af174ad1-0dd8-45f7-8e95-3cabce04b34f-triplea_42139_1jap.tsvg
Dawg v Entek TRS
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Irkutsk 5 Infantrys, 1 Marine and 4 Mech.Infs moved from Kyzal to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk 2 Mech.Infs moved from Krasnoyarsk to Tulun 2 Infantrys moved from Magadan to Palana Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 3/4 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Irkutsk to Ulaan Ude 1 Artillery moved from Ustkut to Ulaan Ude 1 AAGun moved from Krasnoyarsk to Kaask Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 1.83 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 4 Artillerys and 13 Infantrys moved from N.S to sz60 4 Artillerys and 13 Infantrys moved from sz60 to Java 1 Artillery and 1 Infantry moved from Celebs to sz59 1 Artillery and 1 Infantry moved from sz59 to Java 2 Bombers moved from Malaya to Java 1 Tank moved from Davao to sz70 1 Tank moved from Mindanao to sz70 2 Artillerys moved from Davao to sz70 2 Infantrys moved from Davao to sz70 2 EarlyFighters moved from sz70 to sz59 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz59 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz59 to Java 1 Destroyer moved from sz78 to sz76 2 B.Transports moved from sz60 to sz74 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 1 EarlyFighter moved from Malaya to Java Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks Anzac defend with 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks in Java, round 2 : 5/30 hits, 9.50 expected hits Anzac roll dice for 1 Artillery, 14 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 6/17 hits, 5.83 expected hits 5 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 10 Infantrys and 2 Tanks in Java, round 3 : 11/24 hits, 8.50 expected hits Anzac roll dice for 1 Artillery, 9 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 6/12 hits, 4.17 expected hits 1 Artillery owned by the Anzac, 9 Infantrys owned by the Anzac, 6 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 4 : 7/18 hits, 7.00 expected hits Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Java Yamamoto win, taking Java from Anzac with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Anzac: 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Casualties for Yamamoto: 12 Infantrys Non Combat Move - Yamamoto 2 EarlyFighters moved from Java to sz60 1 EarlyFighter moved from Java to sz59 1 Carrier moved from sz70 to sz59 2 Bombers moved from Java to Malaya 8 Infantrys moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Kichedung 4 Infantrys placed in S.Japan 4 Artillerys placed in Tokyo 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.67 Anzac regular : 1.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 4 Infantrys moved from Sikang to Szechwan 2 Infantrys moved from Gansu to Shangsi 2 Mech.Infs moved from Tsingnan to Sian 1 Bomber moved from Tsingnan to Sian Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Chinese attack with 4 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 2/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Bomber and 2 Mech.Infs Hisaichi defend with 5 Tankettes Chinese roll dice for 1 Bomber and 2 Mech.Infs in Sian, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in Sian Chinese roll dice for 1 Bomber and 1 Mech.Inf in Sian, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 2/3 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -12 Casualties for Chinese: 1 Bomber and 2 Mech.Infs Casualties for Hisaichi: 3 Tankettes Non Combat Move - Chinese 3 Infantrys and 1 Marine moved from Tsingnan to Gansu 3 Infantrys and 1 Marine moved from Nancheng to Sikang 1 Mech.Inf moved from Urumal to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan 5 Infantrys and 1 Marine moved from Xining to Tsingnan 1 AAGun moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : 3.33 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 5 Infantrys and 2 Tanks moved from Jinan to Quingdao 2 Artillerys and 1 Infantry moved from Yakutsk to Angarsk 1 Infantry moved from Yakutsk to Angarsk 1 Artillery, 1 Elite and 1 Infantry moved from Vladivostok to sz1 1 Artillery, 1 Elite and 1 Infantry moved from sz1 to Yakutsk 2 Mech.Infs moved from Seoul to Quingdao 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Hopeh to E.Shansi 5 Tankettes moved from Kiangsi to N.Chunking 2 Tankettes moved from Sian to N.Chunking 1 Bomber moved from E.Shansi to N.Chunking 1 Infantry moved from Kiangsi to Hanan 1 Artillery moved from Shangsi to Sian 1 Artillery moved from E.Shansi to Shangsi 6 Tankettes moved from Hongkong to Kwangsi 1 Tankette moved from Kwangsi to N.French I. 