Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Midway to Hawaiian Islands
2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Midway to Hawaiian Islands
2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery and 2 infantry
Italians roll AA dice in Alexandria : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
2 aaGuns, 4 artilleries and 10 infantry moved from Eastern Persia to Persia
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,6,3,1,2,5,6,5,4,3
British collect 24 PUs (4 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : -0,67
Japanese regular : -0,17
British regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 battleship, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tunisia to Alexandria
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/7 hits, 2,50 expected hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Nigeria to French Equatorial Africa
1 bomber moved from Alexandria to Tunisia
Place Units - Italians
1 battleship and 1 transport placed in 95 Sea Zone
2 infantry and 1 marine placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 1,33
British regular : -0,83
Did you forget to move the british bs in z6?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
3 fighters placed in New South Wales
3 fighters placed in Japan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1
ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
3 fighters placed in New South Wales
3 fighters placed in Japan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1
ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Did you forget to move the british bs in z6?
no ill leave it there, but thank you for asking
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Scramble z110?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 16/53 hits, 18,17 expected hits
Combat Hit Differential Summary :
British AA : 1,17
Russians regular : -0,33
Germans regular : -1,33
These dice. Going with max d. Can’t be anything else really.
Strange. The second marine should roll on @2, but doesn’t.
And when I took one of them as casualty, it of course took the good one leaving the bad. I’ll reload.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 16/53 hits, 18,17 expected hits
British roll dice for 5 aaGuns, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 22/38 hits, 14,83 expected hits
5 aaGuns owned by the British, 21 infantry owned by the Germans, 11 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Combat Hit Differential Summary :
British AA : 1,17
Russians regular : -0,33
Germans regular : -1,33
British regular : 7,17
MARTI hates me in all my games.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Germans from 110 to 3
EDIT: Removing units owned by Germans from Scotland: 15 infantry
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 5 aaGuns
EDIT: Removing units owned by British from United Kingdom: 11 infantry
EDIT: Turning off Edit Mode
Germans buy nothing; Remaining resources: 3 PUs;
Combat Move - Germans
1 marine moved from Scotland to 111 Sea Zone
10 artilleries and 4 infantry moved from Scotland to United Kingdom
2 artilleries and 1 marine moved from Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 marines moved from 110 Sea Zone to United Kingdom
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 17 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers
British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 13/31 hits, 12,50 expected hits
British roll dice for 6 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/27 hits, 11,17 expected hits
5 artilleries owned by the Germans, 4 infantry owned by the Germans and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 12 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers in United Kingdom, round 3 : 10/22 hits, 9,50 expected hits
British roll dice for 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 7/14 hits, 6,83 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 7 artilleries owned by the Germans, 2 fighters owned by the Americans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers in United Kingdom, round 4 : 8/15 hits, 7,17 expected hits
British roll dice for 4 fighters in United Kingdom, round 4 : 2/4 hits, 2,67 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 14 artilleries and 4 infantry
Casualties for British: 3 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans regular : 1,83
British regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 23/53 hits, 18,17 expected hits
British roll dice for 5 aaGuns, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 17/38 hits, 14,83 expected hits
5 aaGuns owned by the British, 16 infantry owned by the Germans, 19 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 16/36 hits, 14,00 expected hits
British roll dice for 6 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 9/19 hits, 8,50 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 8 infantry owned by the Germans, 1 fighter owned by the Americans, 2 fighters owned by the British, 11 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 4 : 11/27 hits, 11,17 expected hits
British roll dice for 3 fighters in United Kingdom, round 4 : 3/3 hits, 2,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 16 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 1 artillery, 2 fighters, 26 infantry, 2 marines and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 14 artilleries
EDIT: Adding units owned by Germans to United Kingdom: 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Scotland
EDIT: 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from United Kingdom to Scotland
1 aaGun moved from Scotland to United Kingdom
2 artilleries and 12 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
Place Units - Germans
3 infantry placed in Scotland
3 artilleries placed in Russia
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 105 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 137 PUs
Combat Hit Differential Summary :
British AA : 1,17
Russians regular : -0,33
Germans regular : 8,50
British regular : 3,67