TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 3 artilleries moved from France to Holland Belgium 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 artilleries and 1 mech_infantry French defend with 1 infantry Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 4/4 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 fighter owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans 2 aaGuns moved from Western Germany to Holland Belgium 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 4 infantry moved from Bulgaria to Romania 6 artilleries and 4 infantry moved from Germany to Poland 2 infantry moved from Finland to Karelia 3 infantry moved from Finland to Vyborg 6 armour and 2 mech_infantrys moved from France to Germany 2 submarines moved from 106 Sea Zone to 123 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from 97 Sea Zone to Western Germany Place Units - Germans 9 armour and 1 mech_infantry placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 42 Optional[PUs]Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 2.50 British regular : -1.50




