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wiz (X) vs Bretters (L+16) BM3 G1
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Rostov to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Russia to Western Ukraine Germans take Bryansk from Russians Germans take Western Ukraine from Russians 1 mech_infantry moved from Urals to Archangel Germans take Archangel from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Volgograd to Vologda 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 5 armour moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Vologda Combat - Germans Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 submarines Battle in Vologda Germans attack with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to France 2 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western Germany to France 5 mech_infantrys moved from Germany to France 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Yugoslavia 7 infantry moved from Germany to Slovakia Hungary 1 fighter and 15 infantry moved from Poland to Slovakia Hungary 3 bombers moved from Volgograd to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Tambov to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Vologda to Slovakia Hungary 5 infantry moved from Finland to Norway 3 aaGuns, 5 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 2 fighters placed in Western Germany 8 infantry placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 109 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 4 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.83 Germans regular : 3.17 British regular : -0.33
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@bretters Sorry for all the edits…last post is final! :+1:
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians 1 armour moved from Romania to Greece Russians take Bulgaria from Germans Russians take Greece from Italians 5 artilleries and 17 infantry moved from Romania to Yugoslavia 9 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Germans Combat - Russians Battle in Yugoslavia Russians attack with 5 artilleries and 17 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 17 infantry in Yugoslavia, round 2 : 8/22 hits, 5.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Romania to Yugoslavia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siam Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 2 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 battleship moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Jehol 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siam Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Siam from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 1 armour and 3 mech_infantrys in Shantung, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers British defend with 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.00 expected hits UK_Pacific roll dice for 4 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 2 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Removing units owned by Japanese from Korea: 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Sumatra 1 bomber moved from Queensland to India 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 fighters placed in Southern France 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 2 infantry moved from Anhwe to Shantung 1 infantry moved from Shensi to Kansu 1 fighter moved from Szechwan to Kansu 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 3 artilleries and 3 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Jehol Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Normandy Bordeaux to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 5 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Sumatra 1 bomber moved from Queensland to India 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 fighters placed in Southern France 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Americans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries and 2 infantry moved from Anhwe to Shantung 1 infantry moved from Shensi to Kansu 1 fighter moved from Szechwan to Kansu 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 3 artilleries and 3 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 3 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Jehol Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Southern France 2 infantry moved from Iraq to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 artillery moved from West India to Eastern Persia 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 6 infantry moved from Yunnan to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 2 armour, 7 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from West India to India 4 infantry moved from West India to India Combat - British Battle in Eastern Persia British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 3/18 hits, 4.67 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kwangsi British attack with 1 artillery and 4 infantry Japanese defend with 2 aaGuns and 1 infantry British roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 1 infantry Battle in Northwest Persia British attack with 4 fighters and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 4 fighters and 1 infantry in Northwest Persia, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun moved from Persia to Eastern Persia 1 aaGun moved from West India to India 1 aaGun moved from Yunnan to Burma 1 fighter moved from Kwangtung to India 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to Iraq Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India 1 infantry placed in India 2 infantry placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,5,5,5,6,5,4,1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 3 infantry Some Units in Kwangtung change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -3.67 Japanese regular : 0.33 Germans regular : -0.50 British regular : -4.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 1 armour moved from Tsinghai to Kansu 3 armour moved from Kazakhstan to Sikang Italians take Sikang from Chinese 1 armour moved from Kazakhstan to Tsinghai Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Poland to Western Germany 2 fighters moved from Slovakia Hungary to Southern Italy 3 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6,5,3 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Kwangtung to India Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Persia to Eastern Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 8 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 104 Sea Zone 5 mech_infantrys moved from France to Yugoslavia 2 fighters and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 bomber, 4 fighters, 22 infantry and 3 tactical_bombers moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Eastern Poland to Romania Germans take Romania from Russians 1 bomber and 2 fighters moved from Western Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Yugoslavia Germans attack with 2 bombers, 8 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 5 artilleries and 16 infantry Russians roll AA dice in Yugoslavia : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 22 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 10/40 hits, 11.17 expected hits Russians roll dice for 2 aaGuns, 5 artilleries and 16 infantry in Yugoslavia, round 2 : 9/21 hits, 7.00 expected hits 8 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 3 : 8/31 hits, 9.67 expected hits Russians roll dice for 5 artilleries and 8 infantry in Yugoslavia, round 3 : 3/13 hits, 4.33 expected hits 8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 bombers, 6 fighters, 10 infantry, 7 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 4 : 8/28 hits, 9.17 expected hits Russians roll dice for 5 artilleries in Yugoslavia, round 4 : 2/5 hits, 1.67 expected hits 5 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 2 bombers, 6 fighters, 8 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 fighters and 