Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 101 Sea Zone
            1 carrier and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Japanese regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 101 Sea Zone
            1 carrier and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Northern Italy
            1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Caucasus
            1 artillery moved from Persia to Northwest Persia
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Tobruk to Libya
            2 infantry moved from Tobruk to Libya
            2 artilleries moved from Tobruk to Libya
            1 armour moved from Tobruk to Egypt
            1 armour moved from Tobruk to Libya
            2 infantry moved from Burma to Shan State
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
            1 fighter moved from India to Burma
            1 fighter moved from Burma to India
            1 fighter moved from Burma to India
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Burma to India
            1 artillery moved from Egypt to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Borneo
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 fighter moved from India to Yunnan
            1 bomber moved from Northern Italy to Libya
    
        Place Units - British
            2 destroyers placed in 106 Sea Zone
            British undo move 1.
            1 destroyer placed in 106 Sea Zone
            1 destroyer placed in 80 Sea Zone
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 artillery
            EDIT: Adding units owned by British to Burma: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 artillery
            EDIT: Adding units owned by British to India: 1 artillery
            EDIT: Turning off Edit Mode
            UK_Pacific undo move 1.
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,4,6,2,4,3,6
            UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -1,67
    Japanese regular : -0,33
    British regular : 0,00
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 fighter moved from Romania to Southern Italy
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            1 artillery moved from Bessarabia to Romania
            1 bomber moved from Western Germany to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1,2
            Italians collect 5 PUs (7 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 armour moved from Siam to Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,1,1,1,1,5,5
            ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 armour moved from Siam to Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,1,1,1,1,5,5
            ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Iraq
    
        Combat - French
            Battle in Iraq
                French attack with 1 infantry
                Neutral_Axis defend with 2 infantry
                    French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Iraq
                Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0,17
    Neutral_Axis regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Karelia to Novgorod
            1 artillery and 8 infantry moved from Finland to Karelia
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
            2 bombers moved from Romania to Belarus
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            10 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
            3 artilleries and 10 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 8 infantry
                    Germans roll dice for 10 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 6/13 hits, 6,33 expected hits
                    Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2,67 expected hits
                    6 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                8 armour owned by the Germans retreated to Western Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for Russians: 6 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
                Russians defend with 7 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 5/11 hits, 4,33 expected hits
                    Russians roll dice for 7 infantry in Belarus, round 2 : 2/7 hits, 2,33 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 5/9 hits, 4,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belarus to Western Germany
            1 fighter and 2 tactical_bombers moved from Belarus to Germany
            1 armour moved from Eastern Poland to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 aaGun, 4 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 aaGun, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2,5,6
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 artillery moved from Volgograd to Tambov
            2 infantry moved from Bryansk to Russia
            2 artilleries, 1 fighter and 7 infantry moved from Smolensk to Russia
            1 artillery moved from Archangel to Vologda
            2 infantry moved from Suiyuyan to Central Mongolia
            2 infantry moved from Suiyuyan to Central Mongolia
            1 armour and 1 mech_infantry moved from Shensi to Central Mongolia
            3 infantry moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Central Mongolia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns moved from Archangel to Vologda
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : 0,33
    Russians regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from Kwangsi to Borneo
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Jehol to Buyant-Uhaa
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 bomber moved from Amur to Kwangsi
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            1 infantry moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 38 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Borneo
                Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Kwangsi
            1 fighter moved from 41 Sea Zone to Kwangsi
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol
            5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : 1,33
    ANZAC regular : -0,67
    UK_Pacific regular : 0,67
    British regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Morocco from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Morocco from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 bomber moved from Libya to Northern Italy
            2 artilleries moved from Libya to Tunisia
            2 infantry moved from Libya to Tunisia
            1 armour moved from Libya to Tunisia
            1 mech_infantry moved from Libya to Tunisia
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Persia to Northwest Persia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Shan State to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 artillery moved from India to Burma
            6 infantry moved from India to Burma
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
            Battle in 97 Sea Zone
                British attack with 3 submarines
                Italians defend with 2 destroyers and 2 fighters
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    1 destroyer owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
                Casualties for British: 3 submarines
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                1 artillery owned by the British and 1 infantry owned by the British retreated to Persia
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
                    British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in French Indo China
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
            1 fighter moved from French Indo China to Yunnan
            1 armour moved from Egypt to Syria
            1 artillery moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Northern Italy to Libya
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 transports placed in 106 Sea Zone
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            UK_Pacific collect 22 PUs (1 lost to blockades); end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,00
    Italians regular : 2,33
    Neutral_Axis regular : -1,33
    British regular : 0,50
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Romania to Yugoslavia
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Romania
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Bryansk
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking 97 Sea Zone from British, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour
                British defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                British win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British AA : -0,17
    Russians regular : 0,67
    British regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to 19 Sea Zone
            2 infantry moved from Libya to Tunisia
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Malaya
            1 infantry moved from Siam to French Indo China
            1 armour moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 bomber moved from 19 Sea Zone to Guam
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to 19 Sea Zone
            2 infantry moved from Libya to Tunisia
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Malaya
            1 infantry moved from Siam to French Indo China
            1 armour moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 bomber moved from 19 Sea Zone to Guam
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Malta
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Karelia to Novgorod
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
            8 armour, 4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            4 armour moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Germany to Bryansk
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 8 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 3/8 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 110 Sea Zone
            3 artilleries placed in Ukraine
            1 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,67
    Germans regular : 2,17
    British regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Tambov to Rostov
            1 infantry moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Ulaanbaatar
            1 infantry moved from Central Mongolia to Buyant-Uhaa
            2 infantry moved from Central Mongolia to Chahar
            1 fighter moved from Central Mongolia to Ulaanbaatar
            1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa
            1 infantry moved from Hopei to Chahar
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ulaanbaatar
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Ulaanbaatar
                Russians win, taking Ulaanbaatar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Buyant-Uhaa
                Russians attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buyant-Uhaa
                Russians win, taking Buyant-Uhaa from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                Russians attack with 1 armour and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns and 1 artillery moved from Vologda to Russia
            1 tactical_bomber moved from Buyant-Uhaa to Yenisey
            1 fighter moved from Ulaanbaatar to Yenisey
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,00
    Germans regular : -1,67
    Russians regular : -0,33
    Neutral_Axis regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Borneo to 43 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            3 infantry moved from Anhwe to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            3 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kwangsi to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 bomber moved from Kwangsi to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4,00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 3 : 5/9 hits, 4,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 bomber
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Guam, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Guam
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
                Casualties for ANZAC: 1 bomber
            Battle in Buyant-Uhaa
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 3/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsi
            1 bomber moved from Buyant-Uhaa to Shantung
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 bomber moved from 33 Sea Zone to Marianas
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            1 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 0,33
    Japanese regular : 1,33
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to Philippines
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 101 Sea Zone
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in 101 Sea Zone
            Americans undo move 4.
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : -0,17
    Germans regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 5 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 6 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            4 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,67
    Japanese regular : -1,00
    

    Savegame

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