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 2 Elites moved from Sumatra to sz60 1 Infantry moved from Sumatra to sz60 1 Marine moved from Sumatra to sz60 2 Tanks moved from Sumatra to Bali Hisaichi take Bali from Dutch 2 Infantrys moved from S.Borneo to sz60 3 EarlyFighters moved from sz60 to sz57 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz60 to sz56 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz56 to sz57 3 Destroyers moved from sz78 to sz76 6 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz57 to Soem 2 Artillerys moved from Seoul to sz79 2 Artillerys and 1 B.Transport moved from sz79 to sz74 2 Artillerys moved from sz74 to Manila 1 EarlyFighter moved from E.Shansi to Hanan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Angarsk Hisaichi attack with 2 Artillerys and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Angarsk, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Hisaichi win, taking Angarsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz57 Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 6 Transports British defend with 1 B.Transport; Anzac defend with 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 6 Transports in sz57, round 2 : 4/7 hits, 2.33 expected hits Anzac roll dice for 1 B.Transport, 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports in sz57, round 2 : 5/13 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 2 T.Boats owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz57 2 EarlyFighters owned by the Hisaichi retreated 1 Carrier owned by the Hisaichi, 6 Transports owned by the Hisaichi and 1 Battleship owned by the Hisaichi retreated to sz56 Anzac win with 1 B.Transport, 1 Carrier, 1 Fighter and 6 Transports remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine Casualties for Anzac: 2 T.Boats and 2 Transports Battle in Manila Hisaichi attack with 2 Artillerys Americans defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys in Manila, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys in Manila, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Hisaichi roll dice for 1 Artillery in Manila, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Manila, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Americans win with no units remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Artillerys Casualties for Americans: 2 Infantrys Battle in N.Chunking Hisaichi attack with 1 Bomber and 7 Tankettes British defend with 2 Infantrys and 5 Mech.Infs Hisaichi roll dice for 1 Bomber and 7 Tankettes in N.Chunking, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/7 hits, 2.33 expected hits 4 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking Hisaichi roll dice for 1 Bomber and 3 Tankettes in N.Chunking, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 5 Mech.Infs in N.Chunking, round 3 : 4/5 hits, 1.67 expected hits 1 Bomber owned by the Hisaichi, 3 Tankettes owned by the Hisaichi and 2 Mech.Infs owned by the British lost in N.Chunking Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Bomber and 7 Tankettes Casualties for British: 2 Infantrys and 2 Mech.Infs Non Combat Move - Hisaichi 2 EarlyFighters moved from sz57 to sz56 Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys and 1 Marine placed in Peking 7 Infantrys placed in Seoul 1 Destroyer placed in sz79 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : 0.33 Anzac regular : 2.00 Russians regular : -0.33 Hisaichi regular : 2.67 -
@entek skip the dutch
