Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Italians
1 submarine moved from 126 Sea Zone to 112 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Ukraine to Kursk
9 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Stalingrad to Rostov
1 infantry moved from Timguska to Evenkiyskiy
1 aaGun, 1 artillery and 7 infantry moved from Timguska to Komi
2 infantry moved from Gorky to Komi
10 infantry moved from Russia to Smolensk
9 infantry moved from Bryansk to Smolensk
3 armour moved from Bryansk to Gorky
3 armour moved from Bryansk to Kursk
5 infantry moved from Kursk to Rostov
2 infantry moved from Kursk to Rostov
4 infantry moved from Kursk to Bryansk
1 armour moved from Bryansk to Gorky
1 armour moved from Rostov to Kursk
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 22 Sea Zone
1 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Manilla
1 artillery moved from 21 Sea Zone to Manilla
1 artillery, 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 infantry moved from 37 Sea Zone to Borneo
1 artillery and 2 infantry moved from Hunan to Hopei
3 artilleries moved from Szechwan to Hopei
2 fighters moved from Japan to Anhwe
1 fighter moved from 37 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Szechwan to Tsinghai
2 battleships moved from 37 Sea Zone to 21 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Manilla
1 carrier, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 21 Sea Zone
8 carriers moved from 37 Sea Zone to 21 Sea Zone
3 submarines moved from 37 Sea Zone to 21 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsi to Hopei
1 bomber moved from Japan to Anhwe
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/10 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 3 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 21 Sea Zone from ANZAC with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manilla
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Manilla, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Manilla, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/8 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Anhwe, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
6 fighters and 2 tactical_bombers moved from Borneo to 21 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Hunan to Kweichow
3 fighters and 2 tactical_bombers moved from Manilla to 21 Sea Zone
2 artilleries and 5 infantry moved from Japan to Kyushu
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,4,5,1,5,2,2,4,4,1,6,1,5,5,3,6,1,3,6,4,3,4,2,1,1,4,5,2,5,2,6,5,3,2,5,3,6,6,6,5,5,5,4,4,4,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,6
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -3.50
ANZAC regular : -0.17
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers, 4 fighters, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Morocco to 93 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Syria
6 fighters and 1 tactical_bomber moved from 36 Sea Zone to Manilla
1 fighter moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Manilla
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
Combat - Americans
Battle in Sardinia
Battle in Syria
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sardinia from Italians, taking Syria from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Manilla
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 9 fighters and 1 tactical_bomber in Manilla, round 2 : 4/10 hits, 5.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manilla, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manilla
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from Manilla to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Davao
2 transports moved from 36 Sea Zone to 55 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Wake Island
6 infantry moved from Eastern United States to 104 Sea Zone
6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
2 carriers moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from 93 Sea Zone to Morocco
4 artilleries and 6 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 11 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 destroyers and 4 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Honan to Tsinghai
1 fighter moved from Shansi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shansi
1 infantry moved from Jehol to Southern Manchuria
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Anhwe
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers, 4 fighters, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Morocco to 93 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Syria
6 fighters and 1 tactical_bomber moved from 36 Sea Zone to Manilla
1 fighter moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Manilla
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
Combat - Americans
Battle in Sardinia
Battle in Syria
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sardinia from Italians, taking Syria from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Manilla
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 9 fighters and 1 tactical_bomber in Manilla, round 2 : 4/10 hits, 5.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manilla, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manilla
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from Manilla to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Davao
2 transports moved from 36 Sea Zone to 55 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Wake Island
6 infantry moved from Eastern United States to 104 Sea Zone
6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
2 carriers moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from 93 Sea Zone to Morocco
4 artilleries and 6 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 11 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 destroyers and 4 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Honan to Tsinghai
1 fighter moved from Shansi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shansi
1 infantry moved from Jehol to Southern Manchuria
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Anhwe
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from 101 Sea Zone to Crete
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from Italians
2 artilleries and 3 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Battle in Crete
Battle in Cyprus
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 2 infantry
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northern Italy
British roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Crete from Italians, taking Cyprus from Italians with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Southern Persia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Southern Persia, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern Persia
British roll dice for 2 artilleries and 3 infantry in Southern Persia, round 3 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 3 infantry in Southern Persia, round 4 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Southern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern Persia
British win, taking Southern Persia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from Eastern India to Burma
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
5 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 4,5,5
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.17
Italians regular : -1.67
Japanese regular : -0.33
British regular : -6.17
I suspect you may have me here. I’ll have a think about it. What do you think?
It isn’t just the Italian plunder, also losing the Med fleet is a big setback.
It looks really difficult for you.
Japan is having a hard time expanding and Italy will be facing the same problem with no fleet.
Result posted. Thanks for the game. Learnt a few things here.
Thank you for a good game