia to Aldan
            1 conscript moved from Evenkia to Tiksi
            4 conscripts and 1 infantry moved from Tiksi to Aldan
    
        Purchase Units - Communists
            Communists buy 4 field_guns and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Magadan
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Magadan, round 2 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Magadan, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Magadan
                Communists win, taking Magadan from Russia with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            4 field_guns placed in Yakutsk
            2 trenchs placed in Khabarovsk
            1 trench placed in Aldan
    
        Turn Complete - Communists
            Communists collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 0.33
    Russia regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 2,3 and gets 0 hits
    
        Combat Move - USA
            1 cavalry and 2 infantry moved from Texas to Monterrey
            2 infantry moved from Sea Zone 38 Gulf of Mexico to Monterrey
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
            1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Monterrey
            2 destroyers moved from Sea Zone 40 Caribbean Sea to Sea Zone 41 Caribbean Sea
    
        Purchase Units - USA
            USA buy 1 destroyer, 3 gass and 4 submarines; Remaining resources: 10 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Sea Zone 41 Caribbean Sea
                USA attack with 2 destroyers
                Germany defend with 1 submarine
                    USA roll dice for 2 destroyers in Sea Zone 41 Caribbean Sea, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 41 Caribbean Sea, round 2 : 0/1 hits, 0.17 expected hits
                    USA roll dice for 2 destroyers in Sea Zone 41 Caribbean Sea, round 3 : 2/2 hits, 0.67 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 41 Caribbean Sea, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 41 Caribbean Sea
                USA win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for USA: 1 destroyer
                Casualties for Germany: 1 submarine
            Battle in Monterrey
                USA attack with 1 cavalry, 1 field_gun and 5 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry, 1 field_gun and 5 infantry in Monterrey, round 2 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Monterrey, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Monterrey
                    USA roll dice for 1 cavalry, 1 field_gun and 4 infantry in Monterrey, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 infantry in Monterrey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Monterrey
                USA loses 0 PUs for violating Monterreys neutrality.
                USA win, taking Monterrey from Neutral with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 3
                Casualties for USA: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
            1 infantry moved from New Mexico to California
            2 infantry moved from New Mexico to Texas
            4 gass moved from Charleston to Louisiana
            2 field_guns moved from New York to Sea Zone 29 Mid Atlantic
            2 field_guns and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 36 Straits of Florida
    
        Place Units - USA
            3 gass placed in Charleston
            1 destroyer and 3 submarines placed in Sea Zone 29 Mid Atlantic
            1 submarine placed in Sea Zone 30 Mid Atlantic
    
        Turn Complete - USA
            USA collect 63 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.67
    USA regular : -0.50
    Neutral regular : 0.00
    

    Savegame


  • Had trouble deciding on USA strategy. Didn’t want to build all gas or transports and troops and then have Germ not spend a lot on Mex defense. Could have spent more on tech, but only 50% chance of gas and didn’t want cavalry tech. Built another DD just in case I failed to sink your sub. So split my builds with ships targeting European theatre.


  • Forgot to move UK tt from SZ69 >sz75 Will edit and repost.

Suggested Topics

  • 55
  • 68
  • 39
  • 177
  • 81
  • 81
  • 227
  • 173
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.9k

Users

40.7k

Topics

1.8m

Posts