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry and 1 Marine moved from Thailand to Burma 2 Infantrys moved from Thailand to Burma 1 EarlyFighter moved from Phuket to Burma 3 Infantrys moved from Thailand to Burma 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz68 1 Infantry moved from sz68 to Manila Thai take Manila from Americans 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz68 1 Infantry moved from sz68 to Punay Thai take Punay from Americans Purchase Units - Thai Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 EarlyFighter, 6 Infantrys and 1 Marine British defend with 1 Artillery and 2 Infantrys Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 2 : 2/8 hits, 1.67 expected hits British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Burma Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 3 : 0/8 hits, 1.67 expected hits British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 4 : 1/8 hits, 1.67 expected hits British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 EarlyFighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai 1 EarlyFighter moved from Burma to Phuket 4 Infantrys moved from Phuket to Thailand Place Units - Thai 4 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Thai regular : -2.00 British regular : -1.67 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 6 Destroyers and 3 Submarines moved from sz66 to sz56 1 EarlyFighter and 2 Fighters moved from sz64 to sz56 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 Transport moved from sz63 to sz66 1 Infantry moved from sz66 to N.S British take N.S from Yamamoto 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 Transport moved from sz63 to sz61 1 Infantry moved from sz61 to Sumatra British take Sumatra from Hisaichi 1 Artillery and 1 Infantry moved from W.Sian to Hanan 3 Mech.Infs moved from N.Chunking to Kwangsi 3 Mech.Infs moved from Bengal to Kwangsi 1 Mech.Inf and 1 Tank moved from Chunking to N.French I. 1 Artillery, 4 EarlyFighters and 6 Infantrys moved from Bengal to Burma 1 B.Transport moved from sz64 to sz63 5 Infantrys moved from Calcutta to sz63 1 B.Transport, 5 Infantrys and 1 Transport moved from sz63 to sz64 5 Infantrys moved from sz64 to Burma 1 B.Transport moved from sz57 to sz56 1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet 3 Mech.Infs moved from Dheli to Bengal 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 Tankettes moved from Palana to Magadan 2 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from Vancouver to British Columbia Purchase Units - British British buy 4 Artillerys, 1 B.Transport, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in sz56 British attack with 1 B.Transport, 6 Destroyers, 1 EarlyFighter, 2 Fighters and 3 Submarines Hisaichi defend with 6 Artillerys, 1 Battleship, 1 Carrier, 2 EarlyFighters, 2 Elites, 3 Infantrys, 1 Marine and 6 Transports British roll dice for 3 Submarines in sz56, round 2 : 1/3 hits, 1.00 expected hits 1 Transport owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in sz56 British roll dice for 1 B.Transport, 6 Destroyers, 1 EarlyFighter and 2 Fighters in sz56, round 2 : 3/9 hits, 3.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 5 Transports in sz56, round 2 : 5/9 hits, 3.00 expected hits 2 Elites owned by the Hisaichi, 3 Submarines owned by the British, 1 B.Transport owned by the British, 3 Transports owned by the Hisaichi, 1 EarlyFighter owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in sz56 British roll dice for 6 Destroyers and 2 Fighters in sz56, round 3 : 3/8 hits, 3.00 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 2 Transports in sz56, round 3 : 2/6 hits, 2.50 expected hits 2 Transports owned by the Hisaichi, 2 Destroyers owned by the British, 1 EarlyFighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in sz56 British roll dice for 4 Destroyers and 2 Fighters in sz56, round 4 : 3/6 hits, 2.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier and 1 EarlyFighter in sz56, round 4 : 2/3 hits, 1.67 expected hits 1 Carrier owned by the Hisaichi, 2 Destroyers owned by the British, 1 EarlyFighter owned by the Hisaichi and 1 Battleship owned by the Hisaichi lost in sz56 British win with 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 61 Casualties for Hisaichi: 6 Artillerys, 1 Battleship, 1 Carrier, 2 EarlyFighters, 2 Elites, 3 Infantrys, 1 Marine and 6 Transports Casualties for British: 1 B.Transport, 4 Destroyers, 1 EarlyFighter and 3 Submarines Battle in Burma British attack with 1 Artillery, 4 EarlyFighters and 11 Infantrys Thai defend with 6 Infantrys and 1 Marine British roll dice for 1 Artillery, 4 EarlyFighters and 11 Infantrys in Burma, round 2 : 1/16 hits, 3.67 expected hits Thai roll dice for 6 Infantrys and 1 Marine in Burma, round 2 : 4/7 hits, 2.33 expected hits 1 Infantry owned by the Thai and 4 Infantrys owned by the British lost in Burma British roll dice for 1 