japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 armour and 4 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Cyprus Battle in Crete Battle in Ukraine Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Greece 2 infantry moved from Romania to Bessarabia 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Manchuria 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Manchuria 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine 1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Crete Combat - Italians Battle in Cyprus Battle in Crete Battle in Ukraine Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 infantry moved from Romania to Bessarabia 2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Ukraine to Greece Place Units - Italians 1 armour, 1 artillery, 1 marine and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 21 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 21 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine 2 bombers moved from Bessarabia to Novgorod 4 infantry moved from Vyborg to Novgorod 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Western Ukraine 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians Combat - Germans Battle in Novgorod Germans attack with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/12 hits, 3.67 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Western Ukraine Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine 3 aaGuns, 14 armour, 5 artilleries, 18 infantry and 13 mech_infantrys moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 aaGun moved from Vyborg to Novgorod 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Germany 1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine 2 bombers moved from Novgorod to Bessarabia Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 3.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Vologda to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries and 8 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Samara to Russia 2 aaGuns and 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Vologda to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries and 8 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Samara to Russia 2 aaGuns and 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 6 fighters moved from Kiangsu to 21 Sea Zone 6 tactical_bombers moved from Kiangsu to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Anhwe to Manchuria 1 artillery moved from Hunan to Yunnan 1 artillery moved from Szechwan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Kweichow to Yunnan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Manchuria Japanese attack with 2 armour, 2 mech_infantrys and 6 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 armour and 6 tactical_bombers in Manchuria, round 3 : 4/8 hits, 4.33 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win, taking Sumatra from UK_Pacific, taking Manchuria from Chinese with 1 armour and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caroline Islands Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry British defend with 1 aaGun, 2 artilleries and 3 infantry British roll AA dice in Yunnan : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan 2 bombers owned by the Japanese retreated Chinese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -4 Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 3 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 6 fighters moved from 21 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to French Indo China 2 bombers moved from Yunnan to French Indo China 1 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Anhwe 6 tactical_bombers moved from Manchuria to Shantung 3 fighters moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,1,1,1,1,6,4,6,2,2,2,6,1,3,2,5,6,2,3,5,4,4 Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -0.67 British AA : -0.33 ANZAC regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Korea 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Korea 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Yunnan to Szechwan 1 armour moved from Shan State to Hunan 1 mech_infantry moved from Burma to Hunan 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Burma to Kweichow 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from India to Szechwan 1 fighter moved from India to Hunan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to Szechwan 1 fighter moved from India to 41 Sea Zone 1 bomber moved from India to 36 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow British attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 fighter in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 fighter in Hunan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 2 aaGuns, 3 artilleries and 7 infantry moved from Burma to Yunnan 1 artillery moved from Malaya to Shan State 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 armour moved from West India to Burma 2 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Egypt 1 fighter moved from French West Africa to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 fighters moved from French West Africa to Egypt 1 armour moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to Yunnan 1 bomber moved from 36 Sea Zone to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.50 British regular : -1.83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Korea 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Yunnan to Szechwan 1 armour moved from Shan State to Hunan 1 mech_infantry moved from Burma to Hunan 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Burma to Kweichow 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from India to Szechwan 1 fighter moved from India to Hunan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to Szechwan 1 fighter moved from India to 41 Sea Zone 1 bomber moved from India to 36 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow British attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 fighter in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 fighter in Hunan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 2 aaGuns, 3 artilleries and 7 infantry moved from Burma to Yunnan 1 artillery moved from Malaya to Shan State 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 armour moved from West India to Burma 2 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Egypt 1 fighter moved from French West Africa to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 fighters moved from French West Africa to Egypt 1 armour moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to Yunnan 1 bomber moved from 36 Sea Zone to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.50 British regular : -1.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 5 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Greece to Rostov 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/8 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 3 : 5/8 hits, 2.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns and 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 bomber moved from Rostov to Greece Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 artillery EDIT: Adding units owned by Italians to Northern Italy: 1 artillery EDIT: Removing units owned by Italians from Cyprus: 1 armour EDIT: Adding units owned by Italians to Tobruk: 1 armour EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 2 infantry placed in Southern Italy 2 artilleries, 2 infantry and 1 marine placed in Northern Italy Italians undo move 2. 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -1.00