@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        1 infantry moved from Tsinghai to Honan
        1 fighter moved from Tsinghai to Honan
        9 infantry moved from Tsinghai to Inner Mongolia
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Hunan
            Chinese attack with 1 infantry
            Japanese defend with 2 fighters and 2 tactical_bombers
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 0/4 hits, 2,33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2,33 expected hits
                1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 tactical_bomber
        Battle in Honan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Honan
            Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Inner Mongolia
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 8 infantry in Inner Mongolia, round 3 : 0/8 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 7 infantry in Inner Mongolia, round 4 : 2/7 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 7 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Honan to Kansu
        1 fighter moved from Kansu to Northern Sinkiang
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -2,00
Sick tidings in China.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 submarine moved from 27 Sea Zone to 50 Sea Zone
        1 fighter moved from 27 Sea Zone to 50 Sea Zone
        1 fighter moved from Hawaiian Islands to 50 Sea Zone
        1 fighter moved from 27 Sea Zone to 50 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
    Combat - Americans
        Battle in 50 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone
        2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Western United States to 11 Sea Zone
        1 aaGun moved from Western United States to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
        1 transport moved from 27 Sea Zone to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
        1 marine moved from Hawaiian Islands to 27 Sea Zone
        1 marine moved from Hawaiian Islands to 27 Sea Zone
        1 fighter moved from Wake Island to Hawaiian Islands
        1 bomber moved from Hawaiian Islands to Eastern United States
        1 aaGun moved from 27 Sea Zone to Hawaiian Islands
        1 armour moved from Central United States to 104 Sea Zone
        1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 armour moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        2 aaGuns and 1 artillery moved from Central United States to Eastern United States
        2 mech_infantrys moved from Central United States to Eastern United States
    Place Units - Americans
        2 submarines and 1 transport placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
        Americans undo move 3.
        1 fighter placed in 104 Sea Zone
        1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        1 infantry moved from Tsinghai to Honan
        1 fighter moved from Tsinghai to Honan
        9 infantry moved from Tsinghai to Inner Mongolia
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Hunan
            Chinese attack with 1 infantry
            Japanese defend with 2 fighters and 2 tactical_bombers
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 0/4 hits, 2,33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2,33 expected hits
                1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 tactical_bomber
        Battle in Honan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Honan
            Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Inner Mongolia
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 8 infantry in Inner Mongolia, round 3 : 0/8 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 7 infantry in Inner Mongolia, round 4 : 2/7 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 7 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Honan to Kansu
        1 fighter moved from Kansu to Northern Sinkiang
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 airfield, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Southern Persia to Iraq
        2 fighters and 1 tactical_bomber moved from Baluchistan to Iraq
        1 marine moved from Eastern India to 40 Sea Zone
        1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
        1 marine moved from 82 Sea Zone to Iraq
        2 infantry moved from Burma to Yunnan
        3 infantry moved from Shan State to Malaya
        1 infantry moved from Burma to Yunnan
    Combat - British
        British creates battle in territory 109 Sea Zone
        Battle in Yunnan
            British attack with 3 infantry
            Japanese defend with 1 infantry
                British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Yunnan
                British roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                British roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Yunnan
            1 infantry owned by the British retreated to Burma
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for British: 2 infantry
        Battle in Malaya
            British attack with 3 infantry
            Japanese defend with 1 harbour and 1 infantry
                British roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Malaya
                British roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                British roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Malaya
            British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Iraq
            British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
                British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                2 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,67 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Neutral_Axis: 3 infantry
            Casualties for British: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Iraq to Egypt
        1 mech_infantry moved from Syria to Egypt
        1 tactical_bomber moved from 94 Sea Zone to Egypt
        1 destroyer moved from 78 Sea Zone to 100 Sea Zone
        1 destroyer moved from 74 Sea Zone to 83 Sea Zone
        1 cruiser moved from 82 Sea Zone to 83 Sea Zone
        2 infantry moved from Southern Persia to 82 Sea Zone
        2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
        2 infantry moved from 83 Sea Zone to Egypt
        2 infantry moved from Rhodesia to Tanganyika Territory