Artillery, 4 EarlyFighters and 7 Infantrys in Burma, round 3 : 2/12 hits, 3.00 expected hits Thai roll dice for 5 Infantrys and 1 Marine in Burma, round 3 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma British roll dice for 1 Artillery, 4 EarlyFighters and 5 Infantrys in Burma, round 4 : 1/10 hits, 2.67 expected hits Thai roll dice for 3 Infantrys and 1 Marine in Burma, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery, 4 EarlyFighters and 4 Infantrys in Burma, round 5 : 1/9 hits, 2.50 expected hits Thai roll dice for 2 Infantrys and 1 Marine in Burma, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery, 4 EarlyFighters and 3 Infantrys in Burma, round 6 : 3/8 hits, 2.33 expected hits Thai roll dice for 1 Infantry and 1 Marine in Burma, round 6 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is -3 Casualties for British: 9 Infantrys Casualties for Thai: 6 Infantrys and 1 Marine Battle in Kwangsi British attack with 6 Mech.Infs Hisaichi defend with 6 Tankettes British roll dice for 6 Mech.Infs in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 6 Tankettes in Kwangsi, round 2 : 1/6 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi British roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits Yamamoto roll dice for 5 Tankettes in Kwangsi, round 3 : 1/5 hits, 0.83 expected hits 1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi British roll dice for 4 Mech.Infs in Kwangsi, round 4 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 4 Tankettes in Kwangsi, round 4 : 1/4 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi British roll dice for 3 Mech.Infs in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 3 Tankettes in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 3 Mech.Infs in Kwangsi, round 6 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 3 Tankettes in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits 2 Tankettes owned by the Hisaichi lost in Kwangsi British roll dice for 3 Mech.Infs in Kwangsi, round 7 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Kwangsi British win, taking Kwangsi from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is 9 Casualties for British: 3 Mech.Infs Casualties for Hisaichi: 6 Tankettes Battle in Hanan British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 EarlyFighter and 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter and 1 Infantry in Hanan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Hanan British roll dice for 1 Artillery in Hanan, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 EarlyFighter and 1 Infantry in Hanan, round 3 : 2/2 hits, 0.83 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Hanan Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -4 Casualties for British: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.French I. British attack with 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Tankette British roll dice for 1 Mech.Inf and 1 Tank in N.French I., round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Tankette in N.French I., round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - British 1 B.Carrier moved from sz64 to sz61 2 Fighters moved from sz56 to sz61 1 Transport moved from sz64 to sz61 1 B.Transport moved from sz64 to sz61 4 EarlyFighters moved from Burma to Bengal Place Units - British 3 Mech.Infs placed in Dheli 3 Artillerys and 5 Infantrys placed in Calcutta 1 B.Transport placed in sz49 1 Fighter placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Thai regular : 1.67 British regular : -7.67 Hisaichi regular : 1.83 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 6 Transports moved from sz57 to sz50 2 Submarines moved from sz66 to sz61 1 Battleship moved from sz66 to sz64 11 Infantrys moved from Derby to sz50 1 Elite moved from W.Australia to sz50 1 Elite, 11 Infantrys and 6 Transports moved from sz50 to sz57 1 Elite, 1 Fighter and 11 Infantrys moved from sz57 to Bali 2 Infantrys moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from S.W.Australia to C.Australia 6 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 1 Elite, 1 Fighter and 11 Infantrys Hisaichi defend with 2 Tanks Anzac roll dice for 1 Elite, 1 Fighter and 11 Infantrys in Bali, round 2 : 4/13 hits, 2.83 expected hits Hisaichi roll dice for 2 Tanks in Bali, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Bali Anzac win, taking Bali from Hisaichi with 1 Elite, 1 Fighter and 10 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - Anzac 1 Fighter moved from Bali to sz57 Place Units - Anzac 3 Infantrys placed in Darwin 3 Infantrys placed in W.Australia 5 Infantrys placed in Melbourne 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Anzac regular : 1.