I dont get to this before sunday or monday
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Komi 1 infantry moved from Urals to Komi 2 fighters and 1 tactical_bomber moved from Russia to Komi 12 artilleries and 22 infantry moved from Russia to Samara 1 infantry moved from Penza to Samara 1 armour and 1 mech_infantry moved from Russia to Komi Combat - Russians Battle in Samara Russians attack with 12 artilleries and 23 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 23 infantry in Samara, round 2 : 10/35 hits, 9.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Komi Russians attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Komi, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Komi, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Komi Russians win, taking Komi from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Russians 7 armour moved from Russia to Urals 2 fighters and 1 tactical_bomber moved from Komi to Urals 1 infantry moved from Tula to Penza 1 infantry moved from Yaroslavl to Gorky Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33 -
I had lucky dice in Moscow. Next time it will be easier for you!
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I had lucky dice in Moscow. Next time it will be easier for you!
Indeed. After that debacle I think I need to build 3 inf in Leningrad instead of only 1. Is it ok to change build-placement?
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Oh, didn’t see that you evacuated. Thought I was in for the long haul.
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You can place 3 INF in Leningrad instead of only 1. No change to Russia’s move, so you can adjust during Japans turn
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Combat Move - Japanese 1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State 2 artilleries, 4 infantry and 1 marine moved from Kyushu to Japan 1 infantry moved from Yunnan to Shan State Combat - Japanese Japanese creates battle in territory 7 Sea ZoneCombat Hit Differential Summary :
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Do you want to scramble?
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I will scramble a single FTR, thanks
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Combat Move - Japanese 1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State 2 artilleries, 4 infantry and 1 marine moved from Kyushu to Japan 1 infantry moved from Yunnan to Shan State Combat - Japanese Japanese creates battle in territory 7 Sea Zone Americans scrambles 1 units out of Japan to defend against the attack in 7 Sea Zone Battle in 7 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Japan Japanese attack with 2 artilleries, 4 infantry and 1 marine Americans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Japan, round 2 : 0/7 hits, 1,83 expected hits Americans roll dice for 1 aaGun, 5 bombers, 3 fighters and 2 infantry in Japan, round 2 : 1/10 hits, 3,50 expected hits 1 infantry owned by the Japanese lost in JapanCombat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : -2,50 -
No luck with dice. Had to restart.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Politics - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Japan: 1 fighter EDIT: Adding units owned by Americans to Midway: 1 fighter EDIT: Turning off Edit Mode Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 1 marine EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Shan State 1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State 2 artilleries and 4 infantry moved from Kyushu to Japan Combat - Japanese Battle in Japan Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Japan, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 aaGun, 5 bombers, 3 fighters and 2 infantry in Japan, round 2 : 5/10 hits, 3,50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Americans lost in Japan Japanese roll dice for 1 artillery in Japan, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 5 bombers, 3 fighters and 2 infantry in Japan, round 3 : 4/10 hits, 3,50 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans win with 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for Americans: 1 aaGun and 1 infantry Battle in Shan State Japanese attack with 1 armour, 12 artilleries and 22 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 12 artilleries and 22 infantry in Shan State, round 2 : 11/35 hits, 10,17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from French Indo China to Shan State 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Honan to Anhwe 2 artilleries and 2 infantry moved from Southern Manchuria to Northern Manchuria 1 artillery and 3 infantry moved from Amur to Northern Manchuria Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 0,83 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 bombers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Japan to Hokkaido Americans take Hokkaido from Japanese 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima Combat - Americans Battle in Guam Battle in Morocco Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Guam from Japanese, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from Japan to Western United States 2 fighters moved from Japan to Alaska 1 destroyer moved from 7 Sea Zone to 27 Sea Zone 1 fighter moved from Midway to Western United States 3 infantry moved from Western United States to 11 Sea Zone 3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 3 carriers, 1 cruiser and 6 submarines moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 transports moved from 60 Sea Zone to 38 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Iwo Jima to Midway 7 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Central United States to Southeast Mexico 1 mech_infantry moved from Tsinghai to Kansu Place Units - Americans 1 infantry placed in Japan 1 submarine placed in 104 Sea Zone 3 bombers and 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 2 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Honan Chinese creates battle in territory Szechwan Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Honan from Japanese, taking Szechwan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar Place Units - Chinese 2 infantry placed in Western Sinkiang 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00 -
TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Combat Move - British 1 artillery and 9 infantry moved from United Kingdom to Scotland 4 fighters moved from Gibraltar to Scotland 9 fighters moved from United Kingdom to Scotland 1 infantry moved from Western India to Baluchistan UK_Pacific take Baluchistan from Germans 1 infantry moved from Malaya to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla Combat - BritishCombat Hit Differential Summary :
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Scramble Scotland?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Scramble Scotland?
Yes, scramble 5 figs.
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 bombers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Japan to Hokkaido Americans take Hokkaido from Japanese 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima Combat - Americans Battle in Guam Battle in Morocco Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Guam from Japanese, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from Japan to Western United States 2 fighters moved from Japan to Alaska 1 destroyer moved from 7 Sea Zone to 27 Sea Zone 1 fighter moved from Midway to Western United States 3 infantry moved from Western United States to 11 Sea Zone 3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 3 carriers, 1 cruiser and 6 submarines moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 transports moved from 60 Sea Zone to 38 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Iwo Jima to Midway 7 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Central United States to Southeast Mexico 1 mech_infantry moved from Tsinghai to Kansu Place Units - Americans 1 infantry placed in Japan 1 submarine placed in 104 Sea Zone 3 bombers and 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 2 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Honan Chinese creates battle in territory Szechwan Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Honan from Japanese, taking Szechwan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar Place Units - Chinese 2 infantry placed in Western Sinkiang 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 9 infantry moved from United Kingdom to Scotland 4 fighters moved from Gibraltar to Scotland 9 fighters moved from United Kingdom to Scotland 1 infantry moved from Western India to Baluchistan UK_Pacific take Baluchistan from Germans 1 infantry moved from Malaya to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla Combat - British Germans scrambles 3 units out of 122 Sea Zone to defend against the attack in Scotland Germans scrambles 2 units out of 114 Sea Zone to defend against the attack in Scotland Battle in Manilla Battle in Scotland British attack with 1 artillery, 13 fighters and 9 infantry Germans defend with 1 airfield, 2 artilleries, 5 fighters and 12 infantry British roll dice for 1 artillery, 13 fighters and 9 infantry in Scotland, round 2 : 7/23 hits, 8.50 expected hits Germans roll dice for 2 artilleries, 5 fighters and 12 infantry in Scotland, round 2 : 6/19 hits, 8.00 expected hits 7 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 13 fighters and 3 infantry in Scotland, round 3 : 8/17 hits, 7.50 expected hits Germans roll dice for 2 artilleries, 5 fighters and 5 infantry in Scotland, round 3 : 5/12 hits, 5.67 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Scotland British roll dice for 12 fighters in Scotland, round 4 : 8/12 hits, 6.00 expected hits Germans roll dice for 4 fighters in Scotland, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Germans and 2 fighters owned by the British lost in Scotland British win, taking Manilla from Japanese with 10 fighters remaining. Battle score for attacker is 33 Casualties for British: 1 artillery, 3 fighters and 9 infantry Casualties for Germans: 2 artilleries, 5 fighters and 12 infantry Non Combat Move - British 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 8 fighters moved from Scotland to Gibraltar 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 93 Sea Zone 1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Italian Somaliland to Egypt 1 artillery and 3 infantry moved from Burma to Eastern India 1 fighter moved from Eastern India to Italian Somaliland 3 aaGuns, 2 armour, 4 artilleries and 27 infantry moved from Western India to Baluchistan 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 artillery and 1 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,5,3,1,5,5,3,5,2,1,5,3,6,3,1,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,3,4,3,4,4,1 British collect 19 PUs (8 lost to blockades); end with 19 PUs Place Units - UK_Pacific 2 fighters placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Eastern India change ownership: 2 fightersCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : -0.33 Germans regular : -3.33 British regular : 1.00 -
Getting tired and pissed off at these dice.
But I was very lucky with naval battles in the beginning.
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq 3 carriers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Alexandria to 96 Sea Zone 1 tactical_bomber moved from Alexandria to 96 Sea Zone 1 fighter moved from Northwest Persia to 96 Sea Zone 2 fighters moved from 100 Sea Zone to 96 Sea Zone 2 marines moved from Alexandria to 100 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 100 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Malta 2 destroyers moved from 100 Sea Zone to 96 Sea Zone 1 fighter moved from Northwest Persia to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 99 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 96 Sea Zone 2 artilleries and 4 infantry moved from 96 Sea Zone to Algeria 2 armour and 2 mech_infantrys moved from Alexandria to Libya 1 aaGun, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 96 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 96 Sea Zone to Algeria 4 artilleries and 11 infantry moved from Alexandria to Tobruk Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Southern Italy 3 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,6,6,3,4,4,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in Solomon Islands 1 submarine moved from 68 Sea Zone to 88 Sea Zone 1 destroyer and 2 submarines moved from 87 Sea Zone to 89 Sea Zone 1 submarine moved from 27 Sea Zone to 66 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 submarine moved from 35 Sea Zone to 65 Sea Zone 1 aaGun and 3 infantry moved from South Australia to Western Australia 3 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to New South Wales 1 fighter moved from Inner Mongolia to Urals Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





