Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 8 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to French Guiana
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 46 Sea Zone
2 fighters moved from Manchuria to Chahar
3 submarines moved from 96 Sea Zone to 97 Sea Zone
@aequitas-et-veritas Sz 97 - do you want to submerge your sub?
@freh submerge please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 8 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to French Guiana
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 46 Sea Zone
2 fighters moved from Manchuria to Chahar
3 submarines moved from 96 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Queensland, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Queensland, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Chahar, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Libya
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 97 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 submarine; Italians defend with 1 cruiser
1 submarine owned by the Germans submerged
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Chahar to Suiyuyan
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Central United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 fighter moved from Egypt to Crete
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour moved from Eastern Persia to India
1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Crete to 99 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to Bryansk
1 carrier and 3 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Iraq
1 bomber moved from Crete to Iraq
Place Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
1 factory_minor placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -3.50
Italians regular : -0.83
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,3,3,1,2,6,3,6,6,2,1,4,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,6,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Ukraine to Rostov
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Air Battle in Russia
Combat Hit Differential Summary :
@freh Do you want to Intercept?
@aequitas-et-veritas no, thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Ukraine to Rostov
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Romania to Ukraine
2 armour and 6 mech_infantrys moved from Germany to Romania
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,1,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,33
Russians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Manchuria to Amur
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Bryansk to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Suiyuyan
2 aaGuns and 12 infantry moved from Manchuria to Jehol
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
2 fighters moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Russians undo move 1.
1 mech_infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 1.33
Russians regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 5/8 hits, 3,67 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 marine moved from Philippines to 35 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Malaya to Shan State
1 aaGun and 3 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery placed in Malaya
1 artillery placed in French Indo China
2 infantry placed in Malaya
2 infantry placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,33
UK_Pacific regular : -0,33
Russians regular : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
1 battleship moved from 99 Sea Zone to 95 Sea Zone
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
3 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Iraq to Burma
@aequitas-et-veritas scramble in the med?
@freh No scramble.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Suiyuyan to Hopei
1 submarine moved from 46 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 fighters moved from South Australia to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Hopei
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Hopei, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 99 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Hopei to Chahar
1 carrier moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from 55 Sea Zone to 63 Sea Zone
3 fighters moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from 63 Sea Zone to New Zealand
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 infantry and 3 transports moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to South Australia
1 aaGun moved from 91 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
2 transports moved from 90 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
12 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
1 battleship moved from 99 Sea Zone to 95 Sea Zone
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
3 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Iraq to Burma
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in Burma
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 bomber moved from Burma to India
2 fighters moved from 99 Sea Zone to Bryansk
1 fighter moved from Iraq to Bryansk
1 fighter moved from Egypt to Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Suiyuyan to Shensi
1 transport moved from 99 Sea Zone to 81 Sea Zone
3 infantry moved from Syria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.00
Japanese regular : -0.33
Germans AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/6 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Western Germany
1 armour moved from Archangel to Novgorod
Place Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,1,2,5,5,1,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 2 artilleries, 1 destroyer, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 fighter moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Volgograd
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Smolensk to Novgorod
3 aaGuns, 17 armour, 9 artilleries, 22 infantry and 17 mech_infantrys moved from Ukraine to Rostov
2 armour and 6 mech_infantrys moved from Romania to Bessarabia
7 mech_infantrys moved from Germany to Romania
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Rostov
5 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
5 infantry placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,2,5,2,3,6,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1,67
Germans regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 fighter moved from Suiyuyan to Evenkiyskiy
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 artillery moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Russia to Tambov
2 infantry moved from Jehol to Manchuria
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Russians retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Jehol to Chahar
1 fighter moved from Evenkiyskiy to Timguska
1 fighter moved from Archangel to Russia
3 artilleries moved from Bryansk to Smolensk
15 infantry moved from Bryansk to Smolensk
4 aaGuns, 1 armour, 4 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Volgograd to Shensi
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
Place Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Italians regular : 1.00
Germans regular : 0.33
Russians regular : -0.33