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 1 B.Transport, 1 Battleship and 8 Destroyers moved from sz20 to sz19 1 Carrier and 2 Fighters moved from sz24 to sz19 1 Infantry moved from Wake to sz20 1 Infantry and 1 S.Sub moved from sz20 to sz16 1 Infantry moved from sz16 to Japan Americans take Japan from Yamamoto 4 Artillerys, 13 Infantrys and 1 Marine moved from Magadan to Yakutsk 1 B29, 1 Bomber, 4 EarlyFighters, 8 Tanks and 6 Tankettes moved from Palana to Yakutsk 2 L.Fighters moved from Anchorage to Yakutsk 2 L.Fighters moved from Alaska to Yakutsk 2 Destroyers moved from sz25 to sz20 Purchase Units - Americans Americans buy 1 Destroyer, 2 EarlyFighters, 2 Fighters, 1 Submarine and 12 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Yakutsk Americans attack with 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 13 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes Hisaichi defend with 1 Artillery, 1 Elite and 5 Infantrys; Masaharu defend with 2 Artillerys and 15 Infantrys Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 13 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 2 : 11/42 hits, 16.17 expected hits Masaharu roll dice for 3 Artillerys, 1 Elite and 20 Infantrys in Yakutsk, round 2 : 7/24 hits, 8.00 expected hits 6 Infantrys owned by the Masaharu, 7 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Yakutsk Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 6 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 3 : 11/35 hits, 14.67 expected hits Masaharu roll dice for 3 Artillerys, 1 Elite and 9 Infantrys in Yakutsk, round 3 : 6/13 hits, 4.33 expected hits 9 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 6 Infantrys owned by the Americans lost in Yakutsk Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 4 : 14/29 hits, 12.67 expected hits Masaharu roll dice for 1 Artillery and 1 Elite in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes remaining. Battle score for attacker is 30 Casualties for Americans: 13 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Elite and 5 Infantrys Casualties for Masaharu: 2 Artillerys and 15 Infantrys Non Combat Move - Americans 1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters moved from Yakutsk to Magadan 5 Infantrys moved from Palana to Magadan 1 Tank and 6 Tankettes moved from Alaska to sz4 2 B.Transports, 1 Tank, 6 Tankettes and 3 Transports moved from sz4 to sz5 7 Infantrys moved from N.Canada to sz5 2 B.Transports, 7 Infantrys, 1 Tank, 6 Tankettes and 3 Transports moved from sz5 to sz4 2 Tanks and 4 Tankettes moved from Rocky Mt to N.Canada 3 Infantrys moved from N.Canada to Anchorage 7 Infantrys, 1 Tank and 6 Tankettes moved from sz4 to Palana Place Units - Americans 1 Destroyer and 1 Submarine placed in sz25 2 Fighters placed in Alaska 2 EarlyFighters placed in Anchorage 12 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -7.50 Masaharu regular : 0.00 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 2 Artillerys, 1 Infantry and 1 Marine moved from Hsingan to Quingdao 1 EarlyFighter and 2 Infantrys moved from Quingdao to Irkutsk 2 Infantrys moved from Akina to Japan 1 Bomber moved from Amursk to Japan 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 1 Infantry moved from Amursk to sz1 5 Infantrys moved from sz1 to Vostok 2 Tankettes moved from Amursk to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Irkutsk Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Masaharu roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Japan Masaharu attack with 1 Bomber and 2 Infantrys Americans defend with 1 Infantry Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Japan, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Japan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan Masaharu win, taking Japan from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Japan to Manchuria 1 EarlyFighter moved from Irkutsk to Quingdao Place Units - Masaharu 2 Artillerys and 1 Marine placed in Manchuria 3 Infantrys placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Masaharu regular : -0.83 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Elite, 5 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Krasnoyarsk to Bratsk 2 Infantrys moved from Achinsk to Krasnoyarsk 2 Mech.Infs moved from Achinsk to Bratsk Purchase Units - Russians Russians buy 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 Infantrys moved from Palana to Magadan Place Units - Russians 6 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 6 Artillerys moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 6 Artillerys, 2 Infantrys and 6 Transports moved from sz60 to sz59 7 Artillerys, 4 Infantrys and 2 Tanks moved from Java to Bali 6 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz59 to Bali 2 EarlyFighters moved from sz60 to Bali 2 Bombers moved from Malaya to Bali 4 Infantrys moved from Kichedung to Hankou 2 Artillerys, 6 Infantrys and 5 Tanks moved from Hsingan to Quingdao 2 Artillerys, 3 Infantrys and 1 Tank moved from Jinan to Quingdao 8 Infantrys moved from S.Japan to sz74 2 B.Transports and 8 Infantrys moved from sz74 to sz67 8 Infantrys moved from sz67 to N.French I. 4 Artillerys moved from Tokyo to sz78 2 Infantrys moved from S.Japan to sz78 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz78 to sz67 4 Artillerys and 2 Infantrys moved from sz67 to Kwangsi 2 T.Boats moved from sz68 to sz67 2 Destroyers moved from sz78 to sz16 1 EarlyFighter moved from sz76 to sz16 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Destroyers, 1 Fighter, 15 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.French I. Yamamoto attack with 8 Infantrys British defend with 1 Mech.Inf and 1 Tank Yamamoto roll dice for 8 Infantrys in N.French I., round 2 : 1/8 hits, 1.33 expected hits British roll dice for 1 Mech.Inf and 1 Tank in N.French I., round 2 : 0/2 hits, 0.83 expected hits 1 Mech.Inf owned by the British lost in N.French I. Yamamoto roll dice for 8 Infantrys in N.French I., round 3 : 2/8 hits, 1.33 expected hits British roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 8 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Mech.Inf and 1 Tank Battle in Bali Yamamoto attack with 13 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 2 Tanks Anzac defend with 1 Elite and 10 Infantrys Yamamoto roll dice for 1 Battleship in Bali, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 13 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 2 Tanks in Bali, round 2 : 8/26 hits, 9.67 expected hits Anzac roll dice for 1 Elite and 10 Infantrys in Bali, round 2 : 4/11 hits, 3.67 expected hits 8 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Bali Yamamoto roll dice for 13 Artillerys, 2 Bombers, 3 EarlyFighters, 2 Infantrys and 2 Tanks in Bali, round 3 : 9/22 hits, 8.33 expected hits Anzac roll dice for 1 Elite and 2 Infantrys in Bali, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Bali Yamamoto win, taking Bali from Anzac with 13 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 5 Infantrys Casualties for Anzac: 1 Elite and 10 Infantrys Battle in Kwangsi Yamamoto attack with 4 Artillerys and 2 Infantrys British defend with 3 Mech.Infs Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Kwangsi, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 3 Mech.Infs in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from British with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 13 Casualties for Yamamoto: 1 Infantry Casualties for British: 3 Mech.Infs Battle in sz16 Yamamoto attack with 2 Destroyers and 1 EarlyFighter Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz16, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto lost in sz16 Americans roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz16, round 3 : 1/2 hits, 0.67 expected hits 1 S.Sub owned by the Americans lost in sz16 Yamamoto win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 S.Sub Non Combat Move - Yamamoto 1 EarlyFighter moved from sz16 to sz76 1 Destroyer moved from sz70 to sz76 2 Bombers moved from Bali to S.Borneo 2 B.Transports moved from sz60 to sz59 1 Carrier moved from sz60 to sz59 3 EarlyFighters moved from Bali to sz59 Place Units - Yamamoto 6 Infantrys placed in Malaya 1 Artillery and 2 Infantrys placed in Davao 1 Transport placed in sz70 1 Artillery, 1 Infantry and 1 Marine placed in Kichedung 4 Infantrys placed in S.Japan 1 Fighter and 2 Infantrys placed in Tokyo 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 0.67 Anzac regular : 0.33 British regular : -1.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 3 Infantrys moved from Szechwan to Sian 1 Mech.Inf moved from Tsingnan to Sian 3 Infantrys and 1 Marine moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 3 Infantrys and 1 Marine Hisaichi defend with 1 Artillery Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 2 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 3 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 4 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 6 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 7 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 7 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Sian Chinese attack with 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Sian, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese win, taking Sian from Hisaichi with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 2 Infantrys moved from Sikang to W.Sian 1 Marine moved from Sikang to W.Sian 1 Infantry moved from Sikang to W.Sian 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 3 Infantrys moved from Xining to Nancheng 1 Marine moved from Xining to Nancheng 2 Infantrys moved from Xining to Tsingnan 1 AAGun and 3 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 6 Tankettes moved from Hongkong to Kwangsi 1 Artillery and 3 Infantrys moved from E.Shansi to Shangsi 2 Mech.Infs moved from Quingdao to Ustkut Hisaichi take Ustkut from Russians 2 Tanks moved from Quingdao to Vostok 5 Infantrys moved from Quingdao to Vostok 2 Artillerys and 1 Infantry moved from Angarsk to Vostok 2 Artillerys and 1 Marine moved from Peking to E.Shansi 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 4 Infantrys moved from sz1 to Vostok 2 Transports moved from sz1 to sz79 1 B.Transport moved from sz74 to sz79 3 Infantrys moved from Seoul to sz79 1 B.Transport and 3 Infantrys moved from sz79 to sz74 3 Infantrys moved from sz74 to Kichedung Purchase Units - Hisaichi Hisaichi buy 1 Carrier, 1 Destroyer, 1 EarlyFighter, 3 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 2 Infantrys and 1 Marine Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to E.Shansi Chinese win with 1 Infantry and 1 Marine remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from Hanan to Hankou Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Carrier and 1 Destroyer placed in sz60 1 EarlyFighter placed in sz60 2 Infantrys and 1 Marine placed in Peking 1 Infantry placed in Seoul Turn Complete - Hisaichi Hisaichi collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : -0.83 -
@entek skip the dutch
-
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 10 Infantrys moved from Thailand to Burma 1 EarlyFighter moved from Phuket to Burma 1 Infantry moved from Punay to Boho Thai take Boho from Americans 1 Transport moved from sz68 to sz73 1 Transport moved from sz68 to sz73 2 Infantrys and 1 Marine moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 3 Infantrys, 1 Marine and 2 Transports moved from sz73 to sz60 3 Infantrys and 1 Marine moved from sz60 to N.S 1 Infantry moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in N.S Thai attack with 3 Infantrys and 1 Marine British defend with 1 Infantry Thai roll dice for 3 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Infantry in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.S Thai win, taking N.S from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Burma Thai attack with 1 EarlyFighter and 10 Infantrys British defend with 1 Artillery and 2 Infantrys Thai roll dice for 1 EarlyFighter and 10 Infantrys in Burma, round 2 : 3/11 hits, 2.00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Burma Thai win, taking Burma from British with 1 EarlyFighter and 9 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai 1 EarlyFighter moved from Burma to Phuket Place Units - Thai 5 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : 1.17 British regular : -0.