14 infantry Casualties for Russians: 2 aaGuns, 5 artilleries and 16 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to Norway 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 2 tactical_bombers moved from Yugoslavia to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 8 infantry moved from Western Germany to France 2 bombers moved from Yugoslavia to Western Germany 4 fighters and 1 tactical_bomber moved from Yugoslavia to France 1 fighter and 1 tactical_bomber moved from Volgograd to Belarus 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Bessarabia to Belarus 1 armour moved from Western Ukraine to Belarus 1 mech_infantry moved from Ukraine to Belarus 1 armour and 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Archangel to Belarus 5 armour moved from Vologda to Belarus 1 fighter and 1 tactical_bomber moved from Urals to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 3 aaGuns, 5 artilleries and 3 infantry moved from Turkmenistan to Kazakhstan 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from Germany to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 infantry placed in France 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,6,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : 0.67 Germans regular : -1.17 British regular : -0.33 Russians AA : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Archangel Russians take Archangel from Germans 9 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 4 artilleries and 5 infantry moved from Novgorod to Vyborg Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Jehol 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 battleship moved from 43 Sea Zone to 21 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 21 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol 1 fighter moved from Japan to Jehol 2 tactical_bombers moved from Japan to Jehol 1 tactical_bomber moved from 6 Sea Zone to Jehol Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 artilleries, 3 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 3 artilleries and 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 5 tactical_bombers in Jehol, round 2 : 6/15 hits, 6.67 expected hits Chinese roll dice for 3 artilleries and 4 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 artilleries, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 artilleries and 4 infantry Battle in Guam Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 fighter moved from 42 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 1 fighter and 1 tactical_bomber moved from Jehol to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from Jehol to Korea 2 carriers moved from 37 Sea Zone to 21 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 34 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 2 destroyers moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Chahar Place Units - Japanese 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -0.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 marine and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from India to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 marine Casualties for Germans: 2 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines Casualties for Germans: 1 destroyer and 2 submarines Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France 1 fighter moved from 93 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 3 infantry placed in Southern France 3 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : 1.00 Germans regular : 4.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery moved from Hopei to Chahar 1 fighter moved from Kweichow to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Chahar Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Chahar to Anhwe 2 artilleries and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe Place Units - Chinese 3 infantry placed in Szechwan 1 artillery placed in Szechwan 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 marine and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from India to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 fighters, 1 marine and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 marine Casualties for Germans: 2 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Germans defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines Casualties for Germans: 1 destroyer and 2 submarines Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France 1 fighter moved from 93 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 3 infantry placed in Southern France 3 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery moved from Hopei to Chahar 1 fighter moved from Kweichow to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Chahar Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Chahar to Anhwe 2 artilleries and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe Place Units - Chinese 3 infantry placed in Szechwan 1 artillery placed in Szechwan 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Northern Italy 3 artilleries, 10 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Northern Italy 1 fighter moved from Egypt to 93 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Eastern Persia to Turkmenistan 1 fighter moved from India to Szechwan 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 4 infantry moved from Burma to Shan State 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Eastern Persia Combat - British Battle in Northern Italy British attack with 3 artilleries, 14 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 aaGun, 1 factory_major and 10 infantry Italians roll AA dice in Northern Italy : 2/3 hits, 0.50 expected hits 2 fighters owned by the British lost in Northern Italy British roll dice for 3 artilleries, 12 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 13/22 hits, 9.67 expected hits Italians roll dice for 1 aaGun and 10 infantry in Northern Italy, round 2 : 5/10 hits, 3.33 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 10 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 3 artilleries, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 2 fighters, 4 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun and 10 infantry Battle in Northwest Persia British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Turkmenistan British attack with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Turkmenistan, round 2 : 7/18 hits, 4.67 expected hits Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 12 fighters and 2 tactical_bombers moved from Northern Italy to Southern France 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 3 fighters moved from Northwest Persia to Iraq 1 aaGun moved from Eastern Persia to Turkmenistan 1 aaGun moved from Burma to Yunnan 1 artillery and 4 infantry moved from Kwangsi to Hunan 2 aaGuns and 9 infantry moved from India to Burma Place Units - British 1 artillery and 1 infantry placed in Iraq 1 tactical_bomber placed in Iraq 2 tactical_bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 British collect 38 PUs (2 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Kwangtung change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 3.33 Italians regular : 1.67 Japanese regular : 1.67 Germans regular : 3.17 British regular : 6.50 Italians AA : 1.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Germany to Northern Italy 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery, 3 fighters and 3 infantry British defend with 3 artilleries and 1 factory_minor Italians roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 3 artilleries in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 3 armour moved from Sikang to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 1 armour moved from Kansu to Kazakhstan Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,6,4 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from India to Turkmenistan 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Libya to Tobruk Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33