Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 4 destroyers, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 armour moved from 89 Sea Zone to West Indies
1 fighter moved from 91 Sea Zone to West Indies
1 tactical_bomber moved from 91 Sea Zone to West Indies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in West Indies
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in West Indies, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in West Indies
Americans win, taking West Indies from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from West Indies to 89 Sea Zone
1 tactical_bomber moved from West Indies to 89 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 marine placed in Central United States
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Gibraltar to Northern Italy
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 armour, 7 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter moved from Scotland to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Morocco
British attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Morocco, round 2 : 6/12 hits, 5.00 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 aaGun and 3 infantry moved from Burma to India
4 mech_infantrys moved from India to Yunnan
1 fighter moved from Persia to India
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,4,5,3,5,6,2,1,6,4
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.33
Italians regular : -0.83
Japanese regular : -0.33
Germans regular : 0.00
British regular : 3.33
Italians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
3 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 5 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 5 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 5 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Caucasus to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Baltic States to Poland
1 aaGun moved from Bessarabia to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 14 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Scotland to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 13 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
2 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 7 mech_infantrys moved from Caucasus to Samara
2 fighters and 2 tactical_bombers moved from Novgorod to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Nenetsia
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Rostov
5 artilleries and 7 infantry moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Samara
2 bombers moved from Caucasus to Samara
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Persia
Germans attack with 5 artilleries and 7 infantry
British defend with 2 infantry
Germans roll dice for 5 artilleries and 7 infantry in Persia, round 2 : 3/12 hits, 3.67 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor; ANZAC defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Germans attack with 1 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 1 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 4/15 hits, 6.00 expected hits
Russians roll dice for 8 infantry in Samara, round 2 : 1/8 hits, 2.67 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 3 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/14 hits, 5.83 expected hits
Russians roll dice for 4 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 8 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
9 armour and 13 mech_infantrys moved from Northwest Persia to Volgograd
3 aaGuns moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
3 bombers moved from Samara to Volgograd
1 mech_infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Poland
10 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Samara to Kazakhstan
2 infantry moved from Novgorod to Karelia
3 infantry moved from Finland to Karelia
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 mech_infantrys and 1 tactical_bomber placed in Volgograd
1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Russians regular : 0.00
Germans regular : -7.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Rostov to Caucasus
Russians take Caucasus from Germans
9 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 artillery moved from Tambov to Rostov
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Archangel
4 artilleries and 15 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 11 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 artilleries and 15 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 15 infantry in Eastern Poland, round 2 : 4/19 hits, 4.50 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 mech_infantrys
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Samara, round 2 : 4/13 hits, 3.33 expected hits
Germans roll dice for 1 armour and 4 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Samara, round 3 : 1/11 hits, 3.00 expected hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 marine moved from Siam to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 43 Sea Zone
1 fighter moved from Anhwe to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Borneo
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Hainan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 3 infantry
EDIT: Removing units owned by Japanese from Shantung: 3 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.83
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 89 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 104 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 2 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to Wake Island
3 destroyers and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Wake Island
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Wake Island, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 carrier and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
4 artilleries and 5 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 89 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 104 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 2 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caroline Islands to Wake Island
3 destroyers and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Wake Island
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Wake Island, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 carrier and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
4 artilleries and 5 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier and 3 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
2 armour, 3 fighters, 9 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 artillery and 7 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Yunnan to Burma
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 armour, 3 fighters, 9 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 2 armour, 3 fighters, 9 infantry and 4 mech_infantrys in Iraq, round 2 : 4/18 hits, 4.67 expected hits
Germans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 3 fighters, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Shan State to India
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in Kwangtung
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,3,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -1.00
Japanese regular : -2.67
Germans regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Kazakhstan to Tambov
1 fighter moved from Volgograd to Tambov
2 armour moved from Kazakhstan to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Tambov
Italians attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 fighter in Tambov, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 armour and 1 fighter
Russians defend with 1 artillery
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Tambov to Volgograd
1 aaGun moved from Romania to Yugoslavia
1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Morocco to Algeria
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark damn I screwed up with Russia … think I wasn’t looking at the Italian can opener potential in Tambov… shakes head I was feeling pretty confident in this game too…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 destroyer, 2 fighters, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
9 armour and 9 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Rostov
1 bomber moved from Western Germany to Rostov
4 mech_infantrys moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Kazakhstan to Samara
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
2 infantry and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 3/10 hits, 4.17 expected hits
Russians roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Russians win with 5 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 9 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 9 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 9/27 hits, 11.50 expected hits
Russians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 2 : 6/13 hits, 5.17 expected hits
8 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/21 hits, 10.50 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Samara to Volgograd
3 bombers, 3 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 bomber moved from Rostov to Volgograd
10 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Poland to Romania
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
3 aaGuns, 5 artilleries and 4 infantry moved from Persia to Eastern Persia
5 infantry moved from Karelia to Finland
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
5 infantry and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : 4.00
Germans regular : -3.00
Russians AA : -0.50
@bretters well a set of extremely lucky dice for you has changed things again…-3 for me +4 for you is very hard on germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 destroyer, 2 fighters, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
9 armour and 9 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Rostov
1 bomber moved from Western Germany to Rostov
4 mech_infantrys moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Kazakhstan to Samara
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
2 infantry and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 3/10 hits, 4.17 expected hits
Russians roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Russians win with 5 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 9 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 9 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 9/27 hits, 11.50 expected hits
Russians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 2 : 6/13 hits, 5.17 expected hits
8 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/21 hits, 10.50 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Samara to Volgograd
3 bombers, 3 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 bomber moved from Rostov to Volgograd
10 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Poland to Romania
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
3 aaGuns, 5 artilleries and 4 infantry moved from Persia to Eastern Persia
5 infantry moved from Karelia to Finland
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
5 infantry and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Russia: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Russia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Tambov: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 4.00
Germans regular : -3.00
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
5 infantry moved from Samara to Russia
1 armour moved from Ukraine to Russia
4 artilleries and 15 infantry moved from Eastern Poland to Romania
1 artillery moved from Ukraine to Rostov
9 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour, 1 artillery and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Kansu to Timguska
1 infantry moved from Timguska to Yenisey
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 5 artilleries and 17 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 5 artilleries and 17 infantry in Romania, round 2 : 4/23 hits, 5.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 airfield, 9 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Russia, round 2 : 2/12 hits, 3.00 expected hits
Germans roll dice for 9 armour in Russia, round 2 : 7/9 hits, 4.50 expected hits
7 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Russia, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 7 armour in Russia, round 3 : 3/7 hits, 3.50 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Germans win with 7 armour remaining. Battle score for attacker is -19
Casualties for Russians: 1 artillery and 9 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 artillery and 5 infantry moved from Archangel to Novgorod
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -5.33
@wizmark look at my bad luck now…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from 6 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from Japan to Kiangsi
1 fighter moved from Hainan to Kiangsi
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.50
@bretters wow! what a turn about!