        1 bomber moved from New Brunswick Nova Scotia to United Kingdom
        1 transport moved from 109 Sea Zone to 104 Sea Zone
        1 armour moved from Quebec to Central United States
        1 artillery and 2 infantry moved from Quebec to Eastern United States
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 aaGun moved from Burma to Eastern India
        3 infantry moved from Eastern India to Burma
    Place Units - British
        1 airfield and 1 factory_minor placed in Egypt
        1 destroyer placed in 109 Sea Zone
        1 infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5
        British collect 30 PUs; end with 32 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,2
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1
        UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,50
Japanese regular : -1,67
Neutral_Axis regular : -0,33
British regular : -3,83
Took a tac as casualty, but you can change it to a fig if you want. Just carried on with max d, but not that it mattered much.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 submarine moved from 27 Sea Zone to 50 Sea Zone
        1 fighter moved from 27 Sea Zone to 50 Sea Zone
        1 fighter moved from Hawaiian Islands to 50 Sea Zone
        1 fighter moved from 27 Sea Zone to 50 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
    Combat - Americans
        Battle in 50 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone
        2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Western United States to 11 Sea Zone
        1 aaGun moved from Western United States to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
        1 transport moved from 27 Sea Zone to 11 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
        1 marine moved from Hawaiian Islands to 27 Sea Zone
        1 marine moved from Hawaiian Islands to 27 Sea Zone
        1 fighter moved from Wake Island to Hawaiian Islands
        1 bomber moved from Hawaiian Islands to Eastern United States
        1 aaGun moved from 27 Sea Zone to Hawaiian Islands
        1 armour moved from Central United States to 104 Sea Zone
        1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 armour moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        2 aaGuns and 1 artillery moved from Central United States to Eastern United States
        2 mech_infantrys moved from Central United States to Eastern United States
    Place Units - Americans
        2 submarines and 1 transport placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
        Americans undo move 3.
        1 fighter placed in 104 Sea Zone
        1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        1 infantry moved from Tsinghai to Honan
        1 fighter moved from Tsinghai to Honan
        9 infantry moved from Tsinghai to Inner Mongolia
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Hunan
            Chinese attack with 1 infantry
            Japanese defend with 2 fighters and 2 tactical_bombers
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 0/4 hits, 2,33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2,33 expected hits
                1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 tactical_bomber
        Battle in Honan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Honan
            Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Inner Mongolia
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 8 infantry in Inner Mongolia, round 3 : 0/8 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese roll dice for 7 infantry in Inner Mongolia, round 4 : 2/7 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 7 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Honan to Kansu
        1 fighter moved from Kansu to Northern Sinkiang
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 airfield, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Southern Persia to Iraq
        2 fighters and 1 tactical_bomber moved from Baluchistan to Iraq
        1 marine moved from Eastern India to 40 Sea Zone
        1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
        1 marine moved from 82 Sea Zone to Iraq
        2 infantry moved from Burma to Yunnan
        3 infantry moved from Shan State to Malaya
        1 infantry moved from Burma to Yunnan
    Combat - British
        British creates battle in territory 109 Sea Zone
        Battle in Yunnan
            British attack with 3 infantry
            Japanese defend with 1 infantry
                British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Yunnan
                British roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                British roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Yunnan
            1 infantry owned by the British retreated to Burma
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for British: 2 infantry
        Battle in Malaya
            British attack with 3 infantry
            Japanese defend with 1 harbour and 1 infantry
                British roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Malaya
                British roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                British roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Malaya
            British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Iraq
            British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
                British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                2 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,67 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Neutral_Axis: 3 infantry
            Casualties for British: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Iraq to Egypt
        1 mech_infantry moved from Syria to Egypt
        1 tactical_bomber moved from 94 Sea Zone to Egypt
        1 destroyer moved from 78 Sea Zone to 100 Sea Zone
        1 destroyer moved from 74 Sea Zone to 83 Sea Zone
        1 cruiser moved from 82 Sea Zone to 83 Sea Zone
        2 infantry moved from Southern Persia to 82 Sea Zone
        2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
        2 infantry moved from 83 Sea Zone to Egypt
        2 infantry moved from Rhodesia to Tanganyika Territory
        1 bomber moved from New Brunswick Nova Scotia to United Kingdom
        1 transport moved from 109 Sea Zone to 104 Sea Zone
        1 armour moved from Quebec to Central United States