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 1 Infantry moved from Sumatra to Java British take Java from Yamamoto 2 Infantrys moved from Moresby to sz49 1 B.Transport and 2 Infantrys moved from sz49 to sz58 2 Infantrys moved from sz58 to Celebs British take Celebs from Yamamoto 1 Fighter moved from Moresby to sz57 1 Artillery and 2 Infantrys moved from E.Tibet to N.Chunking 1 Mech.Inf moved from Bengal to Chunking 1 B.Transport moved from sz61 to sz63 2 Artillerys moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz61 1 Transport moved from sz61 to sz63 1 Artillery moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz61 1 Transport moved from sz61 to sz63 3 Artillerys, 2 Fighters and 2 Infantrys moved from sz61 to N.S 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 1 Transport moved from sz63 to sz64 1 Transport moved from sz64 to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 Transport moved from sz63 to sz64 2 Infantrys moved from sz64 to Burma 1 Infantry moved from sz64 to Burma 4 EarlyFighters and 2 Mech.Infs moved from Bengal to Burma 1 Transport moved from sz66 to sz64 3 Mech.Infs moved from Dheli to Bengal 4 Tankettes moved from Magadan to Angarsk 4 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine, 3 Mech.Infs, 4 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 EarlyFighters, 3 Infantrys and 2 Mech.Infs Thai defend with 9 Infantrys British roll dice for 4 EarlyFighters, 3 Infantrys and 2 Mech.Infs in Burma, round 2 : 2/9 hits, 2.83 expected hits Thai roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits 2 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Burma British roll dice for 4 EarlyFighters and 2 Mech.Infs in Burma, round 3 : 1/6 hits, 2.00 expected hits Thai roll dice for 7 Infantrys in Burma, round 3 : 2/7 hits, 2.33 expected hits 1 Infantry owned by the Thai and 2 Mech.Infs owned by the British lost in Burma 4 EarlyFighters owned by the British retreated Thai win with 6 Infantrys remaining. Battle score for attacker is -10 Casualties for British: 3 Infantrys and 2 Mech.Infs Casualties for Thai: 3 Infantrys Battle in N.S British attack with 3 Artillerys, 2 Fighters and 2 Infantrys Thai defend with 3 Infantrys and 1 Marine British roll dice for 3 Artillerys, 2 Fighters and 2 Infantrys in N.S, round 2 : 1/7 hits, 2.67 expected hits Thai roll dice for 3 Infantrys and 1 Marine in N.S, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in N.S British roll dice for 3 Artillerys and 2 Fighters in N.S, round 3 : 2/5 hits, 2.00 expected hits Thai roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in N.S British roll dice for 2 Artillerys and 2 Fighters in N.S, round 4 : 2/4 hits, 1.67 expected hits Thai roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in N.S British win, taking N.S from Thai with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 1 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Thai: 3 Infantrys and 1 Marine Battle in Angarsk British attack with 4 Tankettes Hisaichi defend with 1 Infantry British roll dice for 4 Tankettes in Angarsk, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British and 1 Infantry owned by the Hisaichi lost in Angarsk British win, taking Angarsk from Hisaichi with 3 Tankettes remaining. Battle score for attacker is -2 Casualties for British: 1 Tankette Casualties for Hisaichi: 1 Infantry Non Combat Move - British 4 EarlyFighters moved from Burma to Bengal 1 Destroyer moved from sz56 to sz57 1 Destroyer moved from sz56 to sz61 2 Fighters moved from N.S to sz61 Place Units - British 3 Mech.Infs placed in Dheli 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 1 Transport placed in sz49 1 EarlyFighter placed in Moresby 1 Infantry placed in Moresby 2 Tankettes placed in Bengal 2 Tankettes placed in Vancouver Turn Complete - British British collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Thai regular : -0.00 British regular : -2.50 Hisaichi regular : 0.67 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 5 Transports moved from sz57 to sz50 5 Infantrys moved from W.Australia to sz50 5 Infantrys moved from Derby to sz50 10 Infantrys and 5 Transports moved from sz50 to sz57 10 Infantrys moved from sz57 to Lambok 2 Infantrys moved from Melbourne to sz37 2 Infantrys and 1 Transport moved from sz37 to sz51 2 Infantrys moved from sz51 to W.Australia 6 Infantrys moved from S.W.Australia to W.Australia 3 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 9 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in W.Australia 3 Infantrys placed in Darwin 1 Transport placed in sz37 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :





