I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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@dawgoneit Scramble to intercept in London?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6 Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 armour moved from Normandy Bordeaux to Northern Italy 5 armour moved from France to Yugoslavia 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 4 mech_infantrys moved from France to Yugoslavia 1 artillery moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Norway to Finland 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 airfield and 2 artilleries placed in Romania 1 transport placed in 100 Sea Zone 1 submarine placed in 112 Sea Zone 3 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers EDIT: Adding units owned by Germans to Romania: 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British AA : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 5 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 4 artilleries and 1 infantry moved from Russia to Bryansk 8 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Anhwe 3 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Malaya 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 6.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Siam 2 bombers moved from Malaya to Kwangsi 3 fighters moved from Kwangtung to Anhwe 3 fighters and 3 tactical_bombers moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 3 infantry moved from Jehol to Manchuria 1 armour and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Turning on Edit Mode EDIT: Changing ownership of French Indo China from Neutral_Axis to Japanese EDIT: Removing units owned by Japanese from Siam: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Changing PUs for Japanese from 50 to 52 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.33 Japanese rolls : 0.00 UK_Pacific regular : -1.00 ANZAC regular : -1.00 British regular : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,4,6,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Gilbert Islands 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery placed in Eastern United States 1 bomber placed in Western United States 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Germans regular : -0.17 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 13 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Chahar Battle in Szechwan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,4,6,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Gilbert Islands 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery placed in Eastern United States 1 bomber placed in Western United States 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 13 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Chahar Battle in Szechwan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Research Technology - British British spend 5 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 mech_infantry moved from Ethiopia to Egypt 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.33 Italians regular : -1.00 Japanese regular : 1.33 Germans regular : -0.17 Neutral_Axis regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,4,6,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Gilbert Islands 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery placed in Eastern United States 1 bomber placed in Western United States 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 13 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Chahar Battle in Szechwan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Research Technology - British British spend 5 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 mech_infantry moved from Ethiopia to Egypt 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.33 Italians regular : -1.00 Japanese regular : 1.33 Germans regular : -0.17 Neutral_Axis regular : -0.33 British regular : -0.17 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; 1 techTokens; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Combat - ItaliansCombat Hit Differential Summary :
Italians rolls : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; 1 techTokens; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 armour moved from Greece to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 artillery moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -1.00 British regular : -3.00 -
@dawgoneit I assumed a max scramble in SZ off Egypt. Let me know if you did not want to scramble and we can reroll it.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@dannyduck716 thank you.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Romania to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Caucasus 2 infantry moved from Romania to Bessarabia 1 bomber moved from Holland Belgium to Bessarabia 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 fighters moved from Southern Italy to 98 Sea Zone 3 tactical_bombers moved from Romania to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - GermansCombat Hit Differential Summary :
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@dawgoneit scramble in SZ 98?





