none
L21 BM3 Giallo (L+16) vs AetV (X)
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Germans take Samara from Russians 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus 5 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 5 artilleries, 10 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 5 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 3/16 hits, 4,33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber French defend with 1 fighter Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 8 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 4 armour moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Northern Italy to France 2 fighters moved from 112 Sea Zone to Novgorod 1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Western Germany to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Ukraine Place Units - Germans 1 infantry placed in Germany 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 2 mech_infantrys and 1 tactical_bomber placed in Novgorod 1 tactical_bomber placed in Western Germany 7 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. 1 mech_infantry and 2 tactical_bombers placed in Novgorod 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -2,50 British regular : 0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 6 armour and 23 mech_infantrys moved from Bryansk to Samara 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Russia to Samara 19 artilleries and 27 infantry moved from Bryansk to Russia Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Samara Russians attack with 7 armour and 23 mech_infantrys Germans defend with 1 armour Russians roll dice for 7 armour and 23 mech_infantrys in Samara, round 2 : 8/30 hits, 7,33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 7 armour and 22 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 1,33 Germans regular : 0,50 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu 2 bombers moved from French Indo China to Kansu Combat - Japanese Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Yunnan to Hopei 1 armour moved from Yunnan to Shensi 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 armour moved from Malaya to Burma 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 6 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 marines moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 3 fighters moved from Shan State to French Indo China 2 fighters moved from Shan State to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 3 infantry placed in Malaya 3 mech_infantrys placed in India 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan Combat - Americans Battle in Manchuria Battle in Sumatra Battle in Iwo Jima Battle in Marianas Battle in Anglo Egyptian Sudan Americans attack with 2 fighters Italians defend with 1 infantry Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Anglo Egyptian Sudan to Belgian Congo 1 destroyer moved from 46 Sea Zone to 20 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 3 submarines moved from 96 Sea Zone to 97 Sea Zone 1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 10 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan Combat - Americans Battle in Manchuria Battle in Sumatra Battle in Iwo Jima Battle in Marianas Battle in Anglo Egyptian Sudan Americans attack with 2 fighters Italians defend with 1 infantry Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Anglo Egyptian Sudan to Belgian Congo 1 destroyer moved from 46 Sea Zone to 20 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 3 submarines moved from 96 Sea Zone to 97 Sea Zone 1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 10 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt British take Anglo Egyptian Sudan from Italians 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to Egypt 1 fighter moved from Malta to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to 71 Sea Zone 1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 2 armour and 1 infantry moved from Persia to Northwest Persia 1 battleship moved from 46 Sea Zone to 19 Sea Zone UK_Pacific take 19 Sea Zone from Japanese Combat - British Battle in French Madagascar Battle in Egypt British attack with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,17 expected hits Italians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,50 expected hits 2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt British roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/7 hits, 3,83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/5 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 4 : 1/6 hits, 3,33 expected hits Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys Casualties for Italians: 1 artillery and 5 infantry Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Battle in Iraq British attack with 2 armour Italians defend with 1 armour British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Battle in Northwest Persia British attack with 2 armour and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 4 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 107 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 carrier and 2 cruisers moved from 96 Sea Zone to 91 Sea Zone 1 cruiser moved from 96 Sea Zone to 91 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 transports moved from 96 Sea Zone to 91 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 3 mech_infantrys placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -3,17 Germans regular : -0,33 British regular : -3,83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 infantry moved from Tambov to Rostov 1 artillery moved from Ukraine to Rostov 2 armour and 5 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 fighter moved from Caucasus to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 2/11 hits, 3,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine Place Units - Italians 2 infantry and 1 mech_infantry placed in Ukraine 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,5,3,1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5,3,6,2,5,6,5,1 Italians collect 10 PUs (12 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians regular : -1,17 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland Non Combat Move - ANZAC 2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland Non Combat Move - ANZAC 2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 2 bombers moved from Ukraine to Persia 3 fighters moved from Ukraine to Northwest Persia 2 tactical_bombers moved from Ukraine to Northwest Persia 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Northwest Persia Combat - Germans Battle in Persia Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 factory_minor and 3 mech_infantrys Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 3,00 expected hits British roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Persia Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2,50 expected hits British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Germans: 2 fighters Casualties for British: 3 mech_infantrys Battle in Northwest Persia Germans attack with 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour and 1 infantry Germans roll dice for 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/12 hits, 5,33 expected hits British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 2 bombers and 1 tactical_bomber moved from Persia to Caucasus 3 aaGuns, 11 armour, 5 artilleries, 19 infantry and 23 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Rostov to Caucasus 2 armour moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 3 mech_infantrys moved from Bessarabia to Rostov 4 armour moved from Romania to Ukraine 6 mech_infantrys moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia 1 mech_infantry moved from Archangel to Nenetsia 5 artilleries and 8 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Rostov to Tambov 9 armour and 20 mech_infantrys moved from Rostov to Volgograd Place Units - Germans 3 infantry placed in Volgograd 1 armour, 1 bomber and 1 mech_infantry placed in Novgorod 1 fighter placed in Western Germany 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,3,4,1,5 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans regular : -1,83 British regular : 1,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk 1 fighter owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Vologda to Russia 7 armour and 21 mech_infantrys moved from Samara to Russia Place Units - Russians 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -1,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from India to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Korea to Manchuria 2 bombers moved from Suiyuyan to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese retreated Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 3 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters moved from French Indo China to Guam 2 fighters moved from Sumatra to 37 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Manchuria to Korea 2 bombers moved from Manchuria to Kweichow 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 6 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,67 Japanese regular : -0,50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from India to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Korea to Manchuria 2 bombers moved from Suiyuyan to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese retreated Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 3 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters moved from French Indo China to Guam 2 fighters moved from Sumatra to 37 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Manchuria to Korea 2 bombers moved from Manchuria to Kweichow 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 6 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,67 Japanese regular : -0,50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -6,33 Japanese regular : -1,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 19 Sea Zone to 17 Sea Zone UK_Pacific take 17 Sea Zone from Japanese 2 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone 2 armour moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to Egypt Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 104 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -6,33 Americans regular : 2,50 Japanese regular : -2,00 Germans regular : -0,33 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 1 artillery moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,1,1,3,5 Italians collect 12 PUs (9 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Iraq from British 2 bombers moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians Combat - Germans Battle in Trans-Jordan Germans attack with 2 armour, 2 bombers and 1 mech_infantry British defend with 1 armour; Americans defend with 1 mech_infantry Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans roll dice for 2 armour and 2 bombers in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Americans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 2 armour moved from Northwest Persia to Persia 2 armour and 1 mech_infantry moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to India 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Romania to Ukraine 4 armour moved from Ukraine to Volgograd 1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Nenetsia to Belarus 2 bombers moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 fighters and 3 tactical_bombers moved from Volgograd to Ukraine 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Kazakhstan to Szechwan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Novosibirsk to Shensi 1 bomber moved from Novgorod to Yunnan 2 fighters moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Germany to Romania Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in France 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,4,3,3,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,2,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans regular : -1,83 British regular : 0,67





