@SuperbattleshipYamato Did you quit or something you have not taken your turn.
David vs Kenneth
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 fighters moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery moved from Caroline Islands to 33 Sea Zone 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in 109 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 3 submarines Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 3 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 109 Sea Zone to United Kingdom 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 1 harbour placed in Morocco 1 submarine placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British repair damage of 6x harbour, 16x factory_major; Remaining resources: 15 PUs; British buy 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 16x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 98 Sea Zone to Libya 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 96 Sea Zone to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Libya 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry Italians defend with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Libya, round 2 : 4/8 hits, 3,17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Libya, round 3 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Morocco to United Kingdom 1 carrier and 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 2 destroyers moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 infantry moved from India to Burma 1 bomber moved from Libya to Tunisia 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry and 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 battleship moved from 54 Sea Zone to 44 Sea Zone Place Units - British 5 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,50 Italians regular : 0,33 Japanese regular : 0,00 Germans regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 armour moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Szechwan to Sikang Combat - Japanese Battle in Borneo Battle in Java Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Borneo from UK_Pacific, taking Java from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 2 fighters and 6 infantry placed in Japan 1 carrier placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 UK_Pacific regular : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 submarine; French defend with 1 destroyer French roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone 1 submarine owned by the British submerged Italians win, taking 97 Sea Zone from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Western Germany 2 artilleries moved from France to Northern Italy 1 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 aaGun placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 French regular : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,00 Germans regular : 1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 7 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 4 Sea Zone 2 armour moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 3 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 5 fighters moved from 5 Sea Zone to Amur 1 tactical_bomber moved from 5 Sea Zone to Amur 1 bomber moved from Alaska to Soviet Far East 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from Soviet Far East to Alaska 1 tactical_bomber moved from Amur to 5 Sea Zone 5 fighters moved from Amur to 5 Sea Zone Place Units - Americans 4 armour and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 37 PUs; British buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Syria to 98 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Sikang Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Sikang British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 94 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Non Combat Move - British 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Ukraine Place Units - British 1 battleship and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 1,33 Germans regular : 2,33 British regular : 1,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Malaya to Yunnan 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 2 mech_infantrys; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,50 expected hits British roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Egypt, round 2 : 2/12 hits, 4,17 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Egypt, round 3 : 3/9 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 4 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 artilleries owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 5 : 3/5 hits, 2,33 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 bomber moved from Alexandria to Tobruk 2 aaGuns, 1 armour and 2 infantry moved from Poland to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : -1,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 2 armour moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod 3 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to Bessarabia 2 bombers moved from Western Germany to Tunisia Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Americans defend with 3 fighters and 1 transport 1 submarine owned by the Germans submerged Battle in Bessarabia Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/13 hits, 5,00 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Bessarabia Germans winAmericans winAmericans win with 3 fighters and 2 transports remaining with 3 fighters and 2 transports remaining, taking Bessarabia from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Germans attack with 2 bombers British defend with 1 bomber; Americans defend with 1 armour Germans roll dice for 2 bombers in Tunisia, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 bomber owned by the British lost in Tunisia 1 bomber owned by the Germans retreated Americans win with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 bomber Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 bomber moved from Tunisia to Southern Italy 2 fighters moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to Southern France Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 1 armour and 2 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Western Germany 1 artillery placed in France 2 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -1,33 Germans regular : -1,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers, 3 submarines and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 7 mech_infantrys moved from Bryansk to Vologda 2 infantry moved from Smolensk to Vologda 4 armour moved from Bryansk to Vologda 1 armour moved from Volgograd to Vologda 1 fighter moved from Ukraine to Vologda 1 tactical_bomber moved from Ukraine to Vologda 3 fighters moved from Russia to Iraq 2 fighters and 1 tactical_bomber moved from Novosibirsk to Yunnan 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 4 aaGuns and 22 infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to India 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 mech_infantry moved from Amur to 5 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone 2 mech_infantrys moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 7 fighters moved from Hunan to Kweichow 5 tactical_bombers moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 artillery moved from Hunan to Kweichow 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from Kiangsu to Kiangsi 3 armour moved from Hunan to Kiangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 7 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 7 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 13/16 hits, 7,83 expected hits Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 7 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 6 infantry Battle in India Japanese attack with 2 bombers Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers in India, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in India Japanese win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 4 armour EDIT: Adding units owned by Japanese to Kwangsi: 4 armour EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 7 fighters moved from Kweichow to Kwangsi 5 tactical_bombers moved from Kweichow to Kwangsi 3 fighters moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 bomber placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 5,67 UK_Pacific regular : -0,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Borneo Battle in 110 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Borneo from Japanese with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 110 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco 1 artillery moved from Celebes to 44 Sea Zone 1 mech_infantry moved from Celebes to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 44 Sea Zone to 57 Sea Zone 3 fighters moved from 44 Sea Zone to Yunnan 1 tactical_bomber moved from 44 Sea Zone to Yunnan 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow 4 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Borneo Battle in 110 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Borneo from Japanese with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 110 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco 1 artillery moved from Celebes to 44 Sea Zone 1 mech_infantry moved from Celebes to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 44 Sea Zone to 57 Sea Zone 3 fighters moved from 44 Sea Zone to Yunnan 1 tactical_bomber moved from 44 Sea Zone to Yunnan 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow 4 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield and 2 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Shan State to French Indo China 2 fighters moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Combat - British Battle in 97 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 mech_infantry moved from Siam to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 battleship moved from 44 Sea Zone to 41 Sea Zone 2 artilleries moved from Libya to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Egypt to Tobruk Place Units - British 2 fighters placed in United Kingdom 1 airfield placed in Gibraltar Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 34 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -1,50 Japanese regular : -1,00 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British submerged Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Western Germany 2 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 3 aaGuns, 1 armour and 13 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,33
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 2 armour moved from Greater Southern Germany to France 2 armour moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 carrier moved from 54 Sea Zone to 29 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Yunnan 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 carrier moved from 54 Sea Zone to 29 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :