I dont get to this before sunday or monday
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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I will redo the turn, which I think is the best way to correct and luckily the error was noticed early.
I will ask for kamikaze options in a moment… (I will attack with all air and all navy again) -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 6 fighters moved from Alaska to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea ZoneCombat Hit Differential Summary :
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1 kamikaze on each again?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
1 kamikaze on each again?
Sure, sounds ok.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 6 fighters moved from Alaska to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 20 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 20 fighters in 6 Sea Zone, round 2 : 11/26 hits, 12.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 11.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers and 16 fighters in 6 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 8/18 hits, 9.83 expected hits 2 tactical_bombers owned by the Japanese, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 8 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 bombers and 8 fighters in 6 Sea Zone, round 4 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 7 fighters and 4 transports in 6 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits 7 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese with 5 bombers and 4 fighters remaining. Battle score for attacker is 93 Casualties for Americans: 3 carriers, 1 destroyer, 16 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 4 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 12 Sea Zone to 91 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 aaGun and 1 infantry moved from Western United States to Central United States 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry and 2 transports moved from 73 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to French West Africa Place Units - Americans 1 destroyer placed in 7 Sea Zone 2 infantry placed in Japan 5 fighters and 2 tactical_bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Americans collect 59 PUs; end with 60 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Hunan 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 2.00 -
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - British 7 fighters and 5 infantry moved from United Kingdom to Scotland 6 fighters moved from Gibraltar to Scotland 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya Combat - BritishCombat Hit Differential Summary :
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Scramble to Scotland?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Scramble to Scotland?
Tempting, but no. :)
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When I previously looked in local mode G got no hits with aa, but 6/7 on defence in Scotland. That was pretty amazing.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 6 fighters moved from Alaska to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 20 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 20 fighters in 6 Sea Zone, round 2 : 11/26 hits, 12.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 11.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers and 16 fighters in 6 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 8/18 hits, 9.83 expected hits 2 tactical_bombers owned by the Japanese, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 8 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 bombers and 8 fighters in 6 Sea Zone, round 4 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 7 fighters and 4 transports in 6 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits 7 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese with 5 bombers and 4 fighters remaining. Battle score for attacker is 93 Casualties for Americans: 3 carriers, 1 destroyer, 16 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 4 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 12 Sea Zone to 91 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 aaGun and 1 infantry moved from Western United States to Central United States 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry and 2 transports moved from 73 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to French West Africa Place Units - Americans 1 destroyer placed in 7 Sea Zone 2 infantry placed in Japan 5 fighters and 2 tactical_bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Americans collect 59 PUs; end with 60 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Hunan 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 17 PUs; British buy 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 7 fighters and 5 infantry moved from United Kingdom to Scotland 6 fighters moved from Gibraltar to Scotland 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya Combat - British Battle in Malaya Battle in Scotland British attack with 13 fighters and 5 infantry Germans defend with 1 aaGun, 1 airfield and 7 infantry Germans roll AA dice in Scotland : 0/3 hits, 0.50 expected hits British roll dice for 13 fighters and 5 infantry in Scotland, round 2 : 6/18 hits, 7.33 expected hits Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 3/7 hits, 2.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 13 fighters and 2 infantry in Scotland, round 3 : 7/15 hits, 6.83 expected hits Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Malaya from Japanese, taking Scotland from Germans with 13 fighters and 2 infantry remaining. Battle score for attacker is 17 Casualties for British: 3 infantry Casualties for Germans: 1 aaGun and 7 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shan State from Japanese to UK_Pacific EDIT: Turning off Edit Mode 4 fighters moved from Scotland to Gibraltar 9 fighters moved from Scotland to United Kingdom 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt 2 fighters moved from Eastern India to Italian Somaliland 1 artillery and 2 infantry moved from Eastern India to Burma 2 infantry moved from Sumatra to 42 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone 1 infantry moved from Eastern India to Burma 3 aaGuns, 2 armour, 4 artilleries and 28 infantry moved from Eastern India to Western India Place Units - British 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,2,2,4,3,2,2,4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,4,5,6,6,2,4 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,6,6,3,4,1,5,1,3 British collect 23 PUs (6 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.17 Japanese regular : 0.83 Germans AA : -0.50 Germans regular : -0.00 British regular : -1.17 -
I managed to handle Scotland better than your “prediction” :-)
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A good outcome for the Brits.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 100 Sea Zone to 83 Sea Zone Combat - Italians Battle in 83 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 107 to 113 EDIT: Turning off Edit Mode 1 fighter moved from 83 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Malta 1 tactical_bomber moved from Alexandria to Malta 4 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Tobruk 1 aaGun, 2 armour, 5 artilleries, 9 infantry, 1 marine and 2 mech_infantrys moved from Alexandria to Tobruk EDIT: 1 infantry moved from Western Germany to Normandy Bordeaux EDIT: 1 infantry moved from Western Germany to Holland Belgium 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Tobruk 3 transports moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 100 Sea Zone 3 carriers and 2 destroyers moved from 100 Sea Zone to 98 Sea Zone 1 battleship moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Morocco to Algeria 2 fighters moved from Stalingrad to Northwest Persia Place Units - Italians 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5,2,4,1,5,2,3 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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Think I have to change this.
