Robson (Allies) v Gazza (Axis) G40 BM3

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Burma
            3 armour moved from Shan State to Burma
            3 armour moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 bomber moved from French Indo China to Hopei
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in Midway
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Guam from Americans, taking Midway from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/12 hits, 4,83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/11 hits, 4,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                2 submarines owned by the Americans submerged
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to Malaya
            1 tactical_bomber moved from Burma to Malaya
            1 bomber moved from Hopei to Kiangsu
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : 0,67
    Japanese regular : -3,67
    ANZAC regular : 1,33
    UK_Pacific regular : 0,67
    

    Savegame

  • '22 '21 '16 '15

    @robson Sorry for the delay. Not sure why the last game was not saved properly.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            4 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Sumatra
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            2 submarines moved from 39 Sea Zone to 41 Sea Zone
            2 destroyers moved from 39 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from West India to India
            2 mech_infantrys moved from West India to India
            4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 6/15 hits, 6.00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/12 hits, 4.67 expected hits
                    6 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/13 hits, 5.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits, 2.67 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 7/11 hits, 5.00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for British: 2 artilleries and 4 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Iraq
            2 fighters moved from Egypt to Iraq
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
            3 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 fighters and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Italians regular : -2.50
    Japanese regular : 0.67
    British regular : 0.33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries, 12 infantry and 6 mech_infantrys moved from Northern Italy to Southern Italy
            1 armour moved from France to Southern Italy
            2 bombers moved from Novgorod to Southern Italy
            3 artilleries and 7 infantry moved from Western Germany to Northern Italy
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            3 armour moved from Ukraine to Bryansk
            2 artilleries moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Germany
            3 artilleries moved from Volgograd to Tambov
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Southern Italy
                Germans attack with 1 armour, 3 artilleries, 2 bombers, 12 infantry and 6 mech_infantrys
                British defend with 1 aaGun, 1 armour, 1 artillery, 3 fighters and 3 infantry; Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
                    British roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 12 infantry and 6 mech_infantrys in Southern Italy, round 2 : 8/24 hits, 6,33 expected hits
                    Americans roll dice for 1 aaGun, 4 armour, 4 artilleries, 1 bomber, 3 fighters and 9 infantry in Southern Italy, round 2 : 6/21 hits, 8,50 expected hits
                    1 aaGun owned by the British, 6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Southern Italy
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys in Southern Italy, round 3 : 5/18 hits, 5,33 expected hits
                    Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 3 infantry in Southern Italy, round 3 : 6/14 hits, 6,33 expected hits
                    6 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern Italy
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 6 mech_infantrys in Southern Italy, round 4 : 4/12 hits, 4,33 expected hits
                    Americans roll dice for 4 armour, 2 artilleries and 3 fighters in Southern Italy, round 4 : 5/9 hits, 4,67 expected hits
                    1 armour owned by the Americans, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Southern Italy
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 1 mech_infantry in Southern Italy, round 5 : 3/7 hits, 3,17 expected hits
                    Americans roll dice for 2 armour and 3 fighters in Southern Italy, round 5 : 1/5 hits, 3,00 expected hits
                    2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern Italy
                    Germans roll dice for 1 armour, 3 artilleries and 2 bombers in Southern Italy, round 6 : 3/6 hits, 2,83 expected hits
                    Americans roll dice for 2 fighters in Southern Italy, round 6 : 1/2 hits, 1,33 expected hits
                    1 artillery owned by the Germans and 2 fighters owned by the British lost in Southern Italy
                Germans win, taking Southern Italy from Americans with 1 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 52
                Casualties for Germans: 1 artillery, 12 infantry and 6 mech_infantrys
                Casualties for Americans: 3 armour, 3 artilleries, 1 bomber and 6 infantry
                Casualties for British: 1 aaGun, 1 armour, 1 artillery, 3 fighters and 3 infantry
            Battle in Tambov
                Germans attack with 3 artilleries and 1 infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 3 artilleries and 1 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Tambov, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 artilleries remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Archangel
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 destroyer placed in 112 Sea Zone
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4,83
    British AA : -0,33
    Russians regular : 0,00
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            3 armour moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.00 expected hits
                    Germans roll dice for 3 artilleries in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 artilleries
            Battle in Archangel
                Russians attack with 3 armour and 2 fighters
                Germans defend with 2 artilleries
                    Russians roll dice for 3 armour and 2 fighters in Archangel, round 2 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour and 2 fighters in Archangel, round 3 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 armour moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
    
        Place Units - Russians
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            3 armour moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.00 expected hits
                    Germans roll dice for 3 artilleries in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 artilleries
            Battle in Archangel
                Russians attack with 3 armour and 2 fighters
                Germans defend with 2 artilleries
                    Russians roll dice for 3 armour and 2 fighters in Archangel, round 2 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour and 2 fighters in Archangel, round 3 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 armour moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
    
        Place Units - Russians
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 cruiser and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 bomber moved from Kiangsu to India
            1 fighter moved from Malaya to India
            1 tactical_bomber moved from Malaya to India
            1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry moved from Hunan to Szechwan
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • @robson ill intercept all fighters

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 cruiser and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 bomber moved from Kiangsu to India
            1 fighter moved from Malaya to India
            1 tactical_bomber moved from Malaya to India
            1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry moved from Hunan to Szechwan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                UK_Pacific launches 7 interceptors out of India
                    Attackers Fire,  : 1/3 hits, 0,67 expected hits
                    Defenders Fire,  : 2/7 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    1 fighter owned by the British lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                Americans defend with 1 carrier, 1 fighter and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 5 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 carrier and 1 cruiser
                Casualties for Americans: 1 carrier, 1 fighter and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in French Indo China
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -1,17
    UK_Pacific AA : 0,83
    Defenders Fire,  : -0,33
    Attackers Fire,  : 0,33
    

    Savegame

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