        1 artillery and 2 infantry moved from Quebec to Eastern United States
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 aaGun moved from Burma to Eastern India
        3 infantry moved from Eastern India to Burma
    Place Units - British
        1 airfield and 1 factory_minor placed in Egypt
        1 destroyer placed in 109 Sea Zone
        1 infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5
        British collect 30 PUs; end with 32 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,2
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1
        UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from Eastern India: 1 infantry
        EDIT: Adding units owned by British to Burma: 1 infantry
        EDIT: Removing units owned by British from Eastern India: 1 aaGun
        EDIT: Adding units owned by British to Burma: 1 aaGun
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,50
Japanese regular : -1,67
Neutral_Axis regular : -0,33
British regular : -3,83
Changed to a max-stack in Burma.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 fighters moved from Libya to 94 Sea Zone
        1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
              Italians take French Equatorial Africa from French
        1 infantry moved from Kenya to Belgian Congo
              Italians take Belgian Congo from British
        1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
        1 bomber moved from Southern Italy to 94 Sea Zone
        1 cruiser moved from 96 Sea Zone to 95 Sea Zone
        1 cruiser moved from 95 Sea Zone to 94 Sea Zone
        1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 94 Sea Zone
    Combat - Italians
        Battle in 94 Sea Zone
            Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
            British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
                Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
            Units damaged: 1 battleship owned by the Italians
                1 carrier owned by the British lost in 94 Sea Zone
                Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
                British roll dice for 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                1 destroyer owned by the British, 2 cruisers owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
                1 transport owned by the British lost in 94 Sea Zone
            Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46
            Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
            Casualties for Italians: 1 submarine
    Non Combat Move - Italians
        2 fighters moved from 94 Sea Zone to Gibraltar
        1 artillery moved from Algeria to Morocco
              Italians take Morocco from Neutral_Axis
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery moved from Libya to Tobruk
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
        2 infantry moved from Malta to 96 Sea Zone
        2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Gibraltar
        2 infantry moved from Southern Italy to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Gibraltar
        1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Romania
        1 infantry moved from Northern Italy to Yugoslavia
        1 bomber moved from 94 Sea Zone to Southern Italy
    Place Units - Italians
        1 mech_infantry placed in Northern Italy
        3 infantry placed in Northern Italy
        Italians undo move 2.
        2 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
British regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Java to 38 Sea Zone
    Combat - ANZAC
Combat Hit Differential Summary :
Scramble z38?
Attacking the des with 3 figs. 1 fig may scramble.
yes please
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Java to 38 Sea Zone
        2 infantry moved from Egypt to Anglo-Egyptian Sudan
    Combat - ANZAC
        Japanese scrambles 1 units out of 43 Sea Zone to defend against the attack in 38 Sea Zone
        Battle in 38 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
            1 submarine owned by the Japanese submerged
                ANZAC roll dice for 3 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 38 Sea Zone
                ANZAC roll dice for 1 fighter in 38 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 38 Sea Zone
            Japanese win with 1 transport remaining. Battle score for attacker is -12
            Casualties for ANZAC: 3 fighters
            Casualties for Japanese: 1 destroyer and 1 fighter
        Battle in Anglo-Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits
                Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
            ANZAC win, taking Anglo-Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - ANZAC
        1 infantry moved from Shan State to Burma
        1 aaGun, 1 artillery and 3 infantry moved from South Australia to New South Wales
        1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone
    Place Units - ANZAC
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,6,1
            Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,2,1,1,4,2,5,4,3,5,1,4,5,4
        ANZAC collect 8 PUs (5 lost to blockades); end with 13 PUs
    Combat Move - French
        1 destroyer moved from 83 Sea Zone to 100 Sea Zone
        1 infantry moved from Trans-Jordan to Egypt
    Combat - French
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33
Japanese regular : 1,33
ANZAC regular : 0,67
This time it looks like I got the dice on my side in the start of the game
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 infantry moved from Normandy Bordeaux to 113 Sea Zone
        1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Scotland
        1 battleship and 1 cruiser moved from 93 Sea Zone to 112 Sea Zone
        2 bombers moved from Algeria to 100 Sea Zone
        2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone
        1 tactical_bomber moved from Southern Italy to 100 Sea Zone
        1 tactical_bomber moved from Albania to 100 Sea Zone
        1 fighter moved from 93 Sea Zone to 88 Sea Zone
        1 artillery moved from Gibraltar to 93 Sea Zone
        1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 infantry moved from Holland Belgium to 113 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 artillery and 1 infantry moved from 112 Sea Zone to Eire
    Combat - Germans
Combat Hit Differential Summary :
Scramble to z100?