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OK I will wait - no rush
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 100 Sea Zone to 83 Sea Zone Combat - Italians Battle in 83 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 107 to 113 EDIT: Turning off Edit Mode 4 infantry moved from Southern Italy to 99 Sea Zone EDIT: 1 infantry moved from Western Germany to Normandy Bordeaux EDIT: 1 infantry moved from Western Germany to Holland Belgium 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 transports moved from 100 Sea Zone to 99 Sea Zone 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Alexandria 4 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from 83 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to Alexandria 2 fighters moved from Stalingrad to Northwest Persia 1 infantry moved from Morocco to Algeria 1 submarine moved from 97 Sea Zone to 100 Sea Zone Place Units - Italians 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5,1,1,2,5,5,5 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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Thanks! This will be.
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 1 submarine moved from 7 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 22 Sea Zone from Japanese 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Shansi Combat - ANZAC ANZAC creates battle in territory 7 Sea Zone Battle in Paulau Battle in Solomon Islands Battle in Shansi ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Shansi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi ANZAC win, taking Paulau from Japanese, taking Solomon Islands from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Solomon Islands: 2 infantry EDIT: Removing units owned by ANZAC from 50 Sea Zone: 1 transport EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese EDIT: Adding units owned by ANZAC to 47 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode 1 fighter moved from Shansi to Inner Mongolia 1 submarine moved from 55 Sea Zone to 68 Sea Zone 1 destroyer and 2 submarines moved from 65 Sea Zone to 87 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 infantry moved from Queensland to Northern Australia 1 aaGun and 3 infantry moved from New South Wales to South Australia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Victoria Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Germans round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 100 PUs; Germans buy 1 carrier, 26 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Evenkiyskiy to Komi 1 armour and 1 mech_infantry moved from Yenisey to Komi 4 fighters and 3 tactical_bombers moved from Stalingrad to Russia 1 infantry moved from Stalingrad to Samara Germans take Samara from Russians 3 fighters and 1 tactical_bomber moved from Leningrad to Russia 3 fighters moved from Northwest Persia to Russia 1 bomber moved from Yugoslavia to Russia 1 bomber moved from Western Germany to Russia 2 artilleries and 4 infantry moved from Western Germany to 116 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 116 Sea Zone to 114 Sea Zone 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Western Germany to 115 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 6 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 12 infantry moved from 114 Sea Zone to Scotland 3 fighters moved from 122 Sea Zone to Scotland 2 fighters moved from 114 Sea Zone to Scotland 1 tactical_bomber moved from 122 Sea Zone to Scotland 1 tactical_bomber moved from 114 Sea Zone to Scotland 1 armour and 1 mech_infantry moved from Turkmenistan to Uzbekistan Germans take Uzbekistan from Russians 1 armour and 1 mech_infantry moved from Uzbekistan to Turkmenistan Combat - Germans Battle in Komi Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Komi, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Komi Germans win, taking Komi from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 2 artilleries, 5 fighters, 12 infantry and 2 tactical_bombers British defend with 1 airfield and 2 infantry Germans roll dice for 1 battleship in Scotland, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 artilleries, 5 fighters, 12 infantry and 2 tactical_bombers in Scotland, round 2 : 6/21 hits, 6,83 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 5 fighters, 12 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Russia Germans attack with 4 armour, 33 artilleries, 2 bombers, 10 fighters, 64 infantry, 4 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 81 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Russia : 1/9 hits, 1,50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 4 armour, 33 artilleries, 2 bombers, 9 fighters, 64 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 33/120 hits, 38,67 expected hitsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -5,17 Russians AA : -0,50 British regular : -0,67





