L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis)


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Jehol
            1 tactical_bomber moved from Shantung to Jehol
            1 bomber moved from Kiangsi to Jehol
            2 bombers moved from Kwangsi to Jehol
            1 fighter moved from Japan to 17 Sea Zone
            1 armour moved from French Indo China to Burma
            1 armour moved from Hunan to Burma
            2 mech_infantrys moved from Malaya to Burma
            7 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
            3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 fighters and 1 tactical_bomber moved from Hunan to Burma
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 3 bombers, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 armour, 7 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 7 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 6/23 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 7 artilleries, 5 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Anhwe
            1 aaGun moved from Hunan to Kiangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from Malaya to Yunnan
            5 fighters and 3 tactical_bombers moved from Burma to Kwangsi
            3 bombers and 1 tactical_bomber moved from Jehol to Kwangsi
            1 tactical_bomber moved from Japan to Kwangsi
            1 infantry moved from Siberia to Amur
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from 44 Sea Zone to Kwangsi
            2 tactical_bombers moved from 42 Sea Zone to Kwangsi
            2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Kwangsi
            1 fighter moved from 44 Sea Zone to Kwangsi
            1 fighter moved from 17 Sea Zone to 35 Sea Zone
            3 fighters moved from Guam to Philippines
            1 fighter moved from Guam to 35 Sea Zone
            1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.50
    UK_Pacific regular : 0.67
    

    Savegame


  • @brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):

    @bobbarossa I am sorry about that. Maybe the only way I have a chance left :)

    Hah! No reason to be sorry, I just like to whine about dice ;) . But yeah, with Russia’s income falling off it’s starting to look a little shaky for the Allies.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 bomber moved from French Equatorial Africa to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield placed in Morocco
            2 fighters and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from Chahar to Jehol
            3 artilleries, 2 fighters and 22 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 artilleries, 2 fighters and 22 infantry
                Japanese defend with 2 armour, 7 artilleries, 2 infantry and 3 mech_infantrys
                    British roll dice for 3 artilleries, 2 fighters and 22 infantry in Burma, round 2 : 4/27 hits, 6,17 expected hits
                    Japanese roll dice for 2 armour, 7 artilleries, 2 infantry and 3 mech_infantrys in Burma, round 2 : 6/14 hits, 5,00 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma
                    British roll dice for 3 artilleries, 2 fighters and 16 infantry in Burma, round 3 : 3/21 hits, 5,17 expected hits
                    Japanese roll dice for 2 armour, 7 artilleries and 1 mech_infantry in Burma, round 3 : 4/10 hits, 3,67 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Burma
                    British roll dice for 3 artilleries, 2 fighters and 12 infantry in Burma, round 4 : 5/17 hits, 4,50 expected hits
                    Japanese roll dice for 2 armour and 5 artilleries in Burma, round 4 : 2/7 hits, 2,67 expected hits
                    5 artilleries owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 3 artilleries, 2 fighters and 10 infantry in Burma, round 5 : 5/15 hits, 4,17 expected hits
                    Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 19
                Casualties for British: 13 infantry
                Casualties for Japanese: 2 armour, 7 artilleries, 2 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Burma to Eastern Persia
            3 aaGuns moved from India to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 fighter and 1 tactical_bomber moved from Malta to Morocco
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -0,33
    British regular : -3,00
    

    Savegame


  • @bobbarossa Yeah I like to whine too. :blush: That`s why I mostly played LL before I discovered this site a couple of months ago. But I get used to it.
    In any case I would like a second game.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to Western Germany
    
        Place Units - Italians
            3 infantry placed in United Kingdom
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):

    @bobbarossa Yeah I like to whine too. :blush: That`s why I mostly played LL before I discovered this site a couple of months ago. But I get used to it.
    In any case I would like a second game.

    Of course! Would totally be down for a second game. Think you’ve still got some fight left in ya for this one, but hopefully I can knock that out soon :D .


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from India to Burma
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 artillery, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 bombers moved from Norway to Novgorod
            2 bombers moved from Slovakia Hungary to Novgorod
            2 infantry moved from Slovakia Hungary to Romania
            2 infantry moved from Germany to Poland
            1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Southern Italy to Albania
            1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Romania
            1 fighter moved from Slovakia Hungary to Poland
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery, 4 bombers and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Romania
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bulgaria
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 armour
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Albania
                Germans attack with 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                1 fighter owned by the Germans retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            7 transports moved from 125 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Bulgaria to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter moved from Albania to Slovakia Hungary
            1 fighter moved from Romania to Slovakia Hungary
            1 fighter moved from Poland to Western Germany
            1 infantry moved from France to Western Germany
            2 aaGuns moved from Western Germany to Germany
            1 fighter moved from Poland to Slovakia Hungary
            2 bombers moved from Novgorod to Norway
            2 bombers moved from Novgorod to Slovakia Hungary
            1 fighter moved from Poland to Slovakia Hungary
            1 tactical_bomber moved from Poland to Western Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            3 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Russians regular : 0.00
    Germans regular : 3.17
    

    Savegame


  • @brxxx Ahhhh, finally some money! About time!