Scramble to z112?
@ghostglider said in L21 #3 Ghostglider (X+12) vs trulpen (A) P2V:
Scramble to z100?
Scramble to z112?
No scrambles.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 infantry moved from Normandy Bordeaux to 113 Sea Zone
        1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Scotland
        1 battleship and 1 cruiser moved from 93 Sea Zone to 112 Sea Zone
        2 bombers moved from Algeria to 100 Sea Zone
        2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone
        1 tactical_bomber moved from Southern Italy to 100 Sea Zone
        1 tactical_bomber moved from Albania to 100 Sea Zone
        1 fighter moved from 93 Sea Zone to 88 Sea Zone
        1 artillery moved from Gibraltar to 93 Sea Zone
        1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 infantry moved from Holland Belgium to 113 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 artillery and 1 infantry moved from 112 Sea Zone to Eire
    Combat - Germans
        Battle in Scotland
        Battle in 88 Sea Zone
            Germans attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 88 Sea Zone
            Germans win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in 100 Sea Zone
            Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
            British defend with 1 destroyer; French defend with 1 destroyer
                Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                British roll dice for 2 destroyers in 100 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 destroyer owned by the French, 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
            Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 tactical_bomber
            Casualties for British: 1 destroyer
            Casualties for French: 1 destroyer
        Battle in Eire
            Germans attack with 1 artillery and 1 infantry
            British defend with 1 mech_infantry
                Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits
                British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Eire
            Germans win, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
            Casualties for British: 1 mech_infantry
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Malta
        2 bombers moved from 100 Sea Zone to Southern Italy
        1 fighter moved from Algeria to Gibraltar
        1 fighter moved from 88 Sea Zone to 93 Sea Zone
        1 submarine moved from 113 Sea Zone to 112 Sea Zone
        1 submarine moved from 113 Sea Zone to 93 Sea Zone
        1 armour and 1 mech_infantry moved from Germany to Poland
        9 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
        1 tactical_bomber moved from Albania to Western Germany
        3 armour moved from Greece to Romania
        3 infantry moved from Greece to Bulgaria
        1 infantry moved from Western Germany to Germany
        1 infantry moved from Western Germany to Germany
        1 tactical_bomber moved from 100 Sea Zone to Alexandria
    Place Units - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Alexandria: 1 tactical_bomber
        EDIT: Adding units owned by Germans to Malta: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        10 infantry placed in Germany
        1 destroyer and 1 submarine placed in 116 Sea Zone
        4 infantry placed in Western Germany
        Germans undo move 3.
        1 infantry placed in Normandy Bordeaux
        3 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 45 PUs; end with 45 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        3 artilleries moved from Leningrad to Vyborg
        1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
        2 aaGuns moved from Kursk to Ukraine
        5 infantry moved from Rostov to Ukraine
        1 artillery and 9 infantry moved from Western Ukraine to Ukraine
        1 infantry moved from Bessarabia to Ukraine
        3 infantry moved from Stalingrad to Rostov
        3 infantry moved from Smolensk to Northern Belarus
        1 infantry moved from Leningrad to Vyborg
        1 artillery and 3 infantry moved from Russia to Smolensk
        5 infantry moved from Siberia to Amur
        1 aaGun moved from Siberia to Amur
        1 infantry moved from Siberia to Amur
        3 infantry moved from Yenisey to Timguska
        1 infantry moved from Yakut S.S.R. to Yenisey
        1 fighter moved from Leningrad to Ukraine
    Place Units - Russians
        3 artilleries placed in Leningrad
        1 artillery and 2 infantry placed in Ukraine
        3 infantry placed in Stalingrad
        5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Might change the NCM by Finland. Won’t affect J.
Will redo the russian turn.