UK4 french NCM edit.tsvg forgot the french guy in Africa
Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Caroline Islands to Korea 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Southern France to Western Ukraine 1 bomber moved from Southern France to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Norway to 126 Sea Zone 1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel 5 infantry moved from Karelia to Vyborg Combat - Germans Battle in Archangel Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Archangel from Russians, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 4 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 5 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Germans roll dice for 4 infantry in Vyborg, round 6 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Bessarabia 6 armour, 4 infantry and 5 mech_infantrys moved from Romania to Bessarabia 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Baltic States to Bessarabia 1 destroyer moved from 125 Sea Zone to 127 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Bessarabia 1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 aaGun EDIT: Adding units owned by Germans to Vyborg: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 6 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Shan State 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Chahar 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/11 hits, 5.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 artillery, 2 bombers and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 2 bombers moved from Shan State to Kwangsi 1 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 20 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 3 fighters and 5 tactical_bombers moved from Szechwan to Kiangsu 3 fighters moved from 35 Sea Zone to Kiangsu 2 tactical_bombers moved from Shan State to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Anhwe 1 artillery moved from Kwangsi to Hunan Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,6,3,3,5,6,5,6,6,3,6,1 Japanese collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 6 Sea Zone to Manchuria 1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Caroline Islands to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 6/12 hits, 4.67 expected hits Japanese roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Manchuria, round 2 : 2/11 hits, 4.17 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/10 hits, 4.33 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Manchuria, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 3 infantry Casualties for Japanese: 3 armour, 3 infantry and 5 mech_infantrys Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 1 fighter moved from Caroline Islands to 19 Sea Zone 1 fighter moved from Midway to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from Manchuria to Korea 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 carriers and 3 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 1 mech_infantry moved from Eastern United States to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.83 Japanese regular : -3.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 6 Sea Zone to Manchuria 1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Caroline Islands to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 6/12 hits, 4.67 expected hits Japanese roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Manchuria, round 2 : 2/11 hits, 4.17 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/10 hits, 4.33 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Manchuria, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 3 infantry Casualties for Japanese: 3 armour, 3 infantry and 5 mech_infantrys Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 1 fighter moved from Caroline Islands to 19 Sea Zone 1 fighter moved from Midway to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from Manchuria to Korea 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 carriers and 3 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 1 mech_infantry moved from Eastern United States to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from India to Shan State 1 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Malaya Battle in Shan State British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 1 armour, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Malaya from Japanese, taking Shan State from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Shan State to India 1 aaGun moved from Burma to Yunnan 7 infantry moved from India to Burma 3 artilleries moved from India to Burma 2 aaGuns moved from India to Burma 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from West India to Burma 1 armour moved from West India to Burma 1 artillery and 1 infantry moved from West India to India 2 fighters moved from Eastern Persia to India 2 infantry moved from Eastern Persia to West India 3 armour moved from Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2.83 Japanese regular : -3.67 British regular : 1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 armour and 4 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Cyprus Battle in Crete Battle in Ukraine Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Greece 2 infantry moved from Romania to Bessarabia 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Manchuria 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Manchuria 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine 1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Crete Combat - Italians Battle in Cyprus Battle in Crete Battle in Ukraine Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 infantry moved from Romania to Bessarabia 2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Ukraine to Greece Place Units - Italians 1 armour, 1 artillery, 1 marine and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 21 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 21 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine 2 bombers moved from Bessarabia to Novgorod 4 infantry moved from Vyborg to Novgorod 2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Western Ukraine 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians Combat - Germans Battle in Novgorod Germans attack with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/12 hits, 3.67 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Western Ukraine Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine 3 aaGuns, 14 armour, 5 artilleries, 18 infantry and 13 mech_infantrys moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 aaGun moved from Vyborg to Novgorod 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Germany 1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine 2 bombers moved from Novgorod to Bessarabia Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 3.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Vologda to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries and 8 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Samara to Russia 2 aaGuns and 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Vologda to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries and 8 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Samara to Russia 2 aaGuns and 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 6 fighters moved from Kiangsu to 21 Sea Zone 6 tactical_bombers moved from Kiangsu to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Anhwe to Manchuria 1 artillery moved from Hunan to Yunnan 1 artillery moved from Szechwan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Kweichow to Yunnan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Manchuria Japanese attack with 2 armour, 2 mech_infantrys and 6 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 armour and 6 tactical_bombers in Manchuria, round 3 : 4/8 hits, 4.33 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win, taking Sumatra from UK_Pacific, taking Manchuria from Chinese with 1 armour and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caroline Islands Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry British defend with 1 aaGun, 2 artilleries and 3 infantry British roll AA dice in Yunnan : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan 2 bombers owned by the Japanese retreated Chinese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -4 Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 3 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 6 fighters moved from 21 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to French Indo China 2 bombers moved from Yunnan to French Indo China 1 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Anhwe 6 tactical_bombers moved from Manchuria to Shantung 3 fighters moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,1,1,1,1,6,4,6,2,2,2,6,1,3,2,5,6,2,3,5,4,4 Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -0.67 British AA : -0.33 ANZAC regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Korea 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Korea 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Yunnan to Szechwan 1 armour moved from Shan State to Hunan 1 mech_infantry moved from Burma to Hunan 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Burma to Kweichow 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from India to Szechwan 1 fighter moved from India to Hunan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to Szechwan 1 fighter moved from India to 41 Sea Zone 1 bomber moved from India to 36 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow British attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 fighter in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour and 1 fighter in Hunan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 2 aaGuns, 3 artilleries and 7 infantry moved from Burma to Yunnan 1 artillery moved from Malaya to Shan State 2 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 armour moved from West India to Burma 2 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Egypt 1 fighter moved from French West Africa to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 fighters moved from French West Africa to Egypt 1 armour moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to Yunnan 1 bomber moved from 36 Sea Zone to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.50 British regular : -1.83