    Also, I did want to mention: You’ve been playing a fantastic game and your positioning has been great. However, I did want to check on something. Did you mean to give me 95% odds on the Caroline Islands battle? It’s easy to miss plane landing spots sometimes and I have 21 that can reach. If this was unintentional, please feel free to edit an Anzac destroyer up to block. This has been a fun game and would hate to see it go down from a mispositioning.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Baltic States to Poland
            2 infantry moved from Eastern Poland to Romania
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
            2 fighters moved from Eastern Poland to Poland
            1 fighter moved from Russia to 127 Sea Zone
            3 mech_infantrys moved from Belarus to Novgorod
            1 artillery moved from Baltic States to Novgorod
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Novgorod
                Russians attack with 1 artillery and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Romania
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Poland to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Tambov to Bryansk
            6 infantry moved from Samara to Tambov
            2 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
            1 fighter moved from 127 Sea Zone to Belarus
            1 armour and 8 mech_infantrys moved from Russia to Belarus
            2 infantry moved from Chahar to Jehol
            1 aaGun and 2 infantry moved from Suiyuyan to Chahar
            1 aaGun moved from Kansu to Suiyuyan
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            EDIT: 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            EDIT: 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Russians
            2 armour, 1 infantry and 7 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : 0,83
    

    Savegame


  • @bobbarossa oh yeah. sometimes I do my turns in a rush therefore thats happend. I counted 18. Thank you. I even forgot to land my 2 inf on caroline.
    Thanks for your feedback. I try my best.
    Its actually a really fun game. You got your rolls back I guess. ;)


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to India
            1 mech_infantry moved from Kiangsu to Jehol
            3 fighters and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            4 infantry moved from 38 Sea Zone to Burma
            3 fighters moved from Japan to Jehol
            2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
            6 fighters and 6 tactical_bombers moved from Kwangsi to Burma
            1 marine moved from Kwangsi to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 marine moved from 38 Sea Zone to Burma
            2 infantry moved from 39 Sea Zone to India
            3 bombers moved from Kwangsi to Jehol
            2 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 3 bombers, 3 fighters and 1 mech_infantry
                Chinese defend with 2 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Jehol, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries and 9 infantry; ANZAC defend with 2 infantry
                    British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 9/16 hits, 6.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 11 infantry in Burma, round 2 : 8/14 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC, 3 aaGuns owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Burma, round 3 : 6/8 hits, 4.67 expected hits
                    UK_Pacific roll dice for 3 artilleries and 5 infantry in Burma, round 3 : 4/8 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Burma
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -49
                Casualties for Japanese: 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
                Casualties for ANZAC: 2 infantry
                Casualties for British: 3 aaGuns, 3 artilleries and 9 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 34 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            2 fighters moved from Jehol to Kiangsu
            3 bombers moved from Jehol to Kwangsi
            1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Anhwe to 35 Sea Zone
            2 tactical_bombers moved from Anhwe to 35 Sea Zone
            1 aaGun moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            3 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 2.83
    British AA : 1.50
    ANZAC regular : -0.33
    UK_Pacific regular : 3.67
    

    Savegame


  • @brxxx I swear there is some dice devil that you’re in league with… :P . That was a blasphemous round…


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to India
            1 mech_infantry moved from Kiangsu to Jehol
            3 fighters and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            4 infantry moved from 38 Sea Zone to Burma
            3 fighters moved from Japan to Jehol
            2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
            6 fighters and 6 tactical_bombers moved from Kwangsi to Burma
            1 marine moved from Kwangsi to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 marine moved from 38 Sea Zone to Burma
            2 infantry moved from 39 Sea Zone to India
            3 bombers moved from Kwangsi to Jehol
            2 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 3 bombers, 3 fighters and 1 mech_infantry
                Chinese defend with 2 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Jehol, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries and 9 infantry; ANZAC defend with 2 infantry
                    British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 9/16 hits, 6.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 11 infantry in Burma, round 2 : 8/14 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC, 3 aaGuns owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Burma, round 3 : 6/8 hits, 4.67 expected hits
                    UK_Pacific roll dice for 3 artilleries and 5 infantry in Burma, round 3 : 4/8 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 4 : 2/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Burma
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -49
                Casualties for Japanese: 4 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers
                Casualties for ANZAC: 2 infantry
                Casualties for British: 3 aaGuns, 3 artilleries and 9 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 34 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            2 fighters moved from Jehol to Kiangsu
            3 bombers moved from Jehol to Kwangsi
            1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Anhwe to 35 Sea Zone
            2 tactical_bombers moved from Anhwe to 35 Sea Zone
            1 aaGun moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            3 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 carriers
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 2.83
    British AA : 1.50
    ANZAC regular : -0.33
    UK_Pacific regular : 3.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Neutral_Axis
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Morocco to 99 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Syria
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Syria from Neutral_Axis with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 99 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 99 Sea Zone to Egypt
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Eastern United States to Morocco
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Jehol
            1 infantry moved from Chahar to Anhwe
            7 infantry moved from Chahar to Jehol
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 fighter moved from Eastern Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                1 fighter owned by the British retreated
                1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Eastern Persia to Trans-Jordan
            1 fighter moved from Iraq to Trans-Jordan
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
            EDIT: 1 infantry moved from Albania to Greece
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,00
    Italians regular : -0,33
    Japanese regular : -0,17
    Neutral_Axis regular : 0,00
    British regular : 0,50
    

    Savegame


  • @bobbarossa well I actually should build AA guys instead im infs. :grin:


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            2 fighters moved from Western Germany to 105 Sea Zone
    
        Combat - Italians
            Battle in 105 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 105 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 105 Sea Zone to United Kingdom
    
        Place Units - Italians
            3 infantry placed in United Kingdom
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4
            Italians collect 13 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Italians regular : -0.33
    

    Savegame


  • @brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):

    @bobbarossa well I actually should build AA guys instead im infs. :grin:

    Hah! Please don’t! It hurts enough already :P !


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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