TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,4,6,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Gilbert Islands
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery placed in Eastern United States
1 bomber placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
13 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Egypt
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 airfield placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.33
Italians regular : -1.00
Japanese regular : 1.33
Germans regular : -0.17
Neutral_Axis regular : -0.33
British regular : -0.17
Savegame