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BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@majikforce said in BM3 Giallo +18 vs Majikforce:
@Giallo Don’t have time for Japan right now. I figure you can move the Russian sub whenever so next time I’ll just go with Ger/Jap in succession.
For now it can stay there, only when I have the opportunity to attack a blocker I will use it
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 5 submarines moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 7 carriers, 2 cruisers and 7 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to 35 Sea Zone 5 tactical_bombers moved from Burma to 37 Sea Zone 5 fighters moved from 36 Sea Zone to 37 Sea Zone 6 fighters and 5 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 bomber, 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 7/11 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 5 fighters moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 5 tactical_bombers moved from 37 Sea Zone to Burma 1 bomber moved from 43 Sea Zone to Burma 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 3 infantry moved from Manchuria to Korea 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 marine moved from French Indo China to Siam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Malaya to Burma 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 ANZAC regular : 0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 94 Sea Zone Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Iraq 2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 3 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 7 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 1,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 94 Sea Zone Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Iraq 2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 3 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 7 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 10 artilleries and 12 infantry moved from Caucasus to Volgograd 3 mech_infantrys moved from Iraq to Caucasus 3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Volgograd British attack with 10 artilleries and 12 infantry Germans defend with 1 factory_minor, 4 infantry and 2 mech_infantrys British roll dice for 10 artilleries and 12 infantry in Volgograd, round 2 : 7/22 hits, 7,00 expected hits Germans roll dice for 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 10 artilleries and 11 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Germans: 4 infantry and 2 mech_infantrys Non Combat Move - British 3 artilleries and 4 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 fighters placed in Egypt 1 destroyer placed in 81 Sea Zone 3 infantry placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 1,67 Germans regular : -1,00 British regular : 0,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Yakut S.S.R. to Amur Italians take Buryatia from Russians Italians take Amur from Russians 1 mech_infantry moved from Vologda to Kazakhstan Italians take Kazakhstan from British 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 infantry moved from Tunisia to Libya Italians take Libya from Americans 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to France 14 infantry moved from Southern France to France 1 artillery and 3 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Western Germany to Slovakia Hungary 4 fighters moved from Southern France to Southern Italy 1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Caucasus 2 infantry moved from 91 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Burma to Sumatra 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 tactical_bombers moved from Burma to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shensi to Hopei 4 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Kweichow 1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 bombers moved from Sumatra to Shan State 2 tactical_bombers moved from Burma to Shan State 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Yunnan to Shan State 1 aaGun moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour, 8 artilleries, 15 infantry and 5 mech_infantrys moved from Burma to Shan State 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 3 infantry moved from Korea to Amur Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Iraq to 92 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Wake Island to 34 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Marshall Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Paulau Island Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 4 fighters and 5 transports Italians defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber, 2 carriers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 24 Casualties for Italians: 1 carrier and 1 destroyer Battle in Algeria Americans attack with 1 artillery and 5 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 0/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 4 infantry in Algeria, round 3 : 0/5 hits, 1,17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 3 infantry in Algeria, round 4 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Italians: 1 infantry Battle in Marianas Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 fighters moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 2,33 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Iraq to 92 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Wake Island to 34 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Marshall Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Paulau Island Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 4 fighters and 5 transports Italians defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber, 2 carriers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 24 Casualties for Italians: 1 carrier and 1 destroyer Battle in Algeria Americans attack with 1 artillery and 5 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 0/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 4 infantry in Algeria, round 3 : 0/5 hits, 1,17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 3 infantry in Algeria, round 4 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Italians: 1 infantry Battle in Marianas Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 fighters moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 46 PUs; British buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Volgograd to Rostov British take Rostov from Germans 1 fighter moved from India to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov British take Tambov from Italians 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from United Kingdom to 105 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in 105 Sea Zone British attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in Kazakhstan British attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakhstan 1 fighter owned by the British retreated Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Samara British attack with 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Samara British win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Caucasus British attack with 3 armour and 3 infantry Germans defend with 1 armour British roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 0/6 hits, 2,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 3 armour and 3 infantry in Caucasus, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Kazakhstan to Volgograd 2 artilleries and 1 infantry moved from West India to India 3 artilleries and 4 infantry moved from Eastern Persia to West India 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to United Kingdom 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 infantry moved from Persia to Northwest Persia Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 3 artilleries placed in Persia 3 infantry placed in Iraq 1 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 47 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,00 Italians regular : 3,00 Japanese regular : 0,33 Germans regular : 1,17 British regular : -2,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Amur to Siberia Italians take Siberia from Russians 1 armour moved from Siberia to Sakha Italians take Sakha from Russians 1 mech_infantry moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from British Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 17 infantry moved from France to Southern France Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 bomber placed in Southern France Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 tactical_bombers; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 tactical_bombers; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Shan State to Burma 2 tactical_bombers moved from Shan State to Burma 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 2 bombers moved from Shan State to Java 1 fighter moved from Philippines to 34 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 11 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 11 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 11 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 7/18 hits, 9.17 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 11 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter could not land in 22 Sea Zone and was removed 2 tactical_bombers moved from Burma to Shan State 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to Malaya 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 bombers moved from Java to Malaya 11 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from Philippines to Malaya 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 tactical_bombers moved from Hopei to Tsinghai 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shan State to Kweichow 1 mech_infantry moved from Shan State to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hopei 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 3 destroyers placed in 36 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry EDIT: Adding units owned by Japanese to Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2.67 UK_Pacific regular : 0.67 ANZAC regular : -1.33
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@Giallo Edit for the fighter was that I misclicked and sent one too many fighters from sz 35 to Celebes. One was supposed to NCM to Phillipines and the sz 22 fighter goes to sz 35. Let me know if you have any issue with it.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 2 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 4 fighters moved from 33 Sea Zone to 32 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber and 3 fighters moved from Gibraltar to Scotland 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Scotland Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 1 airfield and 4 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Scotland, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 4 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier and 7 submarines moved from 26 Sea Zone to 22 Sea Zone 4 fighters moved from 32 Sea Zone to 22 Sea Zone 4 fighters moved from 34 Sea Zone to 22 Sea Zone 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone 2 battleships, 10 carriers, 4 cruisers, 4 destroyers and 22 submarines moved from 33 Sea Zone to 22 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Scotland to United Kingdom 3 fighters moved from Scotland to United Kingdom 2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 3 transports moved from 92 Sea Zone to 89 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 1 harbour placed in Marianas 1 carrier and 3 transports placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Americans undo move 3. 1 fighter placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : 0,83 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :