@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 destroyers moved from 45 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
1 fighter owned by the Japanese forced to land in Kwangsi
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -3.17
@dawgoneit I put your japanese fighter in Kwangsi, feel free to put it in FIC, or hainain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 destroyers moved from 45 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
1 fighter owned by the Japanese forced to land in Kwangsi
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to India
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 14 artilleries, 2 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
4 bombers moved from Eastern Poland to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Novgorod to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries and 10 infantry moved from Novgorod to Archangel
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Non Combat Move - Germans
5 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 artilleries and 11 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun and 6 infantry moved from Buryatia to Amur
Place Units - Russians
1 aaGun, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Hunan to 44 Sea Zone
1 bomber moved from Hunan to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 3 tactical_bombers moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangsi to Anhwe
9 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 fighter, 9 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Japanese roll dice for 1 fighter, 9 infantry and 1 tactical_bomber in Korea, round 2 : 3/11 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 infantry, 2 marines and 1 mech_infantry in Korea, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Korea, round 3 : 5/9 hits, 2.33 expected hits
Americans roll dice for 1 armour and 2 marines in Korea, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 2 marines owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 bomber moved from 44 Sea Zone to Borneo
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,4,3,4,1,3,5
Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
4 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Kweichow
1 fighter moved from India to Kweichow
Combat - British
Battle in Kweichow
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 4 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
3 aaGuns moved from Yunnan to Kwangsi
1 mech_infantry moved from Burma to Kwangsi
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Volgograd
1 tactical_bomber moved from India to Yunnan
2 fighters moved from Kweichow to Yunnan
2 fighters moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to Caucasus
British take Northwest Persia from Neutral_Allies
1 fighter moved from Egypt to Caucasus
3 artilleries and 4 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Persia
1 fighter placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.33
Italians regular : -0.17
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
4 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Kweichow
1 fighter moved from India to Kweichow
Combat - British
Battle in Kweichow
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 4 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
3 aaGuns moved from Yunnan to Kwangsi
1 mech_infantry moved from Burma to Kwangsi
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Volgograd
1 tactical_bomber moved from India to Yunnan
2 fighters moved from Kweichow to Yunnan
2 fighters moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to Caucasus
British take Northwest Persia from Neutral_Allies
1 fighter moved from Egypt to Caucasus
3 artilleries and 4 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Persia
1 fighter placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.33
Italians regular : -0.17
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 submarines placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
@dawgoneit sorry for the delay. been sick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from India to Kwangsi
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
@dawgoneit no worries
@dawgoneit hope u feel better
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters and 3 tactical_bombers moved from Western Ukraine to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 9 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Novgorod to Archangel
1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Germany to Poland
6 bombers moved from Western Germany to 92 Sea Zone
Combat Hit Differential Summary :
@bolasgod scramble in sz92
@dawgoneit yes both please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters and 3 tactical_bombers moved from Western Ukraine to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 9 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Novgorod to Archangel
1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Germany to Poland
6 bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Smolensk
Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 6 bombers
British defend with 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
1 destroyer owned by the Americans, 4 bombers owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Germans lost in 92 Sea Zone
1 bomber owned by the Germans retreated
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 5 bombers
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for British: 2 fighters
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from Smolensk to Western Ukraine
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
7 infantry moved from Western Germany to Germany
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.67
Germans regular : -0.67